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<html>
<head>
<title>Bridge Commander SDK TOC</title>
<link rev="made" href="mailto:">
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1">
</head>
<body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#800080" alink="#FF0000">
<p>
<IMG SRC="bclogo.gif" BORDER="0" ALT="Logo" width="220" height="100">
</P>
<H1>Star Trek: Bridge Commander SDK 1.1 Contents</H1>
<UL>
<LI><a HREF="index.html#HTML">License. Read this first before using!</a> <a href="index.html#HTML">(HTML)</a>
or <a href="SDKLicense.doc">(DOC)</a> or <a href="SDKLicense.txt">(TEXT)</a></LI>
<LI><A HREF="#Changes">Changes since the last version.</A></LI>
<LI><A HREF="requirements.html">Requirements for using this SDK</A></LI>
<LI><A HREF="basics.html">Basic concepts in Bridge Commander</A></LI>
<LI><A HREF="ingame.html">In-game editors and debugging aids</A></LI>
<LI><A HREF="apibasics.html">Game API basics</A></LI>
<LI><A HREF="makingamission.html">Making a mission</A></LI>
<LI><a href="AI%20manual.doc">AI editor documentation (DOC)</a> or <a href="AI%20manual.htm">AI
editor documentation (HTML)</a></LI>
<LI><a href="MissionLib.doc">MissionLib documentation (incomplete) (DOC)</a> or <a href="MissionLib.htm">MissionLib
documentation (incomplete) (HTML)</a></LI>
<LI><a href="Working%20with%20Characters.doc">Character API documentation
(incomplete) (DOC)</a> or <a href="Working%20with%20Characters.htm">Character API documentation
(incomplete) (HTML)</a></LI>
<LI><A HREF="modelpropertyeditor.html">Using the model property editor. (ship editor)</A></LI>
<LI><A HREF="damagetool.html">Using the damage tool</A></LI>
<LI><A HREF="tglexporter.html">Using the TGL exporter (localization strings)</A></LI>
<LI><A HREF="lipsync.html">Creating lip sync files</A></LI>
<LI><A HREF="animonly.html">Using the AnimOnly tool (strips geometry data, leaving animation
data)</A></LI>
<LI><a href="artinfo.htm">Art Info Sheet</a></LI>
</UL>
<p>
<B>Warning:</B> Copying scripts from this SDK into your Bridge Commander installation may make you multiplayer incompatible with other players (because of the way the game checks the validity of py/pyc files), unless they are also using your PYC files. It is recommended you work in a separate installation of Bridge Commander if you are making script changes (unless you don't care about being multiplayer compatible with people who don't have your changes).
</P>
<P>
Likewise, players interested in using script mods are cautioned that they may interfere with their existing single-player games and/or multiplayer compatibility.
</P>
<HR>
<P>
<A NAME="#Changes"><H2>Changes</H2></A>
</P>
<P>
<UL>
<LI>Updated scripts for 1.1 release.</LI>
<LI>When the game is started with the <B>-TestMode</B> command-line parameter, there is now a <B>Custom Missions</B> menu in the <B>Test Only</B> menu. If you have the SDK installed, you will be able to access the sample missions from here.</LI>
<LI>Updated <A HREF="ingame.html">in-game editors</A> document with more information about the placement editor.</LI>
<LI>Added two sections to the <A HREF="makingamission.html">making a mission</A> document, with some more information about fleshing out a mission, as well as making your missions add themselves to the new custom missions menu. Also added mention about the example missions that are in Scripts/Custom/Tutorial.</LI>
<LI>Added a <A HREF="modelpropertyeditor.html#FAQ">FAQ</A> section to the <A HREF="modelpropertyeditor.html">model property editor</A> document. Please read this if you are having problems with the Model Property Editor.</LI>
<LI>Included the TGL files for the tutorial missions that were missing in the original release.</LI>
</UL>
</P>
<hr>
<p><small>Version 1.0, created on ... March 13, 2002</small></p>
</body>
</html>