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ut-data.h
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/*
* Unreal Tournament Cache Converter
* Copyright (C) John te Bokkel, 2009
*/
#ifndef UT_DATA_H
#define UT_DATA_H
/* Diretories followed by the extentions that belong in them */
#define ANIMATIONS "Animations"
#define UT_UKX "ukx"
#define FORCE_FEEDBACK "ForceFeedback"
#define UT_IFR "ifr"
#define KARMA_DATA "KarmaData"
#define UT_KA "ka"
#define MAPS "Maps"
#define UT_UNR "unr"
#define UT_UT2 "ut2"
#define MUSIC "Music"
#define UT_UMX "umx"
#define UT_OGG "ogg"
#define SAVES "Saves"
#define UT_UVX "uvx"
#define SOUND "Sound"
#define UT_UAX "uax"
#define SPEECH "Speech"
#define UT_XML "xml"
#define STATIC_MESHES "StaticMeshes"
#define UT_USX "usx"
#define SYSTEM "System"
#define UT_U "u"
#define UT_UCL "ucl"
#define UT_INI "ini"
#define UT_INT "int"
#define UT_UPL "upl"
#define TEXTURES "Textures"
#define UT_UTX "utx"
#endif