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CHANGELOG.md

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Changelog

v0.5.0b

Changes

  • Did a little housekeeping on the Main Menu. Moved the version text to the bottom right, added copyright information, added a little notification for which Steam account is playing the game, changed the way things scale a little bit and replaced the music.
  • Made some minor changes to the way that the font size on Main Menu buttons scale.
  • Separated Official and Custom maps in map selection.

v0.4.0a

Changes

  • Implemented new sprites and animations for Drones, Speedsters and Savages (names are also new).
  • Updated the basic map.
  • Enemies now using pathfinding to walk around obstacles and get to the player.
  • Made the music volume setting persistent.
  • Added a new Multiplayer menu.
  • You can now Host & Join games. The current form that it's in won't stay. We're working hard on a final lobby system.
  • The camera now follows the player in multiplayer.
  • Re-vamped the splash screen.
  • Items now have icons both in the store and in the toolbar.
  • Steam is now implemented into the game. The game will use your Steam Display Name as your in=game name.
  • New bullet sprites that rotate to face the direction they are fired in.
  • Added Mines as items. They can be purchased through the store.

Bugfixes

  • Menu selection no longer bugs out if the "maps" folder doesn't exist.
  • Fixed the HUD from re-appearing after exiting the pause menu.
  • Fixed the blur disappearing when opening the settings menu.
  • Fixed an issue where the coins variable wouldn't reset after restarting a game in singleplayer.
  • Fixed player not spawning after leaving and re-joining singleplayer game from pause menu.
  • Pressing escape to leave the settings menu no longer causes a weird glitch with the pause menu.
  • The settings menu is now accessible from the menu.

v0.3.0a

Changes

  • Added Main Menu music.
  • Added randomly shuffling music to the game.
  • Enemies now collide with each other, but not the player.
  • Added a new combat system. Now you aim using the mouse or the left thumbstick and fire using the left mouse button or the right trigger.
  • Added a notification for when a new song plays that displays the song name and artist.
  • Removed the old camera and replaced it with a smooth camera that only follows the player.
  • Added health bars to enemies.
  • Health bars only show up after hitting an enemy, and disappear after 5 seconds.
  • You can use the ESC key to close the store as well.
  • Coins now "burst" out from a dying enemy.
  • Removed the "Not Basic" map.
  • Renamed "Basic" to "Testing Map."

Bugfixes

  • Toolbar is no longer briefly visible at the beginning of a game.
  • Bullets now go through coins.
  • Bullets also no longer collide with or hurt the shooting entity.
  • Store exit mechanics are a bit smarter now.
  • Game UI properly hides and unhides based on the state of the Pause Menu.
  • Health can no longer go past maxHealth.
  • Fixed issues with melee attacks.
  • You can no longer buy as many items as you want (e.g. added check for coin count)