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[Discussion] Scoring system rework #194
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Thanks. I recommend sharing it with the community to see how people like it |
Is still there a discord channel? I can't find it. |
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I'm mainly a punch mode player and was abit disappointed to find that it instantly crashes punch mode on first hit. I understand this is just a quick prototype but maybe applying the score only to saber mode would be good. Otherwise, I tried out saber and it seemed abit too unforgiving to me. I like the idea of being more precise giving more score but I think this would discourage newcomers to the game. I suggest maybe we could 2-3 zones like an archery ring system with actual visual queues so its abit easier to tell. Additionally, indirectly related to your feature is that I think a good feature to have would be a more dynamic score counter or something that shows like points and combo streak in a more heads on manner (not too far off periphery view) edit: added an image |
Thanks for taking the time of trying.
You are right, there is a bug for punch mode and i was sloppy to not fix it, mainly because punch mode is unchanged as the idea of slicing does not apply to it, if you have any suggestions on how to improve socring for punch mode i can try to modify it. Maybe accuracy could be added to the equation. Of course the bug will be fixed in case of merge.
I don't completely understand what you are suggesting here. However, the system is open for tuning... |
Yes, that is on the list. I also stubled upon a file that seems to implement this feature already but for some reason it is disabled ( not working? performance issues ? ). |
I have been looking at the actual scoring system.
Just for fun i have implemented a new system that takes into account
while the actual system only takes in account speed and angle.
This system is a lot more challenging, as the scores are much diffent between a good and bad slash so i thought that it could be merged in main repo.
You can try it here https://frabul.github.io/moonrider/?debugstates=hits, it will display some insights on the last slash too. In that version i also reduced respawn distance a lot but that is not related.
What do you think?
If you like that i can clean up and create a merge request.
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