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keyboard_controller.go
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/
keyboard_controller.go
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// Copyright 2015 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package gxui
type KeyboardController struct {
window Window
}
func CreateKeyboardController(w Window) *KeyboardController {
c := &KeyboardController{
window: w,
}
w.OnKeyDown(c.keyDown)
w.OnKeyUp(c.keyUp)
w.OnKeyRepeat(c.keyPress)
w.OnKeyStroke(c.keyStroke)
return c
}
func (c *KeyboardController) keyDown(ev KeyboardEvent) {
f := Control(c.window.Focus())
for f != nil {
f.KeyDown(ev)
f, _ = f.Parent().(Control)
}
c.keyPress(ev)
}
func (c *KeyboardController) keyUp(ev KeyboardEvent) {
f := Control(c.window.Focus())
for f != nil {
f.KeyUp(ev)
f, _ = f.Parent().(Control)
}
}
func (c *KeyboardController) keyPress(ev KeyboardEvent) {
f := Control(c.window.Focus())
for f != nil {
if f.KeyPress(ev) {
return
}
f, _ = f.Parent().(Control)
}
c.window.KeyPress(ev)
}
func (c *KeyboardController) keyStroke(ev KeyStrokeEvent) {
f := Control(c.window.Focus())
for f != nil {
if f.KeyStroke(ev) {
return
}
f, _ = f.Parent().(Control)
}
c.window.KeyStroke(ev)
}