-
-
Notifications
You must be signed in to change notification settings - Fork 962
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[OpenGL] Invalid Debug text rendering using DebugText.Print method #2522
Labels
bug
Something isn't working
Comments
@VaclavElias Do you have the identical result running the game with Rider on Linux? |
I was able to run in also from Rider now and the same result. Black squares. Why are we censoring here 🤣 |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Release Type: Official Release/GitHub
Version: At least 4.2.0.2232
Platform(s): Any
Describe the bug
DebugText.Print method renders a black rectangle where text should render.
To Reproduce
Steps to reproduce the behavior:
StrideGraphicsApi
csproj property toOpenGL
DebugText.Print
method with the text of your choiceExpected behavior
Correct rendered text
Screenshots
The text was updated successfully, but these errors were encountered: