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Macro.cs
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Macro.cs
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/*
* Anarres C Preprocessor
* Copyright (c) 2007-2008, Shevek
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
* or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
using System;
using System.Collections.Generic;
using System.Text;
namespace CppNet
{
/**
* A macro object.
*
* This encapsulates a name, an argument count, and a token stream
* for replacement. The replacement token stream may contain the
* extra tokens {@link Token#M_ARG} and {@link Token#M_STRING}.
*/
public class Macro
{
private Source source;
private String name;
/* It's an explicit decision to keep these around here. We don't
* need to; the argument token type is M_ARG and the value
* is the index. The strings themselves are only used in
* stringification of the macro, for debugging. */
private List<String> args;
private bool variadic;
private List<Token> tokens;
public Macro(Source source, String name)
{
this.source = source;
this.name = name;
this.args = null;
this.variadic = false;
this.tokens = new List<Token>();
}
public Macro(String name)
: this(null, name)
{
}
/**
* Sets the Source from which this macro was parsed.
*/
public void setSource(Source s)
{
this.source = s;
}
/**
* Returns the Source from which this macro was parsed.
*
* This method may return null if the macro was not parsed
* from a regular file.
*/
public Source getSource()
{
return source;
}
/**
* Returns the name of this macro.
*/
public String getName()
{
return name;
}
/**
* Sets the arguments to this macro.
*/
public void setArgs(List<String> args)
{
this.args = args;
}
/**
* Returns true if this is a function-like macro.
*/
public bool isFunctionLike()
{
return args != null;
}
/**
* Returns the number of arguments to this macro.
*/
public int getArgs()
{
return args.Count;
}
/**
* Sets the variadic flag on this Macro.
*/
public void setVariadic(bool b)
{
this.variadic = b;
}
/**
* Returns true if this is a variadic function-like macro.
*/
public bool isVariadic()
{
return variadic;
}
/**
* Adds a token to the expansion of this macro.
*/
public void addToken(Token tok)
{
this.tokens.Add(tok);
}
/**
* Adds a "paste" operator to the expansion of this macro.
*
* A paste operator causes the next token added to be pasted
* to the previous token when the macro is expanded.
* It is an error for a macro to end with a paste token.
*/
public void addPaste(Token tok)
{
/*
* Given: tok0 ## tok1
* We generate: M_PASTE, tok0, tok1
* This extends as per a stack language:
* tok0 ## tok1 ## tok2 ->
* M_PASTE, tok0, M_PASTE, tok1, tok2
*/
this.tokens.Insert(tokens.Count - 1, tok);
}
internal List<Token> getTokens()
{
return tokens;
}
/* Paste tokens are inserted before the first of the two pasted
* tokens, so it's a kind of bytecode notation. This method
* swaps them around again. We know that there will never be two
* sequential paste tokens, so a bool is sufficient. */
public String getText() {
StringBuilder buf = new StringBuilder();
bool paste = false;
for (int i = 0; i < tokens.Count; i++) {
Token tok = tokens[i];
if (tok.getType() == Token.M_PASTE) {
System.Diagnostics.Debug.Assert(paste == false, "Two sequential pastes.");
paste = true;
continue;
}
else {
buf.Append(tok.getText());
}
if (paste) {
buf.Append(" #" + "# ");
paste = false;
}
// buf.Append(tokens.get(i));
}
return buf.ToString();
}
override public String ToString()
{
StringBuilder buf = new StringBuilder(name);
if(args != null) {
buf.Append('(');
bool first = true;
foreach(String str in args) {
if(!first) {
buf.Append(", ");
} else {
first = false;
}
buf.Append(str);
}
if(isVariadic()) {
buf.Append("...");
}
buf.Append(')');
}
if(tokens.Count != 0) {
buf.Append(" => ").Append(getText());
}
return buf.ToString();
}
}
}