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I haven't used them in forever and they frankly might not even be plumbed in for all platforms. I don't believe there is any example in Pangolin right now that uses them.
From memory:
SAMPLE_BUFFERS is how many swap buffers you want for double buffering etc.
SAMPLES is how many times to supersample a pixel for antialiasing
the sample code is as following,
pangolin::Params windowParams; windowParams.Set("SAMPLE_BUFFERS", 0); windowParams.Set("SAMPLES", 0); pangolin::CreateWindowAndBind("Main", 1280, 800, windowParams);
Under what circumstances should I set these two parameters?
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