From 3db0083e9e597ab1ace3bd5d4c07604af71ea478 Mon Sep 17 00:00:00 2001 From: Leonard Jonathan Oh Date: Thu, 16 Nov 2023 23:15:49 +0000 Subject: [PATCH] Docs (readme): Update broken links --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index c1c98c5..30f62a3 100644 --- a/README.md +++ b/README.md @@ -10,9 +10,9 @@ A simple HTTP and UDP log forwarder to the [HLStatsX:CE daemon](https://github.c ## Agenda -The [HLStatsX:CE perl daemon](https://github.com/startersclan/hlstatsx-community-edition/tree/master/scripts) infers a gameserver's IP:PORT from the client socket from which it receives (reads) the gameserver's `logaddress_add_http` or `logaddress_add` logs. This means both the daemon and the gameservers have to run on the same network. +The [HLStatsX:CE perl daemon](https://github.com/startersclan/hlstatsx-community-edition/blob/v1.9.0/scripts) infers a gameserver's IP:PORT from the client socket from which it receives (reads) the gameserver's `logaddress_add_http` or `logaddress_add` logs. This means both the daemon and the gameservers have to run on the same network. -This log forwarder eliminates this need by leveraging on an already built-in proxy protocol in the daemon - It simply runs as a sidecar to the gameserver, receives logs from the gameserver, prepends each log line with a spoofed `IP:PORT` as well as a [`proxy_key`](https://github.com/startersclan/hlstatsx-community-edition/blob/1.6.19/scripts/hlstats.pl#L1780) secret only known by the daemon, and finally sends that log line to the daemon. The daemon reads the gameserver's `IP:PORT` from each log line, rather than the usual inferring it from the client socket. +This log forwarder eliminates this need by leveraging on an already built-in proxy protocol in the daemon - It simply runs as a sidecar to the gameserver, receives logs from the gameserver, prepends each log line with a spoofed `IP:PORT` as well as a [`proxy_key`](https://github.com/startersclan/hlstatsx-community-edition/blob/v1.9.0/scripts/hlstats.pl#L1621) secret only known by the daemon, and finally sends that log line to the daemon. The daemon reads the gameserver's `IP:PORT` from each log line, rather than the usual inferring it from the client socket. `source-udp-forwarder` uses less than `3MB` of memory.