You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Hello!
I believe, back surfaces culling should be done in screen coordinates! Not in the original coordinates.
Let's discuss the implications doing original coordinates culling may cause.
For example, I am using a perspective projection in a scene like this:
As you can see, the perspective is warping towards the edge of the screen.
This is neglected in original coordinate culling, if I try doing back culling on original coordinates I get results like this:
This scene clearly demonstrates that.
The text was updated successfully, but these errors were encountered:
Hello!
I believe, back surfaces culling should be done in screen coordinates! Not in the original coordinates.
Let's discuss the implications doing original coordinates culling may cause.
For example, I am using a perspective projection in a scene like this:
As you can see, the perspective is warping towards the edge of the screen.
This is neglected in original coordinate culling, if I try doing back culling on original coordinates I get results like this:
This scene clearly demonstrates that.
The text was updated successfully, but these errors were encountered: