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The solution has two projects, ScreenRecorderLib and ScreenRecorderLibNative. All the base recorder functionality is in the native project, while the ScreenRecorderLib project functions as a managed interop layer, written in c++/CLI. Technically you could just link the native project in an existing native c++ application and call it directly, as the managed ScreenRecorderLib project does. To get complete functionality same as the managed project however, you would need to recreate the missing convenience functions, callsbacks etc it in native code.
Currently, this codebase is written and designed to work with C#, but there is interest in adapting or extending it to be usable within C++ projects.
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