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I'm trying to post-process my sliced structure (.png images) with UVtools. Each time I load it on Uvtools, it crashes. I can see on the title bar that the memory usage exceeds 6.5GB and it crashes afterwards! For smaller files it works fine but for a larger file like this try it won't. I think UVtools loads the entire structure for its computations (resin traps/islands/...). Is there anyways to help UVtools do its job without crashing? The file I'm loading is a .pwmb file (Anycube Mono X file format) which includes 3200 layers (images) for 15cm-height structure. |
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Replies: 2 comments 3 replies
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It crashes while on load the file or after with computations? |
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I have a 4-processor CPU: Anyways, Changing "Settings+Thread from -1/4 to 2/4 and + Compression=High " worked. Thanks. |
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I was able to compute that file issues with a peak of near 10gb ram in only 39s
What is your CPU?
The more CPU core count you have more RAM you need to have to keep the pace.
If you hitting RAM limit you need to reduce workers on UVtools settings or use other layer compression