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csgo_settings.yaml
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csgo:
ak-47:
horizontal_range: 0
min_vertical: 1
max_vertical: 2
min_firerate: 0.03
max_firerate: 0.04
bonus_offset: 'max(0.25, (max(0.25,3.5 + (-0.20 + start - time.time()))))'
horizontal_offset: '(-horizontal_range * offset_const) / offset_const'
vertical_offset: '(random.randrange(min_vertical * offset_const, max_vertical * offset_const, 1) * bonus_offset) / offset_const'
time_offset: '(random.randrange(min_firerate * offset_const, max_firerate * offset_const, 1) / bonus_offset) / offset_const'
m4a1-s:
horizontal_range: 0
min_vertical: 2
max_vertical: 3
min_firerate: 0.02
max_firerate: 0.03
bonus_offset: 'max(0.25, (max(0.25,3.5 + (-0.30 + start - time.time()))))'
horizontal_offset: '(-horizontal_range * offset_const) / offset_const'
vertical_offset: '(random.randrange(min_vertical * offset_const, max_vertical * offset_const, 1) * bonus_offset) / offset_const'
time_offset: '(random.randrange(min_firerate * offset_const, max_firerate * offset_const, 1) / bonus_offset) / offset_const'
m4a4:
horizontal_range: 0
min_vertical: 2
max_vertical: 3
min_firerate: 0.02
max_firerate: 0.03
bonus_offset: 'max(0.25, (max(0.25,4 + (-0.5 + start - time.time()))))'
horizontal_offset: '(-horizontal_range * offset_const) / offset_const'
vertical_offset: '(random.randrange(min_vertical * offset_const, max_vertical * offset_const, 1) * bonus_offset) / offset_const'
time_offset: '(random.randrange(min_firerate * offset_const, max_firerate * offset_const, 1) / bonus_offset) / offset_const'
galil ar:
horizontal_range: 1
min_vertical: 1
max_vertical: 2
min_firerate: 0.02
max_firerate: 0.03
bonus_offset: 'max(0.25, (max(0.25,4 + (-0.5 + start - time.time()))))'
horizontal_offset: '(horizontal_range * offset_const) / offset_const'
vertical_offset: '(random.randrange(min_vertical * offset_const, max_vertical * offset_const, 1) * bonus_offset) / offset_const'
time_offset: '(random.randrange(min_firerate * offset_const, max_firerate * offset_const, 1) / bonus_offset) / offset_const'