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coingame.js
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coingame.js
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console.log("Running Coingame.");
const cache = {};
var mode = undefined;
var getTreeDelegate = undefined;
const simulateMoves = function(game) {
const winMoves = [];
const looseMoves = [];
for (let i = 0; i < game.length; i++) {
for (let coinsToRemove = 1; coinsToRemove <= game[i]; coinsToRemove++) {
game[i] = game[i] - coinsToRemove;
const winner = determineWinner(game);
game[i] = game[i] + coinsToRemove;
const newChild = { beginCount: game[i], countToRemove: coinsToRemove };
if (winner === 2) {
if (!containsChild(winMoves, newChild)) {
winMoves.push(newChild);
}
} else {
if (!containsChild(looseMoves, newChild)) {
looseMoves.push(newChild);
}
}
}
}
return {
winMoves,
looseMoves,
}
}
const determineWinner = function (game) {
const key = generateKey(game);
if (key in cache) { return cache[key].winner };
if (game.length === 0 || game.every((coinCount) => coinCount === 0)) {
addToCache(key, { winner: 2, children: [] });
return 2;
}
const { winMoves, looseMoves } = simulateMoves(game);
if (winMoves.length > 0) {
addToCache(key, { winner: 1, children: winMoves });
return 1;
} else {
addToCache(key, { winner: 2, children: looseMoves });
return 2;
}
}
const containsChild = function (moves, newChild) {
for (let child of moves) {
if (child.beginCount === newChild.beginCount && child.countToRemove === newChild.countToRemove) {
return true;
}
}
return false;
}
const addToCache = function (key, winner) {
cache[key] = winner;
}
const generateKey = function (game) {
const coinCounts = game.filter((coinCount) => coinCount !== 0);
coinCounts.sort((a, b) => a - b);
return coinCounts.join();
}
const getDownTree = function (game) {
const key = generateKey(game);
const winner = determineWinner(game);
const node = { name: key, children: [], winner, game: [...game] };
for (var child of cache[key].children) {
for (var i = 0; i < game.length; i++) {
if (game[i] === child.beginCount) {
game[i] = game[i] - child.countToRemove;
const childKey = generateKey(game);
node.children.push({ name: childKey, children: [], winner: determineWinner(game), game: [...game] });
game[i] = game[i] + child.countToRemove;
break;
}
}
}
return node;
}
const searchUpToSteps = 5;
const getUpTree = function (game) {
game = game.filter(e => e !== 0);
const key = generateKey(game);
const parentWinner = determineWinner(game);
const node = { name: key, children: [], winner: parentWinner, game: [...game] };
game.push(0);
for (let i in game) {
const origSteps = game[i];
for (let step = 0; step < searchUpToSteps; step++) {
game[i]++;
if (determineWinner(game) !== parentWinner){
node.children.push({ name: generateKey(game), children: [], winner: determineWinner(game), game: [...game] });
}
}
game[i] = origSteps;
}
return node;
}
const printCacheSize = function () {
let cacheSize = 0;
for (const {} in cache) {
++cacheSize;
}
console.log(`Cache size: ${cacheSize}`);
}
const runTests = function () {
console.log("Running tests.");
console.assert(determineWinner([]) === 2, "Player 2 wins!");
console.assert(determineWinner([1]) === 1, "Player 1 wins! [1]");
console.assert(determineWinner([1, 2]) === 1, "Player 1 wins! [1, 2]");
console.assert(determineWinner([1, 2, 3]) === 2, "Player 2 wins! [1, 2, 3]");
console.assert(determineWinner([1, 2, 3, 4]) === 1, "Player 1 wins! [1, 2, 3, 4]");
console.assert(determineWinner([1, 2, 3, 4, 5]) === 1, "Player 1 wins! [1, 2, 3, 4, 5]");
console.log(`[1, 2, 3, 4, 5, 6] --> Winner: Player ${determineWinner([1, 2, 3, 4, 5, 6])}`);
console.log(`[1, 2, 3, 4, 5, 6, 7] --> Winner: Player ${determineWinner([1, 2, 3, 4, 5, 6, 7])}`);
console.log(`[1, 2, 3, 4, 5, 6, 7, 8] --> Winner: Player ${determineWinner([1, 2, 3, 4, 5, 6, 7, 8])}`);
console.log("Tests done.");
}
();
const showTree = function (game) {
var treeData = [getTreeDelegate(game)];
printCacheSize();
// ************** Generate the tree diagram *****************
// We used a slightly modified version of http://bl.ocks.org/d3noob/8375092
var margin = {
top: 20,
right: 120,
bottom: 20,
left: 120
},
width = 5000 - margin.right - margin.left,
height = 1000 - margin.top - margin.bottom;
var i = 0,
duration = 750,
root;
var tree = d3.layout.tree()
.size([height, width]);
var diagonal = d3.svg.diagonal()
.projection(function (d) {
return [d.y, d.x];
});
var svgs = document.getElementsByTagName("svg");
for (var index = svgs.length - 1; index >= 0; index--) {
svgs[index].parentNode.removeChild(svgs[index]);
}
var svg = d3.select("body").append("svg")
.attr("width", width + margin.right + margin.left)
.attr("height", height + margin.top + margin.bottom)
.append("g")
.attr("transform", "translate(" + margin.left + "," + margin.top + ")");
root = treeData[0];
root.x0 = height / 2;
root.y0 = 0;
update(root);
d3.select(self.frameElement).style("height", "500px");
function update(source) {
// Compute the new tree layout.
var nodes = tree.nodes(root).reverse(),
links = tree.links(nodes);
// Normalize for fixed-depth.
nodes.forEach(function (d) {
d.y = d.depth * 180;
});
// Update the nodes…
var node = svg.selectAll("g.node")
.data(nodes, function (d) {
return d.id || (d.id = ++i);
});
// Enter any new nodes at the parent's previous position.
var nodeEnter = node.enter().append("g")
.attr("class", "node")
.attr("transform", function (d) {
return "translate(" + source.y0 + "," + source.x0 + ")";
})
.on("click", click);
nodeEnter.append("circle")
.attr("r", 1e-6)
.style("fill", function (d) {
return d.winner === 1 ? "green" : "red";
})
nodeEnter.append("text")
.attr("x", function (d) {
return d.children || d._children ? -13 : 13;
})
.attr("dy", ".35em")
.attr("text-anchor", function (d) {
return d.children || d._children ? "end" : "start";
})
.text(function (d) {
return d.name + " -->" + d.winner;
})
.style("fill-opacity", 1e-6);
// Transition nodes to their new position.
var nodeUpdate = node.transition()
.duration(duration)
.attr("transform", function (d) {
return "translate(" + d.y + "," + d.x + ")";
});
nodeUpdate.select("circle")
.attr("r", 10)
.style("fill", function (d) {
return d.winner === 1 ? "green" : "red";
});
nodeUpdate.select("text")
.style("fill-opacity", 1);
// Transition exiting nodes to the parent's new position.
var nodeExit = node.exit().transition()
.duration(duration)
.attr("transform", function (d) {
return "translate(" + source.y + "," + source.x + ")";
})
.remove();
nodeExit.select("circle")
.attr("r", 1e-6);
nodeExit.select("text")
.style("fill-opacity", 1e-6);
// Update the links…
var link = svg.selectAll("path.link")
.data(links, function (d) {
return d.target.id;
});
// Enter any new links at the parent's previous position.
link.enter().insert("path", "g")
.attr("class", "link")
.attr("d", function (d) {
var o = {
x: source.x0,
y: source.y0
};
return diagonal({
source: o,
target: o
});
});
// Transition links to their new position.
link.transition()
.duration(duration)
.attr("d", diagonal);
// Transition exiting nodes to the parent's new position.
link.exit().transition()
.duration(duration)
.attr("d", function (d) {
var o = {
x: source.x,
y: source.y
};
return diagonal({
source: o,
target: o
});
})
.remove();
// Stash the old positions for transition.
nodes.forEach(function (d) {
d.x0 = d.x;
d.y0 = d.y;
});
}
// Toggle children on click.
function click(d) {
if (d.children) {
d.children = null;
} else {
d.children = getTreeDelegate(d.game).children;
}
update(d);
}
}
const showInitialTree = (function () {
mode = "down";
getTreeDelegate = getDownTree;
showTree([1, 2, 3, 4, 5, 6]);
})();
const initInputs = (function () {
const input = document.getElementById("gameInput");
const loadButton = document.getElementById("loadTree");
const output = document.getElementById("loadTreeOutput");
const toggleUpDownButton = document.getElementById("toggleUpDown");
loadButton.onclick = function () {
try {
showTree(parseGameInput(input.value));
} catch (err) {
console.log(err)
output.innerText = err;
}
}
toggleUpDownButton.onclick = function () {
if(mode === "down"){
mode = "up";
getTreeDelegate = getUpTree;
showTree([]);
} else {
mode = "down";
getTreeDelegate = getDownTree;
showTree([1, 2, 3, 4, 5, 6]);
}
}
})();
const parseGameInput = function (gameInput) {
return gameInput
.split(",")
.map(e => e.trim())
.map(function (e) {
if (isNaN(e)) {
throw "not a number: " + e;
}
return Number(e);
});
}