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state.go
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/
state.go
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package main
import (
"encoding/gob"
"os"
"github.com/goxjs/glfw"
)
func saveState(path string) error {
f, err := os.OpenFile(path, os.O_WRONLY|os.O_CREATE|os.O_TRUNC, 0644)
if err != nil {
return err
}
defer f.Close()
enc := gob.NewEncoder(f)
err = enc.Encode(cameraIndex)
if err != nil {
return err
}
err = enc.Encode(camera)
if err != nil {
return err
}
err = enc.Encode(player)
if err != nil {
return err
}
err = enc.Encode(wireframe)
if err != nil {
return err
}
err = enc.Encode(debugHeight)
return err
}
func loadState(path string) error {
f, err := glfw.Open(path)
if err != nil {
return err
}
defer f.Close()
dec := gob.NewDecoder(f)
cameraIndex = 0
err = dec.Decode(&cameraIndex)
if err != nil {
return err
}
camera = Camera{}
err = dec.Decode(&camera)
if err != nil {
return err
}
player = Hovercraft{}
err = dec.Decode(&player)
if err != nil {
return err
}
wireframe = false
err = dec.Decode(&wireframe)
if err != nil {
return err
}
debugHeight = 0
err = dec.Decode(&debugHeight)
return err
}