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atari

Atari General

The sample speed is ~3000 env step per second (~12000 Atari frame per second in fact since we use frame_stack=4) under the normal mode (use a CNN policy and a collector, also storing data into the buffer). The main bottleneck is training the convolutional neural network.

The Atari env seed cannot be fixed due to the discussion here, but it is not a big issue since on Atari it will always have the similar results.

The env wrapper is a crucial thing. Without wrappers, the agent cannot perform well enough on Atari games. Many existing RL codebases use OpenAI wrapper, but it is not the original DeepMind version (related issue). Dopamine has a different wrapper but unfortunately it cannot work very well in our codebase.

DQN (single run)

One epoch here is equal to 100,000 env step, 100 epochs stand for 10M.

task best reward reward curve parameters time cost
PongNoFrameskip-v4 20 python3 atari_dqn.py --task "PongNoFrameskip-v4" --batch-size 64 ~30 min (~15 epoch)
BreakoutNoFrameskip-v4 316 python3 atari_dqn.py --task "BreakoutNoFrameskip-v4" --test-num 100 3~4h (100 epoch)
EnduroNoFrameskip-v4 670 python3 atari_dqn.py --task "EnduroNoFrameskip-v4 " --test-num 100 3~4h (100 epoch)
QbertNoFrameskip-v4 7307 python3 atari_dqn.py --task "QbertNoFrameskip-v4" --test-num 100 3~4h (100 epoch)
MsPacmanNoFrameskip-v4 2107 python3 atari_dqn.py --task "MsPacmanNoFrameskip-v4" --test-num 100 3~4h (100 epoch)
SeaquestNoFrameskip-v4 2088 python3 atari_dqn.py --task "SeaquestNoFrameskip-v4" --test-num 100 3~4h (100 epoch)
SpaceInvadersNoFrameskip-v4 812.2 python3 atari_dqn.py --task "SpaceInvadersNoFrameskip-v4" --test-num 100 3~4h (100 epoch)

Note: The eps_train_final and eps_test in the original DQN paper is 0.1 and 0.01, but some works found that smaller eps helps improve the performance. Also, a large batchsize (say 64 instead of 32) will help faster convergence but will slow down the training speed.

We haven't tuned this result to the best, so have fun with playing these hyperparameters!

C51 (single run)

One epoch here is equal to 100,000 env step, 100 epochs stand for 10M.

task best reward reward curve parameters
PongNoFrameskip-v4 20 python3 atari_c51.py --task "PongNoFrameskip-v4" --batch-size 64
BreakoutNoFrameskip-v4 536.6 python3 atari_c51.py --task "BreakoutNoFrameskip-v4" --n-step 1
EnduroNoFrameskip-v4 1032 python3 atari_c51.py --task "EnduroNoFrameskip-v4 "
QbertNoFrameskip-v4 16245 python3 atari_c51.py --task "QbertNoFrameskip-v4"
MsPacmanNoFrameskip-v4 3133 python3 atari_c51.py --task "MsPacmanNoFrameskip-v4"
SeaquestNoFrameskip-v4 6226 python3 atari_c51.py --task "SeaquestNoFrameskip-v4"
SpaceInvadersNoFrameskip-v4 988.5 python3 atari_c51.py --task "SpaceInvadersNoFrameskip-v4"

Note: The selection of n_step is based on Figure 6 in the Rainbow paper.

QRDQN (single run)

One epoch here is equal to 100,000 env step, 100 epochs stand for 10M.

task best reward reward curve parameters
PongNoFrameskip-v4 20 python3 atari_qrdqn.py --task "PongNoFrameskip-v4" --batch-size 64
BreakoutNoFrameskip-v4 409.2 python3 atari_qrdqn.py --task "BreakoutNoFrameskip-v4" --n-step 1
EnduroNoFrameskip-v4 1055.9 python3 atari_qrdqn.py --task "EnduroNoFrameskip-v4"
QbertNoFrameskip-v4 14990 python3 atari_qrdqn.py --task "QbertNoFrameskip-v4"
MsPacmanNoFrameskip-v4 2886 python3 atari_qrdqn.py --task "MsPacmanNoFrameskip-v4"
SeaquestNoFrameskip-v4 5676 python3 atari_qrdqn.py --task "SeaquestNoFrameskip-v4"
SpaceInvadersNoFrameskip-v4 938 python3 atari_qrdqn.py --task "SpaceInvadersNoFrameskip-v4"

IQN (single run)

One epoch here is equal to 100,000 env step, 100 epochs stand for 10M.

task best reward reward curve parameters
PongNoFrameskip-v4 20.3 python3 atari_iqn.py --task "PongNoFrameskip-v4" --batch-size 64
BreakoutNoFrameskip-v4 496.7 python3 atari_iqn.py --task "BreakoutNoFrameskip-v4" --n-step 1
EnduroNoFrameskip-v4 1545 python3 atari_iqn.py --task "EnduroNoFrameskip-v4"
QbertNoFrameskip-v4 15342.5 python3 atari_iqn.py --task "QbertNoFrameskip-v4"
MsPacmanNoFrameskip-v4 2915 python3 atari_iqn.py --task "MsPacmanNoFrameskip-v4"
SeaquestNoFrameskip-v4 4874 python3 atari_iqn.py --task "SeaquestNoFrameskip-v4"
SpaceInvadersNoFrameskip-v4 1498.5 python3 atari_iqn.py --task "SpaceInvadersNoFrameskip-v4"

FQF (single run)

One epoch here is equal to 100,000 env step, 100 epochs stand for 10M.

task best reward reward curve parameters
PongNoFrameskip-v4 20.7 python3 atari_fqf.py --task "PongNoFrameskip-v4" --batch-size 64
BreakoutNoFrameskip-v4 517.3 python3 atari_fqf.py --task "BreakoutNoFrameskip-v4" --n-step 1
EnduroNoFrameskip-v4 2240.5 python3 atari_fqf.py --task "EnduroNoFrameskip-v4"
QbertNoFrameskip-v4 16172.5 python3 atari_fqf.py --task "QbertNoFrameskip-v4"
MsPacmanNoFrameskip-v4 2429 python3 atari_fqf.py --task "MsPacmanNoFrameskip-v4"
SeaquestNoFrameskip-v4 10775 python3 atari_fqf.py --task "SeaquestNoFrameskip-v4"
SpaceInvadersNoFrameskip-v4 2482 python3 atari_fqf.py --task "SpaceInvadersNoFrameskip-v4"

Rainbow (single run)

One epoch here is equal to 100,000 env step, 100 epochs stand for 10M.

task best reward reward curve parameters
PongNoFrameskip-v4 21 python3 atari_rainbow.py --task "PongNoFrameskip-v4" --batch-size 64
BreakoutNoFrameskip-v4 684.6 python3 atari_rainbow.py --task "BreakoutNoFrameskip-v4" --n-step 1
EnduroNoFrameskip-v4 1625.9 python3 atari_rainbow.py --task "EnduroNoFrameskip-v4"
QbertNoFrameskip-v4 16192.5 python3 atari_rainbow.py --task "QbertNoFrameskip-v4"
MsPacmanNoFrameskip-v4 3101 python3 atari_rainbow.py --task "MsPacmanNoFrameskip-v4"
SeaquestNoFrameskip-v4 2126 python3 atari_rainbow.py --task "SeaquestNoFrameskip-v4"
SpaceInvadersNoFrameskip-v4 1794.5 python3 atari_rainbow.py --task "SpaceInvadersNoFrameskip-v4"

BCQ

To running BCQ algorithm on Atari, you need to do the following things:

  • Train an expert, by using the command listed in the above DQN section;
  • Generate buffer with noise: python3 atari_dqn.py --task {your_task} --watch --resume-path log/{your_task}/dqn/policy.pth --eps-test 0.2 --buffer-size 1000000 --save-buffer-name expert.hdf5 (note that 1M Atari buffer cannot be saved as .pkl format because it is too large and will cause error);
  • Train BCQ: python3 atari_bcq.py --task {your_task} --load-buffer-name expert.hdf5.

We test our BCQ implementation on two example tasks (different from author's version, we use v4 instead of v0; one epoch means 10k gradient step):

Task Online DQN Behavioral BCQ
PongNoFrameskip-v4 21 7.7 21 (epoch 5)
BreakoutNoFrameskip-v4 303 61 167.4 (epoch 12, could be higher)

CQL

To running CQL algorithm on Atari, you need to do the following things:

  • Train an expert, by using the command listed in the above QRDQN section;
  • Generate buffer with noise: python3 atari_qrdqn.py --task {your_task} --watch --resume-path log/{your_task}/qrdqn/policy.pth --eps-test 0.2 --buffer-size 1000000 --save-buffer-name expert.hdf5 (note that 1M Atari buffer cannot be saved as .pkl format because it is too large and will cause error);
  • Train CQL: python3 atari_cql.py --task {your_task} --load-buffer-name expert.hdf5.

We test our CQL implementation on two example tasks (different from author's version, we use v4 instead of v0; one epoch means 10k gradient step):

Task Online QRDQN Behavioral CQL parameters
PongNoFrameskip-v4 20.5 6.8 19.5 (epoch 5) python3 atari_cql.py --task "PongNoFrameskip-v4" --load-buffer-name log/PongNoFrameskip-v4/qrdqn/expert.hdf5 --epoch 5
BreakoutNoFrameskip-v4 394.3 46.9 248.3 (epoch 12) python3 atari_cql.py --task "BreakoutNoFrameskip-v4" --load-buffer-name log/BreakoutNoFrameskip-v4/qrdqn/expert.hdf5 --epoch 12 --min-q-weight 50

We reduce the size of the offline data to 10% and 1% of the above and get:

Buffer size 100000:

Task Online QRDQN Behavioral CQL parameters
PongNoFrameskip-v4 20.5 5.8 21 (epoch 5) python3 atari_cql.py --task "PongNoFrameskip-v4" --load-buffer-name log/PongNoFrameskip-v4/qrdqn/expert.size_1e5.hdf5 --epoch 5
BreakoutNoFrameskip-v4 394.3 41.4 40.8 (epoch 12) python3 atari_cql.py --task "BreakoutNoFrameskip-v4" --load-buffer-name log/BreakoutNoFrameskip-v4/qrdqn/expert.size_1e5.hdf5 --epoch 12 --min-q-weight 20

Buffer size 10000:

Task Online QRDQN Behavioral CQL parameters
PongNoFrameskip-v4 20.5 nan 1.8 (epoch 5) python3 atari_cql.py --task "PongNoFrameskip-v4" --load-buffer-name log/PongNoFrameskip-v4/qrdqn/expert.size_1e4.hdf5 --epoch 5 --min-q-weight 1
BreakoutNoFrameskip-v4 394.3 31.7 22.5 (epoch 12) python3 atari_cql.py --task "BreakoutNoFrameskip-v4" --load-buffer-name log/BreakoutNoFrameskip-v4/qrdqn/expert.size_1e4.hdf5 --epoch 12 --min-q-weight 10

CRR

To running CRR algorithm on Atari, you need to do the following things:

  • Train an expert, by using the command listed in the above QRDQN section;
  • Generate buffer with noise: python3 atari_qrdqn.py --task {your_task} --watch --resume-path log/{your_task}/qrdqn/policy.pth --eps-test 0.2 --buffer-size 1000000 --save-buffer-name expert.hdf5 (note that 1M Atari buffer cannot be saved as .pkl format because it is too large and will cause error);
  • Train CQL: python3 atari_crr.py --task {your_task} --load-buffer-name expert.hdf5.

We test our CRR implementation on two example tasks (different from author's version, we use v4 instead of v0; one epoch means 10k gradient step):

Task Online QRDQN Behavioral CRR CRR w/ CQL parameters
PongNoFrameskip-v4 20.5 6.8 -21 (epoch 5) 16.1 (epoch 5) python3 atari_crr.py --task "PongNoFrameskip-v4" --load-buffer-name log/PongNoFrameskip-v4/qrdqn/expert.hdf5 --epoch 5
BreakoutNoFrameskip-v4 394.3 46.9 26.4 (epoch 12) 125.0 (epoch 12) python3 atari_crr.py --task "BreakoutNoFrameskip-v4" --load-buffer-name log/BreakoutNoFrameskip-v4/qrdqn/expert.hdf5 --epoch 12 --min-q-weight 50

Note that CRR itself does not work well in Atari tasks but adding CQL loss/regularizer helps.