Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[APP BUG]: Flatpack app not executing games on Arch, EndeavourOS #2155

Open
2 tasks done
spartan195 opened this issue Jan 15, 2025 · 27 comments
Open
2 tasks done

[APP BUG]: Flatpack app not executing games on Arch, EndeavourOS #2155

spartan195 opened this issue Jan 15, 2025 · 27 comments

Comments

@spartan195
Copy link

spartan195 commented Jan 15, 2025

Checklist

  • I have searched for a similar issue in this repository and did not find one.
  • I am using an official build obtained from releases or updated one of those builds using its in-app updater.

Describe the Bug

After many attempts on running this software using different branches from forks none worked.
It's surprising because it works fine on the steam deck using flatpack that also runs over Arch

Not in my desktop, the application crashes just after clicking play on a game.

Attaching log file:

log.txt

Looks like the file is missing one line that it's displayed on the terminal:

/usr/lib/gcc/x86_64-unknown-linux-gnu/14.2.0/../../../../include/c++/14.2.0/bits/stl_vector.h:1130: reference std::vector<std::array<Common::SlotId, 16384> *>::operator[](size_type): Assertion '__n < this->size()' failed.

Reproduction Steps

Install EndeavourOS and give it a try

Expected Behavior

It should work as intended

Specify OS Version

Linux 6.12.8-arch1-1, EndeavourOS x86_64, KDE Plasma 6.2.5, Wayland

@ngoquang2708
Copy link
Contributor

Could you change the log type to sync, retest, then upload the log again.

@ngoquang2708
Copy link
Contributor

When upload log file, choose attach it, not paste the whole file here.

@spartan195
Copy link
Author

When upload log file, choose attach it, not paste the whole file here.

On it, sorry I though like this would be better

@spartan195
Copy link
Author

When upload log file, choose attach it, not paste the whole file here.

Log updated, thanks!

@ngoquang2708
Copy link
Contributor

Log got cut off. Can you run it with
flatpak run net.shadps4.shadPS4 > log.txt

then upload it again.

@spartan195
Copy link
Author

Log got cut off. Can you run it with flatpak run net.shadps4.shadPS4 > log.txt

then upload it again.

Sure, I just updated it

@kalaposfos13
Copy link
Contributor

Considering that the log doesn't include the non emulator related assert that was in your previous message, and the log is so short anyway, in my opinion the previous "just pasting it as text" was better, as it included more info, and the error was easily visible without having to download the nth log to my PC.

@spartan195
Copy link
Author

Considering that the log doesn't include the non emulator related assert that was in your previous message, and the log is so short anyway, in my opinion the previous "just pasting it as text" was better, as it included more info, and the error was easily visible without having to download the nth log to my PC.

Yeah, the application log get cut off, I'll post here the terminal output so you can get all the info from it:

flatpak run net.shadps4.shadPS4          
sh: line 1: xdg-mime: command not found
[Loader] <Info> emulator.cpp:Emulator:61: Starting shadps4 emulator v0.5.0 
[Loader] <Info> emulator.cpp:Emulator:62: Revision a1a98966eee07e7ecf3a5e3836b5f2ecde5664b0
[Loader] <Info> emulator.cpp:Emulator:63: Branch HEAD
[Loader] <Info> emulator.cpp:Emulator:64: Description v.0.5.0-0-ga1a9896-dirty
[Config] <Info> emulator.cpp:Emulator:66: General Logtype: sync
[Config] <Info> emulator.cpp:Emulator:67: General isNeo: false
[Config] <Info> emulator.cpp:Emulator:68: GPU isNullGpu: false
[Config] <Info> emulator.cpp:Emulator:69: GPU shouldDumpShaders: false
[Config] <Info> emulator.cpp:Emulator:70: GPU vblankDivider: 1
[Config] <Info> emulator.cpp:Emulator:71: Vulkan gpuId: 0
[Config] <Info> emulator.cpp:Emulator:72: Vulkan vkValidation: false
[Config] <Info> emulator.cpp:Emulator:73: Vulkan vkValidationSync: false
[Config] <Info> emulator.cpp:Emulator:74: Vulkan vkValidationGpu: false
[Config] <Info> emulator.cpp:Emulator:75: Vulkan rdocEnable: false
[Config] <Info> emulator.cpp:Emulator:76: Vulkan rdocMarkersEnable: false
[Config] <Info> emulator.cpp:Emulator:77: Vulkan crashDiagnostics: false
[Kernel.Vmm] <Info> address_space.cpp:Impl:423: System managed virtual memory region: 0x400000 - 0x7ffffbfff
[Kernel.Vmm] <Info> address_space.cpp:Impl:426: System reserved virtual memory region: 0x7ffffc000 - 0xfffffffff
[Kernel.Vmm] <Info> address_space.cpp:Impl:428: User virtual memory region: 0x1000000000 - 0x10fffffffff
[Kernel.Vmm] <Info> memory.cpp:SetupMemoryRegions:53: Configured memory regions: flexible size = 0x1c000000, direct size = 0x120000000
[Kernel.Vmm] <Info> memory.cpp:MemoryManager:36: Usable memory address space: 1087_GB
[Loader] <Info> emulator.cpp:Run:161: Game id: CUSA03173 Title: Bloodborne™
[Loader] <Info> emulator.cpp:Run:164: Fw: 0x4000000 App Version: 01.09
[Lib.Kernel] <Info> libs.cpp:InitHLELibs:53: Initializing HLE libraries
[Lib.GnmDriver] <Info> gnmdriver.cpp:RegisterlibSceGnmDriver:2769: Initializing presenter
[Render.Vulkan] <Info> vk_platform.cpp:CreateInstance:229: Creating vulkan instance
[Render.Vulkan] <Info> vk_platform.cpp:CreateInstance:271: Enabled instance extensions: VK_KHR_wayland_surface, VK_KHR_surface, VK_EXT_debug_utils
[Render.Vulkan] <Info> vk_platform.cpp:CreateInstance:272: Enabled instance layers: 
[Render.Vulkan] <Info> vk_instance.cpp:Instance:107: Found 2 physical devices
[Render.Vulkan] <Info> vk_instance.cpp:CollectDeviceParameters:544: GPU_Vendor: radv
[Render.Vulkan] <Info> vk_instance.cpp:CollectDeviceParameters:545: GPU_Model: AMD Radeon RX 7800 XT (RADV NAVI32)
[Render.Vulkan] <Info> vk_instance.cpp:CollectDeviceParameters:546: GPU_Vulkan_Driver: radv 24.3.1
[Render.Vulkan] <Info> vk_instance.cpp:CollectDeviceParameters:547: GPU_Vulkan_Version: 1.3.296
[Render.Vulkan] <Info> vk_instance.cpp:CollectDeviceParameters:548: GPU_Vulkan_Extensions: VK_KHR_8bit_storage, VK_KHR_16bit_storage, VK_KHR_acceleration_structure, VK_KHR_bind_memory2, VK_KHR_buffer_device_address, VK_KHR_calibrated_timestamps, VK_KHR_compute_shader_derivatives, VK_KHR_cooperative_matrix, VK_KHR_copy_commands2, VK_KHR_create_renderpass2, VK_KHR_dedicated_allocation, VK_KHR_deferred_host_operations, VK_KHR_depth_stencil_resolve, VK_KHR_descriptor_update_template, VK_KHR_device_group, VK_KHR_draw_indirect_count, VK_KHR_driver_properties, VK_KHR_dynamic_rendering, VK_KHR_dynamic_rendering_local_read, VK_KHR_external_fence, VK_KHR_external_fence_fd, VK_KHR_external_memory, VK_KHR_external_memory_fd, VK_KHR_external_semaphore, VK_KHR_external_semaphore_fd, VK_KHR_format_feature_flags2, VK_KHR_fragment_shader_barycentric, VK_KHR_fragment_shading_rate, VK_KHR_get_memory_requirements2, VK_KHR_global_priority, VK_KHR_image_format_list, VK_KHR_imageless_framebuffer, VK_KHR_incremental_present, VK_KHR_index_type_uint8, VK_KHR_line_rasterization, VK_KHR_load_store_op_none, VK_KHR_maintenance1, VK_KHR_maintenance2, VK_KHR_maintenance3, VK_KHR_maintenance4, VK_KHR_maintenance5, VK_KHR_maintenance6, VK_KHR_maintenance7, VK_KHR_map_memory2, VK_KHR_multiview, VK_KHR_pipeline_binary, VK_KHR_pipeline_executable_properties, VK_KHR_pipeline_library, VK_KHR_present_id, VK_KHR_present_wait, VK_KHR_push_descriptor, VK_KHR_ray_query, VK_KHR_ray_tracing_maintenance1, VK_KHR_ray_tracing_pipeline, VK_KHR_ray_tracing_position_fetch, VK_KHR_relaxed_block_layout, VK_KHR_sampler_mirror_clamp_to_edge, VK_KHR_sampler_ycbcr_conversion, VK_KHR_separate_depth_stencil_layouts, VK_KHR_shader_atomic_int64, VK_KHR_shader_clock, VK_KHR_shader_draw_parameters, VK_KHR_shader_expect_assume, VK_KHR_shader_float16_int8, VK_KHR_shader_float_controls, VK_KHR_shader_float_controls2, VK_KHR_shader_integer_dot_product, VK_KHR_shader_maximal_reconvergence, VK_KHR_shader_non_semantic_info, VK_KHR_shader_quad_control, VK_KHR_shader_relaxed_extended_instruction, VK_KHR_shader_subgroup_extended_types, VK_KHR_shader_subgroup_rotate, VK_KHR_shader_subgroup_uniform_control_flow, VK_KHR_shader_terminate_invocation, VK_KHR_spirv_1_4, VK_KHR_storage_buffer_storage_class, VK_KHR_swapchain, VK_KHR_swapchain_mutable_format, VK_KHR_synchronization2, VK_KHR_timeline_semaphore, VK_KHR_uniform_buffer_standard_layout, VK_KHR_variable_pointers, VK_KHR_vertex_attribute_divisor, VK_KHR_video_decode_av1, VK_KHR_video_decode_h264, VK_KHR_video_decode_h265, VK_KHR_video_decode_queue, VK_KHR_video_encode_h264, VK_KHR_video_encode_h265, VK_KHR_video_encode_queue, VK_KHR_video_maintenance1, VK_KHR_video_queue, VK_KHR_vulkan_memory_model, VK_KHR_workgroup_memory_explicit_layout, VK_KHR_zero_initialize_workgroup_memory, VK_EXT_4444_formats, VK_EXT_attachment_feedback_loop_dynamic_state, VK_EXT_attachment_feedback_loop_layout, VK_EXT_border_color_swizzle, VK_EXT_buffer_device_address, VK_EXT_calibrated_timestamps, VK_EXT_color_write_enable, VK_EXT_conditional_rendering, VK_EXT_conservative_rasterization, VK_EXT_custom_border_color, VK_EXT_depth_bias_control, VK_EXT_depth_clamp_control, VK_EXT_depth_clamp_zero_one, VK_EXT_depth_clip_control, VK_EXT_depth_clip_enable, VK_EXT_depth_range_unrestricted, VK_EXT_descriptor_buffer, VK_EXT_descriptor_indexing, VK_EXT_device_address_binding_report, VK_EXT_device_fault, VK_EXT_device_generated_commands, VK_EXT_discard_rectangles, VK_EXT_display_control, VK_EXT_dynamic_rendering_unused_attachments, VK_EXT_extended_dynamic_state, VK_EXT_extended_dynamic_state2, VK_EXT_extended_dynamic_state3, VK_EXT_external_memory_acquire_unmodified, VK_EXT_external_memory_dma_buf, VK_EXT_external_memory_host, VK_EXT_fragment_shader_interlock, VK_EXT_global_priority, VK_EXT_global_priority_query, VK_EXT_graphics_pipeline_library, VK_EXT_host_query_reset, VK_EXT_image_2d_view_of_3d, VK_EXT_image_compression_control, VK_EXT_image_drm_format_modifier, VK_EXT_image_robustness, VK_EXT_image_sliced_view_of_3d, VK_EXT_image_view_min_lod, VK_EXT_index_type_uint8, VK_EXT_inline_uniform_block, VK_EXT_legacy_vertex_attributes, VK_EXT_line_rasterization, VK_EXT_load_store_op_none, VK_EXT_map_memory_placed, VK_EXT_memory_budget, VK_EXT_memory_priority, VK_EXT_mesh_shader, VK_EXT_multi_draw, VK_EXT_mutable_descriptor_type, VK_EXT_nested_command_buffer, VK_EXT_non_seamless_cube_map, VK_EXT_pci_bus_info, VK_EXT_physical_device_drm, VK_EXT_pipeline_creation_cache_control, VK_EXT_pipeline_creation_feedback, VK_EXT_pipeline_library_group_handles, VK_EXT_pipeline_robustness, VK_EXT_post_depth_coverage, VK_EXT_primitive_topology_list_restart, VK_EXT_primitives_generated_query, VK_EXT_private_data, VK_EXT_provoking_vertex, VK_EXT_queue_family_foreign, VK_EXT_robustness2, VK_EXT_sampler_filter_minmax, VK_EXT_scalar_block_layout, VK_EXT_separate_stencil_usage, VK_EXT_shader_atomic_float, VK_EXT_shader_atomic_float2, VK_EXT_shader_demote_to_helper_invocation, VK_EXT_shader_image_atomic_int64, VK_EXT_shader_module_identifier, VK_EXT_shader_object, VK_EXT_shader_replicated_composites, VK_EXT_shader_stencil_export, VK_EXT_shader_subgroup_ballot, VK_EXT_shader_subgroup_vote, VK_EXT_shader_viewport_index_layer, VK_EXT_subgroup_size_control, VK_EXT_swapchain_maintenance1, VK_EXT_texel_buffer_alignment, VK_EXT_tooling_info, VK_EXT_transform_feedback, VK_EXT_vertex_attribute_divisor, VK_EXT_vertex_input_dynamic_state, VK_EXT_ycbcr_image_arrays, VK_AMD_buffer_marker, VK_AMD_device_coherent_memory, VK_AMD_draw_indirect_count, VK_AMD_gcn_shader, VK_AMD_gpu_shader_half_float, VK_AMD_gpu_shader_int16, VK_AMD_memory_overallocation_behavior, VK_AMD_mixed_attachment_samples, VK_AMD_shader_ballot, VK_AMD_shader_core_properties, VK_AMD_shader_core_properties2, VK_AMD_shader_early_and_late_fragment_tests, VK_AMD_shader_explicit_vertex_parameter, VK_AMD_shader_image_load_store_lod, VK_AMD_shader_trinary_minmax, VK_GOOGLE_decorate_string, VK_GOOGLE_hlsl_functionality1, VK_GOOGLE_user_type, VK_INTEL_shader_integer_functions2, VK_MESA_image_alignment_control, VK_NV_compute_shader_derivatives, VK_VALVE_mutable_descriptor_type
[Render.Vulkan] <Info> vk_instance.cpp:CreateDevice:226: Physical device subgroup size 64
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_KHR_swapchain
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_shader_stencil_export
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_external_memory_host
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_custom_border_color
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_KHR_push_descriptor
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_depth_clip_control
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_depth_range_unrestricted
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_KHR_workgroup_memory_explicit_layout
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_vertex_input_dynamic_state
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_KHR_fragment_shader_barycentric
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_color_write_enable
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_extended_dynamic_state3
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_robustness2
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_primitive_topology_list_restart
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_KHR_maintenance5
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_legacy_vertex_attributes
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_AMD_shader_image_load_store_lod
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_KHR_maintenance4
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_KHR_format_feature_flags2
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_KHR_dynamic_rendering
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_shader_demote_to_helper_invocation
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_KHR_synchronization2
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_extended_dynamic_state
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=1, number_format=2 is not fully supported (vk_format=R8Uscaled, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=1, number_format=3 is not fully supported (vk_format=R8Sscaled, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=2, number_format=2 is not fully supported (vk_format=R16Uscaled, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=2, number_format=3 is not fully supported (vk_format=R16Sscaled, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=3, number_format=2 is not fully supported (vk_format=R8G8Uscaled, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=3, number_format=3 is not fully supported (vk_format=R8G8Sscaled, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=5, number_format=2 is not fully supported (vk_format=R16G16Uscaled, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=5, number_format=3 is not fully supported (vk_format=R16G16Sscaled, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=9, number_format=1 is not fully supported (vk_format=A2B10G10R10SnormPack32, missing features={ SampledImage | StorageImage | UniformTexelBuffer | StorageTexelBuffer | ColorAttachment | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=9, number_format=2 is not fully supported (vk_format=A2B10G10R10UscaledPack32, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=9, number_format=3 is not fully supported (vk_format=A2B10G10R10SscaledPack32, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=9, number_format=5 is not fully supported (vk_format=A2B10G10R10SintPack32, missing features={ SampledImage | StorageImage | UniformTexelBuffer | StorageTexelBuffer | ColorAttachment | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=10, number_format=2 is not fully supported (vk_format=R8G8B8A8Uscaled, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=10, number_format=3 is not fully supported (vk_format=R8G8B8A8Sscaled, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=12, number_format=2 is not fully supported (vk_format=R16G16B16A16Uscaled, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=12, number_format=3 is not fully supported (vk_format=R16G16B16A16Sscaled, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=13, number_format=4 is not fully supported (vk_format=R32G32B32Uint, missing features={ SampledImage | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=13, number_format=5 is not fully supported (vk_format=R32G32B32Sint, missing features={ SampledImage | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=13, number_format=7 is not fully supported (vk_format=R32G32B32Sfloat, missing features={ SampledImage | TransferSrc | TransferDst })
/usr/lib/gcc/x86_64-unknown-linux-gnu/14.2.0/../../../../include/c++/14.2.0/bits/stl_vector.h:1130: reference std::vector<std::array<Common::SlotId, 16384> *>::operator[](size_type): Assertion '__n < this->size()' failed.

@spartan195
Copy link
Author

I have to say that that assertion issue I was able to bypass it by running a forked branch, managed to load the game but it was all broken, not only most of the geometry was missing but textures too. So "deleting" some references from the code do not help by surprise of no one

@kalaposfos13
Copy link
Contributor

Is this locally built? I see that it's a "dirty" version. If so, can you get a backtrace of the assert?

@ngoquang2708
Copy link
Contributor

Is this locally built? I see that it's a "dirty" version. If so, can you get a backtrace of the assert?

It not, we have to use the updated metainfo.xml from main branch.

@spartan195
Copy link
Author

Is this locally built? I see that it's a "dirty" version. If so, can you get a backtrace of the assert?

Not at all, I'm using the flatpak version from the discovery. As I didn't manage to run any other version I'm trying with the flatpak one which is the same as the one I'm using on my steam deck and works out of the box

@kalaposfos13
Copy link
Contributor

Did you try running the appimage directly downloaded from the releases?

@spartan195
Copy link
Author

Did you try running the appimage directly downloaded from the releases?

Yes and had the same issues, been a while, gimme some minutes and I'll post the log of the appImg here

@ngoquang2708
Copy link
Contributor

The flatpak is built with clang not gcc so I don't know why the gcc error?

@spartan195
Copy link
Author

Using the latest appimg build v0.5.0 - codename squidwars

./Shadps4-qt.AppImage 
[Loader] <Info> emulator.cpp:Emulator:61: Starting shadps4 emulator v0.5.0 
[Loader] <Info> emulator.cpp:Emulator:62: Revision a1a98966eee07e7ecf3a5e3836b5f2ecde5664b0
[Loader] <Info> emulator.cpp:Emulator:63: Branch HEAD
[Loader] <Info> emulator.cpp:Emulator:64: Description a1a9896
[Config] <Info> emulator.cpp:Emulator:66: General Logtype: async
[Config] <Info> emulator.cpp:Emulator:67: General isNeo: false
[Config] <Info> emulator.cpp:Emulator:68: GPU isNullGpu: false
[Config] <Info> emulator.cpp:Emulator:69: GPU shouldDumpShaders: false
[Config] <Info> emulator.cpp:Emulator:70: GPU vblankDivider: 1
[Config] <Info> emulator.cpp:Emulator:71: Vulkan gpuId: 0
[Config] <Info> emulator.cpp:Emulator:72: Vulkan vkValidation: false
[Config] <Info> emulator.cpp:Emulator:73: Vulkan vkValidationSync: false
[Config] <Info> emulator.cpp:Emulator:74: Vulkan vkValidationGpu: false
[Config] <Info> emulator.cpp:Emulator:75: Vulkan rdocEnable: false
[Config] <Info> emulator.cpp:Emulator:76: Vulkan rdocMarkersEnable: false
[Config] <Info> emulator.cpp:Emulator:77: Vulkan crashDiagnostics: false
[Kernel.Vmm] <Info> address_space.cpp:Impl:423: System managed virtual memory region: 0x400000 - 0x7ffffbfff
[Kernel.Vmm] <Info> address_space.cpp:Impl:426: System reserved virtual memory region: 0x7ffffc000 - 0xfffffffff
[Kernel.Vmm] <Info> address_space.cpp:Impl:428: User virtual memory region: 0x1000000000 - 0x10fffffffff
[Kernel.Vmm] <Info> memory.cpp:SetupMemoryRegions:53: Configured memory regions: flexible size = 0x1c000000, direct size = 0x120000000
[Kernel.Vmm] <Info> memory.cpp:MemoryManager:36: Usable memory address space: 1087_GB
[Loader] <Info> emulator.cpp:Run:161: Game id: CUSA03173 Title: Bloodborne™
[Loader] <Info> emulator.cpp:Run:164: Fw: 0x4000000 App Version: 01.09
[Lib.Kernel] <Info> libs.cpp:InitHLELibs:53: Initializing HLE libraries
[Lib.GnmDriver] <Info> gnmdriver.cpp:RegisterlibSceGnmDriver:2769: Initializing presenter
[Render.Vulkan] <Info> vk_platform.cpp:CreateInstance:229: Creating vulkan instance
[Render.Vulkan] <Info> vk_platform.cpp:CreateInstance:271: Enabled instance extensions: VK_KHR_xlib_surface, VK_KHR_surface, VK_EXT_debug_utils
[Render.Vulkan] <Info> vk_platform.cpp:CreateInstance:272: Enabled instance layers: 
[Render.Vulkan] <Info> vk_instance.cpp:Instance:107: Found 1 physical devices
[Render.Vulkan] <Info> vk_instance.cpp:CollectDeviceParameters:544: GPU_Vendor: radv
[Render.Vulkan] <Info> vk_instance.cpp:CollectDeviceParameters:545: GPU_Model: AMD Radeon RX 7800 XT (RADV NAVI32)
[Render.Vulkan] <Info> vk_instance.cpp:CollectDeviceParameters:546: GPU_Vulkan_Driver: radv 24.3.3
[Render.Vulkan] <Info> vk_instance.cpp:CollectDeviceParameters:547: GPU_Vulkan_Version: 1.3.296
[Render.Vulkan] <Info> vk_instance.cpp:CollectDeviceParameters:548: GPU_Vulkan_Extensions: VK_KHR_8bit_storage, VK_KHR_16bit_storage, VK_KHR_acceleration_structure, VK_KHR_bind_memory2, VK_KHR_buffer_device_address, VK_KHR_calibrated_timestamps, VK_KHR_compute_shader_derivatives, VK_KHR_cooperative_matrix, VK_KHR_copy_commands2, VK_KHR_create_renderpass2, VK_KHR_dedicated_allocation, VK_KHR_deferred_host_operations, VK_KHR_depth_stencil_resolve, VK_KHR_descriptor_update_template, VK_KHR_device_group, VK_KHR_draw_indirect_count, VK_KHR_driver_properties, VK_KHR_dynamic_rendering, VK_KHR_dynamic_rendering_local_read, VK_KHR_external_fence, VK_KHR_external_fence_fd, VK_KHR_external_memory, VK_KHR_external_memory_fd, VK_KHR_external_semaphore, VK_KHR_external_semaphore_fd, VK_KHR_format_feature_flags2, VK_KHR_fragment_shader_barycentric, VK_KHR_fragment_shading_rate, VK_KHR_get_memory_requirements2, VK_KHR_global_priority, VK_KHR_image_format_list, VK_KHR_imageless_framebuffer, VK_KHR_incremental_present, VK_KHR_index_type_uint8, VK_KHR_line_rasterization, VK_KHR_load_store_op_none, VK_KHR_maintenance1, VK_KHR_maintenance2, VK_KHR_maintenance3, VK_KHR_maintenance4, VK_KHR_maintenance5, VK_KHR_maintenance6, VK_KHR_maintenance7, VK_KHR_map_memory2, VK_KHR_multiview, VK_KHR_pipeline_binary, VK_KHR_pipeline_executable_properties, VK_KHR_pipeline_library, VK_KHR_present_id, VK_KHR_present_wait, VK_KHR_push_descriptor, VK_KHR_ray_query, VK_KHR_ray_tracing_maintenance1, VK_KHR_ray_tracing_pipeline, VK_KHR_ray_tracing_position_fetch, VK_KHR_relaxed_block_layout, VK_KHR_sampler_mirror_clamp_to_edge, VK_KHR_sampler_ycbcr_conversion, VK_KHR_separate_depth_stencil_layouts, VK_KHR_shader_atomic_int64, VK_KHR_shader_clock, VK_KHR_shader_draw_parameters, VK_KHR_shader_expect_assume, VK_KHR_shader_float16_int8, VK_KHR_shader_float_controls, VK_KHR_shader_float_controls2, VK_KHR_shader_integer_dot_product, VK_KHR_shader_maximal_reconvergence, VK_KHR_shader_non_semantic_info, VK_KHR_shader_quad_control, VK_KHR_shader_relaxed_extended_instruction, VK_KHR_shader_subgroup_extended_types, VK_KHR_shader_subgroup_rotate, VK_KHR_shader_subgroup_uniform_control_flow, VK_KHR_shader_terminate_invocation, VK_KHR_spirv_1_4, VK_KHR_storage_buffer_storage_class, VK_KHR_swapchain, VK_KHR_swapchain_mutable_format, VK_KHR_synchronization2, VK_KHR_timeline_semaphore, VK_KHR_uniform_buffer_standard_layout, VK_KHR_variable_pointers, VK_KHR_vertex_attribute_divisor, VK_KHR_video_decode_av1, VK_KHR_video_decode_h264, VK_KHR_video_decode_h265, VK_KHR_video_decode_queue, VK_KHR_video_encode_h264, VK_KHR_video_encode_h265, VK_KHR_video_encode_queue, VK_KHR_video_maintenance1, VK_KHR_video_queue, VK_KHR_vulkan_memory_model, VK_KHR_workgroup_memory_explicit_layout, VK_KHR_zero_initialize_workgroup_memory, VK_EXT_4444_formats, VK_EXT_attachment_feedback_loop_dynamic_state, VK_EXT_attachment_feedback_loop_layout, VK_EXT_border_color_swizzle, VK_EXT_buffer_device_address, VK_EXT_calibrated_timestamps, VK_EXT_color_write_enable, VK_EXT_conditional_rendering, VK_EXT_conservative_rasterization, VK_EXT_custom_border_color, VK_EXT_depth_bias_control, VK_EXT_depth_clamp_control, VK_EXT_depth_clamp_zero_one, VK_EXT_depth_clip_control, VK_EXT_depth_clip_enable, VK_EXT_depth_range_unrestricted, VK_EXT_descriptor_buffer, VK_EXT_descriptor_indexing, VK_EXT_device_address_binding_report, VK_EXT_device_fault, VK_EXT_device_generated_commands, VK_EXT_discard_rectangles, VK_EXT_display_control, VK_EXT_dynamic_rendering_unused_attachments, VK_EXT_extended_dynamic_state, VK_EXT_extended_dynamic_state2, VK_EXT_extended_dynamic_state3, VK_EXT_external_memory_acquire_unmodified, VK_EXT_external_memory_dma_buf, VK_EXT_external_memory_host, VK_EXT_fragment_shader_interlock, VK_EXT_global_priority, VK_EXT_global_priority_query, VK_EXT_graphics_pipeline_library, VK_EXT_host_query_reset, VK_EXT_image_2d_view_of_3d, VK_EXT_image_compression_control, VK_EXT_image_drm_format_modifier, VK_EXT_image_robustness, VK_EXT_image_sliced_view_of_3d, VK_EXT_image_view_min_lod, VK_EXT_index_type_uint8, VK_EXT_inline_uniform_block, VK_EXT_legacy_vertex_attributes, VK_EXT_line_rasterization, VK_EXT_load_store_op_none, VK_EXT_map_memory_placed, VK_EXT_memory_budget, VK_EXT_memory_priority, VK_EXT_mesh_shader, VK_EXT_multi_draw, VK_EXT_mutable_descriptor_type, VK_EXT_nested_command_buffer, VK_EXT_non_seamless_cube_map, VK_EXT_pci_bus_info, VK_EXT_physical_device_drm, VK_EXT_pipeline_creation_cache_control, VK_EXT_pipeline_creation_feedback, VK_EXT_pipeline_library_group_handles, VK_EXT_pipeline_robustness, VK_EXT_post_depth_coverage, VK_EXT_primitive_topology_list_restart, VK_EXT_primitives_generated_query, VK_EXT_private_data, VK_EXT_provoking_vertex, VK_EXT_queue_family_foreign, VK_EXT_robustness2, VK_EXT_sampler_filter_minmax, VK_EXT_scalar_block_layout, VK_EXT_separate_stencil_usage, VK_EXT_shader_atomic_float, VK_EXT_shader_atomic_float2, VK_EXT_shader_demote_to_helper_invocation, VK_EXT_shader_image_atomic_int64, VK_EXT_shader_module_identifier, VK_EXT_shader_object, VK_EXT_shader_replicated_composites, VK_EXT_shader_stencil_export, VK_EXT_shader_subgroup_ballot, VK_EXT_shader_subgroup_vote, VK_EXT_shader_viewport_index_layer, VK_EXT_subgroup_size_control, VK_EXT_swapchain_maintenance1, VK_EXT_texel_buffer_alignment, VK_EXT_tooling_info, VK_EXT_transform_feedback, VK_EXT_vertex_attribute_divisor, VK_EXT_vertex_input_dynamic_state, VK_EXT_ycbcr_image_arrays, VK_AMD_buffer_marker, VK_AMD_device_coherent_memory, VK_AMD_draw_indirect_count, VK_AMD_gcn_shader, VK_AMD_gpu_shader_half_float, VK_AMD_gpu_shader_int16, VK_AMD_memory_overallocation_behavior, VK_AMD_mixed_attachment_samples, VK_AMD_shader_ballot, VK_AMD_shader_core_properties, VK_AMD_shader_core_properties2, VK_AMD_shader_early_and_late_fragment_tests, VK_AMD_shader_explicit_vertex_parameter, VK_AMD_shader_image_load_store_lod, VK_AMD_shader_trinary_minmax, VK_GOOGLE_decorate_string, VK_GOOGLE_hlsl_functionality1, VK_GOOGLE_user_type, VK_INTEL_shader_integer_functions2, VK_MESA_image_alignment_control, VK_NV_compute_shader_derivatives, VK_VALVE_mutable_descriptor_type
[Render.Vulkan] <Info> vk_instance.cpp:CreateDevice:226: Physical device subgroup size 64
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_KHR_swapchain
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_shader_stencil_export
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_external_memory_host
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_custom_border_color
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_KHR_push_descriptor
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_depth_clip_control
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_depth_range_unrestricted
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_KHR_workgroup_memory_explicit_layout
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_vertex_input_dynamic_state
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_KHR_fragment_shader_barycentric
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_color_write_enable
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_extended_dynamic_state3
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_robustness2
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_primitive_topology_list_restart
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_KHR_maintenance5
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_legacy_vertex_attributes
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_AMD_shader_image_load_store_lod
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_KHR_maintenance4
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_KHR_format_feature_flags2
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_KHR_dynamic_rendering
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_shader_demote_to_helper_invocation
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_KHR_synchronization2
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_extended_dynamic_state
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=1, number_format=2 is not fully supported (vk_format=R8Uscaled, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=1, number_format=3 is not fully supported (vk_format=R8Sscaled, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=2, number_format=2 is not fully supported (vk_format=R16Uscaled, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=2, number_format=3 is not fully supported (vk_format=R16Sscaled, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=3, number_format=2 is not fully supported (vk_format=R8G8Uscaled, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=3, number_format=3 is not fully supported (vk_format=R8G8Sscaled, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=5, number_format=2 is not fully supported (vk_format=R16G16Uscaled, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=5, number_format=3 is not fully supported (vk_format=R16G16Sscaled, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=9, number_format=1 is not fully supported (vk_format=A2B10G10R10SnormPack32, missing features={ SampledImage | StorageImage | UniformTexelBuffer | StorageTexelBuffer | ColorAttachment | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=9, number_format=2 is not fully supported (vk_format=A2B10G10R10UscaledPack32, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=9, number_format=3 is not fully supported (vk_format=A2B10G10R10SscaledPack32, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=9, number_format=5 is not fully supported (vk_format=A2B10G10R10SintPack32, missing features={ SampledImage | StorageImage | UniformTexelBuffer | StorageTexelBuffer | ColorAttachment | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=10, number_format=2 is not fully supported (vk_format=R8G8B8A8Uscaled, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=10, number_format=3 is not fully supported (vk_format=R8G8B8A8Sscaled, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=12, number_format=2 is not fully supported (vk_format=R16G16B16A16Uscaled, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=12, number_format=3 is not fully supported (vk_format=R16G16B16A16Sscaled, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=13, number_format=4 is not fully supported (vk_format=R32G32B32Uint, missing features={ SampledImage | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=13, number_format=5 is not fully supported (vk_format=R32G32B32Sint, missing features={ SampledImage | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=13, number_format=7 is not fully supported (vk_format=R32G32B32Sfloat, missing features={ SampledImage | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=13, number_format=7 is not fully supported (vk_format=R32G32B32Sfloat, missing features={ SampledImage | TransferSrc | TransferDst })
[Debug] <Critical> signals.cpp:SignalHandler:85: Unreachable code!
Unhandled access violation in thread 'shadPS4:Present' at code address 0x573553c1920b: Read from address 0x0
[1]    5022 trace trap (core dumped)  ./Shadps4-qt.AppImage

@kalaposfos13
Copy link
Contributor

kalaposfos13 commented Jan 15, 2025

Does the game work if you turn on nullgpu? (you can interact, hear sounds etc.) If so, it's most likely a driver issue, and you might want to update them.

@spartan195
Copy link
Author

Does the game work if you turn on nullgpu? (you can interact, hear sounds etc.) If so, it's most likely a driver issue, and you might want to update them.

Tried it and crashes just the same. That's quite strange don't you think? is there any dependency on my system missing? Shouldn't be all inside the flatpak itself?

@kalaposfos13
Copy link
Contributor

Well you can try to run the command that gets the dependencies from here, but I don't know if that would help

@ngoquang2708
Copy link
Contributor

ngoquang2708 commented Jan 15, 2025

It's a flatpak so all deps should included when you install it.

@ngoquang2708
Copy link
Contributor

@spartan195 Can you try update flatpak: flatpak update.

@spartan195
Copy link
Author

@spartan195 Can you try update flatpak: flatpak update.

The exact same issue,
Cool command, I didn't knew that one.

Also a thing I found interesting. The AppImg actually boots a X11 window of the game, a black one that last for lie 3 seconds before crashing.

The flatpack version do not open that window on the foreground but I can see the additional window created on the system task bar.

I'll switch to X11 and run some more tests

@spartan195
Copy link
Author

No good news with X11, same issue.

But it does show the game black window before crashing, I'm afraid now that this is not relevant then

@spartan195
Copy link
Author

Well you can try to run the command that gets the dependencies from here, but I don't know if that would help

I have them all already installed, I also tried some time back to run it by building it myself, but no luck either.

I was wondering that this should not be related to gamescope as in the steam deck it runs fine in both desktop and gamemode.

@spartan195
Copy link
Author

If anyone was wondering, here is the AppImage over gamescope log:

gamescope ./Shadps4-qt.AppImage 
[gamescope] [Info]  console: gamescope version 3.16.1 (gcc 14.2.1)
No CAP_SYS_NICE, falling back to regular-priority compute and threads.
Performance will be affected.
[gamescope] [Info]  scriptmgr: Loading scripts from: '/usr/share/gamescope/scripts'
[gamescope] [Info]  scriptmgr: Loading scripts from: '/usr/share/gamescope/scripts/00-gamescope'
[gamescope] [Info]  scriptmgr: Loading scripts from: '/usr/share/gamescope/scripts/00-gamescope/common'
[gamescope] [Info]  scriptmgr: Running script file '/usr/share/gamescope/scripts/00-gamescope/common/inspect.lua' (id: 0)
[gamescope] [Info]  scriptmgr: Running script file '/usr/share/gamescope/scripts/00-gamescope/common/modegen.lua' (id: 1)
[gamescope] [Info]  scriptmgr: Running script file '/usr/share/gamescope/scripts/00-gamescope/common/util.lua' (id: 2)
[gamescope] [Info]  scriptmgr: Loading scripts from: '/usr/share/gamescope/scripts/00-gamescope/displays'
[gamescope] [Info]  scriptmgr: Running script file '/usr/share/gamescope/scripts/00-gamescope/displays/asus.rogally.lcd.lua' (id: 3)
[gamescope] [Info]  scriptmgr: Running script file '/usr/share/gamescope/scripts/00-gamescope/displays/deckhd.steamdeck.deckhd-lcd.lua' (id: 4)
[gamescope] [Info]  scriptmgr: Running script file '/usr/share/gamescope/scripts/00-gamescope/displays/valve.steamdeck.lcd.lua' (id: 5)
[gamescope] [Info]  scriptmgr: Running script file '/usr/share/gamescope/scripts/00-gamescope/displays/valve.steamdeck.oled.lua' (id: 6)
[gamescope] [Info]  scriptmgr: Loading scripts from: '/etc/gamescope/scripts'
[gamescope] [Warn]  scriptmgr: Directory '/etc/gamescope/scripts' does not exist
[gamescope] [Info]  scriptmgr: Loading scripts from: '/home/xbanus/.config/gamescope/scripts'
[gamescope] [Warn]  scriptmgr: Directory '/home/xbanus/.config/gamescope/scripts' does not exist
ATTENTION: default value of option vk_khr_present_wait overridden by environment.
[gamescope] [Info]  vulkan: selecting physical device 'AMD Radeon RX 7800 XT (RADV NAVI32)': queue family 1 (general queue family 0)
[gamescope] [Info]  vulkan: physical device supports DRM format modifiers
[gamescope] [Info]  wlserver: [backend/headless/backend.c:67] Creating headless backend
[gamescope] [Info]  xdg_backend: Seat name: seat0
[gamescope] [Info]  vulkan: supported DRM formats for sampling usage:
[gamescope] [Info]  vulkan:   AR24 (0x34325241)
[gamescope] [Info]  vulkan:   XR24 (0x34325258)
[gamescope] [Info]  vulkan:   AB24 (0x34324241)
[gamescope] [Info]  vulkan:   XB24 (0x34324258)
[gamescope] [Info]  vulkan:   RG16 (0x36314752)
[gamescope] [Info]  vulkan:   NV12 (0x3231564E)
[gamescope] [Info]  vulkan:   AB4H (0x48344241)
[gamescope] [Info]  vulkan:   XB4H (0x48344258)
[gamescope] [Info]  vulkan:   AB48 (0x38344241)
[gamescope] [Info]  vulkan:   XB48 (0x38344258)
[gamescope] [Info]  vulkan:   AB30 (0x30334241)
[gamescope] [Info]  vulkan:   XB30 (0x30334258)
[gamescope] [Info]  vulkan:   AR30 (0x30335241)
[gamescope] [Info]  vulkan:   XR30 (0x30335258)
[gamescope] [Info]  wlserver: Using explicit sync when available
[gamescope] [Info]  wlserver: Running compositor on wayland display 'gamescope-0'
[gamescope] [Info]  wlserver: [backend/headless/backend.c:17] Starting headless backend
[gamescope] [Info]  wlserver: Successfully initialized libei for input emulation!
[gamescope] [Error] wlserver: [xwayland/sockets.c:64] Failed to bind socket @/tmp/.X11-unix/X0: Address already in use
[gamescope] [Info]  wlserver: [xwayland/server.c:107] Starting Xwayland on :2
[gamescope] [Info]  pipewire: stream state changed: connecting
[gamescope] [Info]  pipewire: stream state changed: paused
[gamescope] [Info]  pipewire: stream available on node ID: 71
[gamescope] [Info]  xwm: Embedded, no cursor set. Using left_ptr by default.
[gamescope] [Info]  vblank: Using timerfd.
[gamescope] [Error] xdg_backend: Failed to map keymap fd.
[gamescope] [Info]  xdg_backend: PreferredMetadata: Red: 0.64 0.33, Green: 0.3 0.6, Blue: 0.15 0.06, White: 0.3127 0.329, Max Luminance: 200 nits, Min Luminance: 0.05 nits, Max Full Frame Luminance: 200 nits
[gamescope] [Info]  edid: Patching res 800x1280 -> 1280x720
ATTENTION: default value of option vk_khr_present_wait overridden by environment.
ATTENTION: default value of option vk_xwayland_wait_ready overridden by environment.
[Gamescope WSI] Application info:
  pApplicationName: shadPS4
  applicationVersion: 4194304
  pEngineName: shadPS4 Vulkan
  engineVersion: 4194304
  apiVersion: 4210991
[Gamescope WSI] Executable name: shadps4
The XKEYBOARD keymap compiler (xkbcomp) reports:
> Warning:          Unsupported maximum keycode 708, clipping.
>                   X11 cannot support keycodes above 255.
> Warning:          Could not resolve keysym XF86KbdInputAssistPrevgrou
> Warning:          Could not resolve keysym XF86KbdInputAssistNextgrou
Errors from xkbcomp are not fatal to the X server
[gamescope] [Info]  xdg_backend: Changed refresh to: 119.982hz
[Loader] <Info> emulator.cpp:Emulator:61: Starting shadps4 emulator v0.5.0 
[Loader] <Info> emulator.cpp:Emulator:62: Revision a1a98966eee07e7ecf3a5e3836b5f2ecde5664b0
[Loader] <Info> emulator.cpp:Emulator:63: Branch HEAD
[Loader] <Info> emulator.cpp:Emulator:64: Description a1a9896
[Config] <Info> emulator.cpp:Emulator:66: General Logtype: async
[Config] <Info> emulator.cpp:Emulator:67: General isNeo: false
[Config] <Info> emulator.cpp:Emulator:68: GPU isNullGpu: true
[Config] <Info> emulator.cpp:Emulator:69: GPU shouldDumpShaders: false
[Config] <Info> emulator.cpp:Emulator:70: GPU vblankDivider: 1
[Config] <Info> emulator.cpp:Emulator:71: Vulkan gpuId: 0
[Config] <Info> emulator.cpp:Emulator:72: Vulkan vkValidation: false
[Config] <Info> emulator.cpp:Emulator:73: Vulkan vkValidationSync: false
[Config] <Info> emulator.cpp:Emulator:74: Vulkan vkValidationGpu: false
[Config] <Info> emulator.cpp:Emulator:75: Vulkan rdocEnable: false
[Config] <Info> emulator.cpp:Emulator:76: Vulkan rdocMarkersEnable: false
[Config] <Info> emulator.cpp:Emulator:77: Vulkan crashDiagnostics: false
[Kernel.Vmm] <Info> address_space.cpp:Impl:423: System managed virtual memory region: 0x400000 - 0x7ffffbfff
[Kernel.Vmm] <Info> address_space.cpp:Impl:426: System reserved virtual memory region: 0x7ffffc000 - 0xfffffffff
[Kernel.Vmm] <Info> address_space.cpp:Impl:428: User virtual memory region: 0x1000000000 - 0x10fffffffff
[Kernel.Vmm] <Info> memory.cpp:SetupMemoryRegions:53: Configured memory regions: flexible size = 0x1c000000, direct size = 0x120000000
[Kernel.Vmm] <Info> memory.cpp:MemoryManager:36: Usable memory address space: 1087_GB
[Loader] <Info> emulator.cpp:Run:161: Game id: CUSA03173 Title: Bloodborne™
[Loader] <Info> emulator.cpp:Run:164: Fw: 0x4000000 App Version: 01.09
[Lib.Kernel] <Info> libs.cpp:InitHLELibs:53: Initializing HLE libraries
[Lib.GnmDriver] <Info> gnmdriver.cpp:RegisterlibSceGnmDriver:2769: Initializing presenter
[Render.Vulkan] <Info> vk_platform.cpp:CreateInstance:229: Creating vulkan instance
[Render.Vulkan] <Info> vk_platform.cpp:CreateInstance:271: Enabled instance extensions: VK_KHR_xlib_surface, VK_KHR_surface, VK_EXT_debug_utils
[Render.Vulkan] <Info> vk_platform.cpp:CreateInstance:272: Enabled instance layers: 
ATTENTION: default value of option vk_khr_present_wait overridden by environment.
ATTENTION: default value of option vk_xwayland_wait_ready overridden by environment.
ATTENTION: default value of option vk_wsi_force_swapchain_to_current_extent overridden by environment.
[Gamescope WSI] Application info:
  pApplicationName: shadPS4
  applicationVersion: 4194304
  pEngineName: shadPS4 Vulkan
  engineVersion: 4194304
  apiVersion: 4210991
[Gamescope WSI] Executable name: shadps4
[Render.Vulkan] <Info> vk_instance.cpp:Instance:107: Found 1 physical devices
[Render.Vulkan] <Info> vk_instance.cpp:CollectDeviceParameters:544: GPU_Vendor: radv
[Render.Vulkan] <Info> vk_instance.cpp:CollectDeviceParameters:545: GPU_Model: AMD Radeon RX 7800 XT (RADV NAVI32)
[Render.Vulkan] <Info> vk_instance.cpp:CollectDeviceParameters:546: GPU_Vulkan_Driver: radv 24.3.3
[Render.Vulkan] <Info> vk_instance.cpp:CollectDeviceParameters:547: GPU_Vulkan_Version: 1.3.296
[Render.Vulkan] <Info> vk_instance.cpp:CollectDeviceParameters:548: GPU_Vulkan_Extensions: VK_KHR_8bit_storage, VK_KHR_16bit_storage, VK_KHR_acceleration_structure, VK_KHR_bind_memory2, VK_KHR_buffer_device_address, VK_KHR_calibrated_timestamps, VK_KHR_compute_shader_derivatives, VK_KHR_cooperative_matrix, VK_KHR_copy_commands2, VK_KHR_create_renderpass2, VK_KHR_dedicated_allocation, VK_KHR_deferred_host_operations, VK_KHR_depth_stencil_resolve, VK_KHR_descriptor_update_template, VK_KHR_device_group, VK_KHR_draw_indirect_count, VK_KHR_driver_properties, VK_KHR_dynamic_rendering, VK_KHR_dynamic_rendering_local_read, VK_KHR_external_fence, VK_KHR_external_fence_fd, VK_KHR_external_memory, VK_KHR_external_memory_fd, VK_KHR_external_semaphore, VK_KHR_external_semaphore_fd, VK_KHR_format_feature_flags2, VK_KHR_fragment_shader_barycentric, VK_KHR_fragment_shading_rate, VK_KHR_get_memory_requirements2, VK_KHR_global_priority, VK_KHR_image_format_list, VK_KHR_imageless_framebuffer, VK_KHR_incremental_present, VK_KHR_index_type_uint8, VK_KHR_line_rasterization, VK_KHR_load_store_op_none, VK_KHR_maintenance1, VK_KHR_maintenance2, VK_KHR_maintenance3, VK_KHR_maintenance4, VK_KHR_maintenance5, VK_KHR_maintenance6, VK_KHR_maintenance7, VK_KHR_map_memory2, VK_KHR_multiview, VK_KHR_pipeline_binary, VK_KHR_pipeline_executable_properties, VK_KHR_pipeline_library, VK_KHR_present_id, VK_KHR_present_wait, VK_KHR_push_descriptor, VK_KHR_ray_query, VK_KHR_ray_tracing_maintenance1, VK_KHR_ray_tracing_pipeline, VK_KHR_ray_tracing_position_fetch, VK_KHR_relaxed_block_layout, VK_KHR_sampler_mirror_clamp_to_edge, VK_KHR_sampler_ycbcr_conversion, VK_KHR_separate_depth_stencil_layouts, VK_KHR_shader_atomic_int64, VK_KHR_shader_clock, VK_KHR_shader_draw_parameters, VK_KHR_shader_expect_assume, VK_KHR_shader_float16_int8, VK_KHR_shader_float_controls, VK_KHR_shader_float_controls2, VK_KHR_shader_integer_dot_product, VK_KHR_shader_maximal_reconvergence, VK_KHR_shader_non_semantic_info, VK_KHR_shader_quad_control, VK_KHR_shader_relaxed_extended_instruction, VK_KHR_shader_subgroup_extended_types, VK_KHR_shader_subgroup_rotate, VK_KHR_shader_subgroup_uniform_control_flow, VK_KHR_shader_terminate_invocation, VK_KHR_spirv_1_4, VK_KHR_storage_buffer_storage_class, VK_KHR_swapchain, VK_KHR_swapchain_mutable_format, VK_KHR_synchronization2, VK_KHR_timeline_semaphore, VK_KHR_uniform_buffer_standard_layout, VK_KHR_variable_pointers, VK_KHR_vertex_attribute_divisor, VK_KHR_video_decode_av1, VK_KHR_video_decode_h264, VK_KHR_video_decode_h265, VK_KHR_video_decode_queue, VK_KHR_video_encode_h264, VK_KHR_video_encode_h265, VK_KHR_video_encode_queue, VK_KHR_video_maintenance1, VK_KHR_video_queue, VK_KHR_vulkan_memory_model, VK_KHR_workgroup_memory_explicit_layout, VK_KHR_zero_initialize_workgroup_memory, VK_EXT_4444_formats, VK_EXT_attachment_feedback_loop_dynamic_state, VK_EXT_attachment_feedback_loop_layout, VK_EXT_border_color_swizzle, VK_EXT_buffer_device_address, VK_EXT_calibrated_timestamps, VK_EXT_color_write_enable, VK_EXT_conditional_rendering, VK_EXT_conservative_rasterization, VK_EXT_custom_border_color, VK_EXT_depth_bias_control, VK_EXT_depth_clamp_control, VK_EXT_depth_clamp_zero_one, VK_EXT_depth_clip_control, VK_EXT_depth_clip_enable, VK_EXT_depth_range_unrestricted, VK_EXT_descriptor_buffer, VK_EXT_descriptor_indexing, VK_EXT_device_address_binding_report, VK_EXT_device_fault, VK_EXT_device_generated_commands, VK_EXT_discard_rectangles, VK_EXT_display_control, VK_EXT_dynamic_rendering_unused_attachments, VK_EXT_extended_dynamic_state, VK_EXT_extended_dynamic_state2, VK_EXT_extended_dynamic_state3, VK_EXT_external_memory_acquire_unmodified, VK_EXT_external_memory_dma_buf, VK_EXT_external_memory_host, VK_EXT_fragment_shader_interlock, VK_EXT_global_priority, VK_EXT_global_priority_query, VK_EXT_graphics_pipeline_library, VK_EXT_host_query_reset, VK_EXT_image_2d_view_of_3d, VK_EXT_image_compression_control, VK_EXT_image_drm_format_modifier, VK_EXT_image_robustness, VK_EXT_image_sliced_view_of_3d, VK_EXT_image_view_min_lod, VK_EXT_index_type_uint8, VK_EXT_inline_uniform_block, VK_EXT_legacy_vertex_attributes, VK_EXT_line_rasterization, VK_EXT_load_store_op_none, VK_EXT_map_memory_placed, VK_EXT_memory_budget, VK_EXT_memory_priority, VK_EXT_mesh_shader, VK_EXT_multi_draw, VK_EXT_mutable_descriptor_type, VK_EXT_nested_command_buffer, VK_EXT_non_seamless_cube_map, VK_EXT_pci_bus_info, VK_EXT_physical_device_drm, VK_EXT_pipeline_creation_cache_control, VK_EXT_pipeline_creation_feedback, VK_EXT_pipeline_library_group_handles, VK_EXT_pipeline_robustness, VK_EXT_post_depth_coverage, VK_EXT_primitive_topology_list_restart, VK_EXT_primitives_generated_query, VK_EXT_private_data, VK_EXT_provoking_vertex, VK_EXT_queue_family_foreign, VK_EXT_robustness2, VK_EXT_sampler_filter_minmax, VK_EXT_scalar_block_layout, VK_EXT_separate_stencil_usage, VK_EXT_shader_atomic_float, VK_EXT_shader_atomic_float2, VK_EXT_shader_demote_to_helper_invocation, VK_EXT_shader_image_atomic_int64, VK_EXT_shader_module_identifier, VK_EXT_shader_object, VK_EXT_shader_replicated_composites, VK_EXT_shader_stencil_export, VK_EXT_shader_subgroup_ballot, VK_EXT_shader_subgroup_vote, VK_EXT_shader_viewport_index_layer, VK_EXT_subgroup_size_control, VK_EXT_swapchain_maintenance1, VK_EXT_texel_buffer_alignment, VK_EXT_tooling_info, VK_EXT_transform_feedback, VK_EXT_vertex_attribute_divisor, VK_EXT_vertex_input_dynamic_state, VK_EXT_ycbcr_image_arrays, VK_AMD_buffer_marker, VK_AMD_device_coherent_memory, VK_AMD_draw_indirect_count, VK_AMD_gcn_shader, VK_AMD_gpu_shader_half_float, VK_AMD_gpu_shader_int16, VK_AMD_memory_overallocation_behavior, VK_AMD_mixed_attachment_samples, VK_AMD_shader_ballot, VK_AMD_shader_core_properties, VK_AMD_shader_core_properties2, VK_AMD_shader_early_and_late_fragment_tests, VK_AMD_shader_explicit_vertex_parameter, VK_AMD_shader_image_load_store_lod, VK_AMD_shader_trinary_minmax, VK_GOOGLE_decorate_string, VK_GOOGLE_hlsl_functionality1, VK_GOOGLE_user_type, VK_INTEL_shader_integer_functions2, VK_MESA_image_alignment_control, VK_NV_compute_shader_derivatives, VK_VALVE_mutable_descriptor_type, VK_EXT_hdr_metadata, VK_GOOGLE_display_timing
[Render.Vulkan] <Info> vk_instance.cpp:CreateDevice:226: Physical device subgroup size 64
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_KHR_swapchain
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_shader_stencil_export
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_external_memory_host
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_custom_border_color
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_KHR_push_descriptor
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_depth_clip_control
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_depth_range_unrestricted
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_KHR_workgroup_memory_explicit_layout
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_vertex_input_dynamic_state
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_KHR_fragment_shader_barycentric
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_color_write_enable
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_extended_dynamic_state3
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_robustness2
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_primitive_topology_list_restart
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_KHR_maintenance5
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_legacy_vertex_attributes
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_AMD_shader_image_load_store_lod
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_KHR_maintenance4
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_KHR_format_feature_flags2
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_KHR_dynamic_rendering
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_shader_demote_to_helper_invocation
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_KHR_synchronization2
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_extended_dynamic_state
[Gamescope WSI] Forcing on VK_EXT_swapchain_maintenance1.
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=1, number_format=2 is not fully supported (vk_format=R8Uscaled, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=1, number_format=3 is not fully supported (vk_format=R8Sscaled, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=2, number_format=2 is not fully supported (vk_format=R16Uscaled, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=2, number_format=3 is not fully supported (vk_format=R16Sscaled, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=3, number_format=2 is not fully supported (vk_format=R8G8Uscaled, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=3, number_format=3 is not fully supported (vk_format=R8G8Sscaled, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=5, number_format=2 is not fully supported (vk_format=R16G16Uscaled, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=5, number_format=3 is not fully supported (vk_format=R16G16Sscaled, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=9, number_format=1 is not fully supported (vk_format=A2B10G10R10SnormPack32, missing features={ SampledImage | StorageImage | UniformTexelBuffer | StorageTexelBuffer | ColorAttachment | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=9, number_format=2 is not fully supported (vk_format=A2B10G10R10UscaledPack32, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=9, number_format=3 is not fully supported (vk_format=A2B10G10R10SscaledPack32, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=9, number_format=5 is not fully supported (vk_format=A2B10G10R10SintPack32, missing features={ SampledImage | StorageImage | UniformTexelBuffer | StorageTexelBuffer | ColorAttachment | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=10, number_format=2 is not fully supported (vk_format=R8G8B8A8Uscaled, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=10, number_format=3 is not fully supported (vk_format=R8G8B8A8Sscaled, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=12, number_format=2 is not fully supported (vk_format=R16G16B16A16Uscaled, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=12, number_format=3 is not fully supported (vk_format=R16G16B16A16Sscaled, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=13, number_format=4 is not fully supported (vk_format=R32G32B32Uint, missing features={ SampledImage | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=13, number_format=5 is not fully supported (vk_format=R32G32B32Sint, missing features={ SampledImage | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=13, number_format=7 is not fully supported (vk_format=R32G32B32Sfloat, missing features={ SampledImage | TransferSrc | TransferDst })
[Gamescope WSI] Creating Gamescope surface: xid: 0x60002f
[Gamescope WSI] Atom of T was wrong type. Expected XCB_ATOM_CARDINAL.
[Gamescope WSI] Made gamescope surface for xid: 0x60002f
[Gamescope WSI] Surface state:
  steam app id:                  0
  window xid:                    0x60002f
  wayland surface res id:        5
  layer client flags:            0x0
  server hdr output enabled:     false
  hdr formats exposed to client: false
[Gamescope WSI] Creating swapchain for xid: 0x60002f - oldSwapchain: (nil) - provided minImageCount: 4 - minImageCount: 4 - format: VK_FORMAT_B8G8R8A8_SRGB - colorspace: VK_COLOR_SPACE_SRGB_NONLINEAR_KHR - flip: true
[Gamescope WSI] Created swapchain for xid: 0x60002f swapchain: 0x7fb44822c2f0 - imageCount: 4
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=13, number_format=7 is not fully supported (vk_format=R32G32B32Sfloat, missing features={ SampledImage | TransferSrc | TransferDst })
[Debug] <Critical> signals.cpp:SignalHandler:85: Unreachable code!
Unhandled access violation in thread 'shadPS4:Present' at code address 0x5a0652a669fe: Read from address 0x7fb4592696a8
[gamescope] [Info]  launch: Primary child shut down!
(EE) failed to read Wayland events: Broken pipe

@ngoquang2708
Copy link
Contributor

I'm leaning more towards the exotic EndeavorOS setup. I even try to install it in a VM and it failed to install 🙂.

@spartan195
Copy link
Author

I'm leaning more towards the exotic EndeavorOS setup. I even try to install it in a VM and it failed to install 🙂.

For real hardware suits my needs really well, it have some things that I like and some that I dislike but in overall I like it above any other distro.

I would use Arch vanilla but I'm too dumb for that, also this issue is giving me hints of distro hopping but I don't really wanna do that

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

3 participants