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game.make
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# GNU Make project makefile autogenerated by Premake
ifndef config
config=debug
endif
ifndef verbose
SILENT = @
endif
.PHONY: clean prebuild prelink
ifeq ($(config),debug)
RESCOMP = windres
TARGETDIR = .
TARGET = $(TARGETDIR)/game
OBJDIR = obj/Debug
DEFINES += -DDEBUG
INCLUDES +=
FORCE_INCLUDE +=
ALL_CPPFLAGS += $(CPPFLAGS) -MMD -MP $(DEFINES) $(INCLUDES)
ALL_CFLAGS += $(CFLAGS) $(ALL_CPPFLAGS) -g -Wall
ALL_CXXFLAGS += $(CXXFLAGS) $(ALL_CPPFLAGS) -g -Wall
ALL_RESFLAGS += $(RESFLAGS) $(DEFINES) $(INCLUDES)
LIBS += -lm -lraylib -ldl
LDDEPS +=
ALL_LDFLAGS += $(LDFLAGS)
LINKCMD = $(CC) -o "$@" $(OBJECTS) $(RESOURCES) $(ALL_LDFLAGS) $(LIBS)
define PREBUILDCMDS
endef
define PRELINKCMDS
endef
define POSTBUILDCMDS
endef
all: prebuild prelink $(TARGET)
@:
endif
ifeq ($(config),release)
RESCOMP = windres
TARGETDIR = .
TARGET = $(TARGETDIR)/game
OBJDIR = obj/Release
DEFINES += -DNDEBUG
INCLUDES +=
FORCE_INCLUDE +=
ALL_CPPFLAGS += $(CPPFLAGS) -MMD -MP $(DEFINES) $(INCLUDES)
ALL_CFLAGS += $(CFLAGS) $(ALL_CPPFLAGS) -O2 -Wall
ALL_CXXFLAGS += $(CXXFLAGS) $(ALL_CPPFLAGS) -O2 -Wall
ALL_RESFLAGS += $(RESFLAGS) $(DEFINES) $(INCLUDES)
LIBS += -lm -lraylib -ldl
LDDEPS +=
ALL_LDFLAGS += $(LDFLAGS) -s
LINKCMD = $(CC) -o "$@" $(OBJECTS) $(RESOURCES) $(ALL_LDFLAGS) $(LIBS)
define PREBUILDCMDS
endef
define PRELINKCMDS
endef
define POSTBUILDCMDS
endef
all: prebuild prelink $(TARGET)
@:
endif
OBJECTS := \
$(OBJDIR)/janet.o \
$(OBJDIR)/main.o \
RESOURCES := \
CUSTOMFILES := \
SHELLTYPE := posix
ifeq (.exe,$(findstring .exe,$(ComSpec)))
SHELLTYPE := msdos
endif
$(TARGET): $(GCH) ${CUSTOMFILES} $(OBJECTS) $(LDDEPS) $(RESOURCES) | $(TARGETDIR)
@echo Linking game
$(SILENT) $(LINKCMD)
$(POSTBUILDCMDS)
$(CUSTOMFILES): | $(OBJDIR)
$(TARGETDIR):
@echo Creating $(TARGETDIR)
ifeq (posix,$(SHELLTYPE))
$(SILENT) mkdir -p $(TARGETDIR)
else
$(SILENT) mkdir $(subst /,\\,$(TARGETDIR))
endif
$(OBJDIR):
@echo Creating $(OBJDIR)
ifeq (posix,$(SHELLTYPE))
$(SILENT) mkdir -p $(OBJDIR)
else
$(SILENT) mkdir $(subst /,\\,$(OBJDIR))
endif
clean:
@echo Cleaning game
ifeq (posix,$(SHELLTYPE))
$(SILENT) rm -f $(TARGET)
$(SILENT) rm -rf $(OBJDIR)
else
$(SILENT) if exist $(subst /,\\,$(TARGET)) del $(subst /,\\,$(TARGET))
$(SILENT) if exist $(subst /,\\,$(OBJDIR)) rmdir /s /q $(subst /,\\,$(OBJDIR))
endif
prebuild:
$(PREBUILDCMDS)
prelink:
$(PRELINKCMDS)
ifneq (,$(PCH))
$(OBJECTS): $(GCH) $(PCH) | $(OBJDIR)
$(GCH): $(PCH) | $(OBJDIR)
@echo $(notdir $<)
$(SILENT) $(CC) -x c-header $(ALL_CFLAGS) -o "$@" -MF "$(@:%.gch=%.d)" -c "$<"
else
$(OBJECTS): | $(OBJDIR)
endif
$(OBJDIR)/janet.o: src/janet.c
@echo $(notdir $<)
$(SILENT) $(CC) $(ALL_CFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/main.o: src/main.c
@echo $(notdir $<)
$(SILENT) $(CC) $(ALL_CFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
-include $(OBJECTS:%.o=%.d)
ifneq (,$(PCH))
-include $(OBJDIR)/$(notdir $(PCH)).d
endif