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plat_trimui.c
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plat_trimui.c
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#include <SDL/SDL.h>
#include "libretro.h"
#include "libpicofe/plat.h"
#include "libpicofe/input.h"
#include "libpicofe/in_sdl.h"
#include "main.h"
#include "util.h"
#define MAX_SAMPLE_RATE 48000
static const struct in_default_bind in_sdl_defbinds[] = {
{ SDLK_UP, IN_BINDTYPE_PLAYER12, RETRO_DEVICE_ID_JOYPAD_UP },
{ SDLK_DOWN, IN_BINDTYPE_PLAYER12, RETRO_DEVICE_ID_JOYPAD_DOWN },
{ SDLK_LEFT, IN_BINDTYPE_PLAYER12, RETRO_DEVICE_ID_JOYPAD_LEFT },
{ SDLK_RIGHT, IN_BINDTYPE_PLAYER12, RETRO_DEVICE_ID_JOYPAD_RIGHT },
{ SDLK_LCTRL, IN_BINDTYPE_PLAYER12, RETRO_DEVICE_ID_JOYPAD_B },
{ SDLK_SPACE, IN_BINDTYPE_PLAYER12, RETRO_DEVICE_ID_JOYPAD_A },
{ SDLK_LSHIFT, IN_BINDTYPE_PLAYER12, RETRO_DEVICE_ID_JOYPAD_X },
{ SDLK_LALT, IN_BINDTYPE_PLAYER12, RETRO_DEVICE_ID_JOYPAD_Y },
{ SDLK_RETURN, IN_BINDTYPE_PLAYER12, RETRO_DEVICE_ID_JOYPAD_START },
{ SDLK_RCTRL, IN_BINDTYPE_PLAYER12, RETRO_DEVICE_ID_JOYPAD_SELECT },
{ SDLK_TAB, IN_BINDTYPE_PLAYER12, RETRO_DEVICE_ID_JOYPAD_L },
{ SDLK_BACKSPACE, IN_BINDTYPE_PLAYER12, RETRO_DEVICE_ID_JOYPAD_R },
{ SDLK_q, IN_BINDTYPE_PLAYER12, RETRO_DEVICE_ID_JOYPAD_L2 },
{ SDLK_BACKSLASH, IN_BINDTYPE_PLAYER12, RETRO_DEVICE_ID_JOYPAD_R2 },
{ SDLK_ESCAPE, IN_BINDTYPE_EMU, EACTION_MENU },
{ 0, 0, 0 }
};
const struct menu_keymap in_sdl_key_map[] =
{
{ SDLK_UP, PBTN_UP },
{ SDLK_DOWN, PBTN_DOWN },
{ SDLK_LEFT, PBTN_LEFT },
{ SDLK_RIGHT, PBTN_RIGHT },
{ SDLK_SPACE, PBTN_MOK },
{ SDLK_LCTRL, PBTN_MBACK },
{ SDLK_LALT, PBTN_MA2 },
{ SDLK_LSHIFT, PBTN_MA3 },
{ SDLK_TAB, PBTN_L },
{ SDLK_BACKSPACE, PBTN_R },
{ SDLK_ESCAPE, PBTN_MENU },
};
const struct menu_keymap in_sdl_joy_map[] =
{
{ SDLK_UP, PBTN_UP },
{ SDLK_DOWN, PBTN_DOWN },
{ SDLK_LEFT, PBTN_LEFT },
{ SDLK_RIGHT, PBTN_RIGHT },
{ SDLK_WORLD_0, PBTN_MOK },
{ SDLK_WORLD_1, PBTN_MBACK },
{ SDLK_WORLD_2, PBTN_MA2 },
{ SDLK_WORLD_3, PBTN_MA3 },
};
static const char * const in_sdl_key_names[SDLK_LAST] = {
[SDLK_UP] = "UP",
[SDLK_DOWN] = "DOWN",
[SDLK_LEFT] = "LEFT",
[SDLK_RIGHT] = "RIGHT",
[SDLK_LSHIFT] = "X",
[SDLK_LCTRL] = "B",
[SDLK_SPACE] = "A",
[SDLK_LALT] = "Y",
[SDLK_RETURN] = "START",
[SDLK_RCTRL] = "SELECT",
[SDLK_TAB] = "L",
[SDLK_BACKSPACE] = "R",
[SDLK_1] = "MENU+UP",
[SDLK_2] = "MENU+DOWN",
[SDLK_3] = "MENU+LEFT",
[SDLK_4] = "MENU+RIGHT",
[SDLK_5] = "MENU+B",
[SDLK_6] = "MENU+A",
[SDLK_7] = "MENU+X",
[SDLK_8] = "MENU+Y",
[SDLK_9] = "MENU+START",
[SDLK_0] = "MENU+SELECT",
[SDLK_q] = "MENU+L",
[SDLK_BACKSLASH] = "MENU+R",
[SDLK_ESCAPE] = "MENU",
};
static const struct mod_keymap in_sdl_mod_keymap[] = {
{ SDLK_UP, SDLK_1 },
{ SDLK_DOWN, SDLK_2 },
{ SDLK_LEFT, SDLK_3 },
{ SDLK_RIGHT, SDLK_4 },
{ SDLK_LCTRL, SDLK_5 },
{ SDLK_SPACE, SDLK_6 },
{ SDLK_LSHIFT, SDLK_7 },
{ SDLK_LALT, SDLK_8 },
{ SDLK_RETURN, SDLK_9 },
{ SDLK_RCTRL, SDLK_0 },
{ SDLK_TAB, SDLK_q }, /* mod+L1 = L2 */
{ SDLK_BACKSPACE, SDLK_BACKSLASH }, /* mod+R1 = R2 */
};
static const struct in_pdata in_sdl_platform_data = {
.defbinds = in_sdl_defbinds,
.key_map = in_sdl_key_map,
.kmap_size = array_size(in_sdl_key_map),
.joy_map = in_sdl_joy_map,
.jmap_size = array_size(in_sdl_joy_map),
.key_names = in_sdl_key_names,
.mod_key = SDLK_ESCAPE,
.mod_keymap = in_sdl_mod_keymap,
.modmap_size = array_size(in_sdl_mod_keymap),
};
#include "plat_sdl.c"