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menu.c
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menu.c
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#include <sys/stat.h>
#include "core.h"
#include "main.h"
#include "menu.h"
#include "options.h"
#include "overrides.h"
#include "plat.h"
#include "scale.h"
#include "util.h"
#ifdef FUNKEY_S
#include "funkey/fk_instant_play.h"
#endif
static int drew_alt_bg = 0;
static char cores_path[MAX_PATH];
static struct dirent **corelist = NULL;
static int corelist_len = 0;
static const char *new_fname = NULL;
#define MENU_ALIGN_LEFT 0
#define MENU_X2 0
#define MENU_ITEMS_PER_PAGE 11
typedef enum
{
MA_NONE = 1,
MA_MAIN_RESUME_GAME,
MA_MAIN_SAVE_STATE,
MA_MAIN_LOAD_STATE,
MA_MAIN_DISC_CTRL,
MA_MAIN_CHEATS,
MA_MAIN_CORE_SEL,
MA_MAIN_CONTENT_SEL,
MA_MAIN_RESET_GAME,
MA_MAIN_CREDITS,
MA_MAIN_EXIT,
MA_OPT_CORE_OPTS,
MA_OPT_SAVECFG,
MA_OPT_SAVECFG_GAME,
MA_OPT_RMCFG_GAME,
MA_CTRL_PLAYER1,
MA_CTRL_EMU,
} menu_id;
me_bind_action me_ctrl_actions[] =
{
{ "UP ", 1 << RETRO_DEVICE_ID_JOYPAD_UP},
{ "DOWN ", 1 << RETRO_DEVICE_ID_JOYPAD_DOWN },
{ "LEFT ", 1 << RETRO_DEVICE_ID_JOYPAD_LEFT },
{ "RIGHT ", 1 << RETRO_DEVICE_ID_JOYPAD_RIGHT },
{ "A BUTTON ", 1 << RETRO_DEVICE_ID_JOYPAD_A },
{ "B BUTTON ", 1 << RETRO_DEVICE_ID_JOYPAD_B },
{ "X BUTTON ", 1 << RETRO_DEVICE_ID_JOYPAD_X },
{ "Y BUTTON ", 1 << RETRO_DEVICE_ID_JOYPAD_Y },
{ "START ", 1 << RETRO_DEVICE_ID_JOYPAD_START },
{ "SELECT ", 1 << RETRO_DEVICE_ID_JOYPAD_SELECT },
{ "L BUTTON ", 1 << RETRO_DEVICE_ID_JOYPAD_L },
{ "R BUTTON ", 1 << RETRO_DEVICE_ID_JOYPAD_R },
{ "L2 BUTTON ", 1 << RETRO_DEVICE_ID_JOYPAD_L2 },
{ "R2 BUTTON ", 1 << RETRO_DEVICE_ID_JOYPAD_R2 },
{ "L3 BUTTON ", 1 << RETRO_DEVICE_ID_JOYPAD_L3 },
{ "R3 BUTTON ", 1 << RETRO_DEVICE_ID_JOYPAD_R3 },
{ NULL, 0 }
};
/* Must be a superset of all possible actions. This is used when
* saving config, and if an entry isn't here, the saver won't see
* it. */
me_bind_action emuctrl_actions[] =
{
{ "Save State ", 1 << EACTION_SAVE_STATE },
{ "Load State ", 1 << EACTION_LOAD_STATE },
{ "Toggle FPS/CPU% ", 1 << EACTION_TOGGLE_HUD },
{ "Toggle FF ", 1 << EACTION_TOGGLE_FF },
{ "Take Screenshot ", 1 << EACTION_SCREENSHOT },
{ NULL, 0 }
};
static int emu_check_save_file(int slot, int *time)
{
return state_exists(slot);
}
static int emu_save_load_game(int load, int unused)
{
int ret;
if (load)
ret = state_read();
else
ret = state_write();
return ret;
}
// RGB565
static unsigned short fname2color(const char *fname)
{
return 0xFFFF;
}
#include "libpicofe/menu.c"
static void draw_menu_message(const char *msg, void (*draw_more)(void)) __attribute__((unused));
static const char *mgn_saveloadcfg(int id, int *offs)
{
return "";
}
static int mh_restore_defaults(int id, int keys)
{
set_defaults();
menu_update_msg("defaults restored");
return 1;
}
static int mh_savecfg(int id, int keys)
{
if (save_config(id == MA_OPT_SAVECFG_GAME ? CONFIG_TYPE_GAME : CONFIG_TYPE_CORE) == 0)
menu_update_msg("config saved");
else
menu_update_msg("failed to write config");
return 1;
}
static int mh_rmcfg(int id, int keys)
{
if (remove_config(id == MA_OPT_RMCFG_GAME ? 1 : 0) == 0)
menu_update_msg("config removed");
else
menu_update_msg("failed to remove config");
return 1;
}
static void draw_src_bg(void) {
memcpy(g_menubg_ptr, g_menubg_src_ptr, g_menubg_src_h * g_menubg_src_pp * sizeof(uint16_t));
menu_darken_bg(g_menubg_ptr, g_menubg_src_ptr, g_menubg_src_h * g_menubg_src_pp, 0);
}
static int mh_set_core(int id, int keys) {
if (corelist && id < corelist_len)
snprintf(core_path, sizeof(core_path), "%s/%s", cores_path, corelist[id]->d_name);
return 1;
}
static int core_selector(const struct dirent *ent) {
return has_suffix_i(ent->d_name, "_libretro.so");
}
static int menu_loop_core_page(int offset, int keys) {
static int sel = 0;
menu_entry e_menu_cores[MENU_ITEMS_PER_PAGE + 2] = {0}; /* +2 for Next, NULL */
size_t menu_idx = 0;
int i;
char names[MENU_ITEMS_PER_PAGE][MAX_PATH];
for (i = offset, menu_idx = 0; i < corelist_len && menu_idx < MENU_ITEMS_PER_PAGE; i++) {
menu_entry *option;
struct dirent *ent = corelist[i];
option = &e_menu_cores[menu_idx];
core_extract_name(ent->d_name, names[menu_idx], sizeof(names[menu_idx]));
option->name = names[menu_idx];
option->beh = MB_OPT_CUSTOM;
option->id = i;
option->enabled = 1;
option->selectable = 1;
option->handler = mh_set_core;
menu_idx++;
}
if (i < corelist_len) {
menu_entry *option;
option = &e_menu_cores[menu_idx];
option->name = "Next page";
option->beh = MB_OPT_CUSTOM;
option->id = i;
option->enabled = 1;
option->selectable = 1;
option->handler = menu_loop_core_page;
}
return me_loop(e_menu_cores, &sel);
}
int menu_select_core(void) {
int ret = -1;
getcwd(cores_path, MAX_PATH);
corelist_len = scandir(cores_path, &corelist, core_selector, alphasort);
if (!corelist_len) return -1;
plat_video_menu_enter(1);
if (menu_loop_core_page(0, 0) < 0)
goto finish;
if (core_path[0] == '\0')
goto finish;
ret = 0;
finish:
/* wait until menu, ok, back is released */
while (in_menu_wait_any(NULL, 50) & (PBTN_MENU|PBTN_MOK|PBTN_MBACK))
;
plat_video_menu_leave();
if (corelist_len > 0) {
while (corelist_len--)
free(corelist[corelist_len]);
free(corelist);
corelist = NULL;
}
return ret;
}
int hidden_file_filter(struct dirent **namelist, int count, const char *basedir) {
int newcount = 0;
for (int i = 0; i < count; i++) {
if (namelist[i]->d_name[0] == '.' && namelist[i]->d_name[1] != '.') {
free(namelist[i]);
namelist[i] = NULL;
}
}
for (int i = 0; i < count; i++) {
if (namelist[i] != NULL)
namelist[newcount++] = namelist[i];
}
return newcount;
}
const char *select_content(void) {
const char *fname = NULL;
char content_path[MAX_PATH];
const char **extensions = core_extensions();
const char **exts_with_zip = NULL;
int i = 0, size = 0;
if (content && strlen(content->path)) {
strncpy(content_path, content->path, sizeof(content_path) - 1);
} else {
core_load_last_opened(content_path, sizeof(content_path));
}
if (!content_path[0]) {
if (getenv("CONTENT_DIR")) {
strncpy(content_path, getenv("CONTENT_DIR"), sizeof(content_path) - 1);
#ifdef CONTENT_DIR
} else {
strncpy(content_path, CONTENT_DIR, sizeof(content_path) - 1);
#else
} else if (getenv("HOME")) {
strncpy(content_path, getenv("HOME"), sizeof(content_path) - 1);
#endif
}
}
content_path[sizeof(content_path) - 1] = '\0';
if (extensions) {
for (size = 0; extensions[size]; size++)
;
}
exts_with_zip = calloc(size + 2, sizeof (char *)); /* add 2 for "zip", NULL */
if (exts_with_zip) {
for (i = 0; extensions[i]; i++) {
exts_with_zip[i] = extensions[i];
}
exts_with_zip[i] = "zip";
} else {
exts_with_zip = extensions;
}
fname = menu_loop_romsel(content_path, sizeof(content_path), exts_with_zip, hidden_file_filter);
if (exts_with_zip != extensions)
free(exts_with_zip);
return fname;
}
int menu_select_content(char *filename, size_t len) {
const char *fname = NULL;
int ret = -1;
plat_video_menu_enter(1);
fname = select_content();
if (!fname)
goto finish;
strncpy(filename, fname, len - 1);
if (g_autostateld_opt)
resume_slot = 0;
ret = 0;
finish:
/* wait until menu, ok, back is released */
while (in_menu_wait_any(NULL, 50) & (PBTN_MENU|PBTN_MOK|PBTN_MBACK))
;
plat_video_menu_leave();
return ret;
}
static int menu_loop_select_content(int id, int keys) {
const char *fname = select_content();
if (fname == NULL)
return -1;
new_fname = fname;
return 1;
}
static void load_new_content(const char *fname) {
const struct core_override *override = get_overrides();
if (!override || override->needs_reopen) {
#ifdef FUNKEY_S
FK_LoadNewGame(fname);
/* Does not return */
#else
core_close();
core_open(core_path);
#endif
} else {
#ifdef FUNKEY_S
FK_Autosave();
#endif
core_unload();
}
core_load();
content = content_init(fname);
if (!content) {
PA_ERROR("Couldn't allocate memory for content\n");
quit(-1);
}
set_defaults();
if (core_load_content(content)) {
quit(-1);
}
load_config();
load_config_keys();
if (g_autostateld_opt) {
resume_slot = 0;
state_resume();
}
#ifdef FUNKEY_S
FK_Resume();
#endif
}
static int menu_loop_disc(int id, int keys)
{
static int sel = 0;
menu_entry e_menu_disc_options[2] = {0};
unsigned disc = disc_get_index() + 1;
menu_entry *option = &e_menu_disc_options[0];
option->name = "Disc";
option->beh = MB_OPT_RANGE;
option->var = &disc;
option->min = 1;
option->max = disc_get_count();
option->enabled = 1;
option->need_to_save = 1;
option->selectable = 1;
me_loop(e_menu_disc_options, &sel);
if (disc_get_index() + 1 != disc)
disc_switch_index(disc - 1);
return 0;
}
static int menu_loop_cheats_page(int offset, int keys) {
static int sel = 0;
menu_entry *e_menu_cheats;
size_t i, menu_idx;
/* cheats + 2 for possible "Next page" + NULL */
e_menu_cheats = (menu_entry *)calloc(cheats->count + 2, sizeof(menu_entry));
if (!e_menu_cheats) {
PA_ERROR("Error allocating cheats\n");
return 0;
}
for (i = offset, menu_idx = 0; i < cheats->count && menu_idx < MENU_ITEMS_PER_PAGE; i++) {
struct cheat *cheat = &cheats->cheats[i];
menu_entry *option;
option = &e_menu_cheats[menu_idx];
option->name = cheat->name;
option->beh = MB_OPT_ONOFF;
option->var = &cheat->enabled;
option->enabled = 1;
option->mask = 1;
option->need_to_save = 1;
option->selectable = 1;
option->help = cheat->info;
menu_idx++;
}
if (i < cheats->count) {
menu_entry *option;
option = &e_menu_cheats[menu_idx];
option->name = "Next page";
option->beh = MB_OPT_CUSTOM;
option->id = i;
option->enabled = 1;
option->selectable = 1;
option->handler = menu_loop_cheats_page;
}
me_loop(e_menu_cheats, &sel);
free(e_menu_cheats);
return 0;
}
static int menu_loop_cheats(int id, int keys)
{
int ret = menu_loop_cheats_page(0, keys);
core_apply_cheats(cheats);
return ret;
}
static int menu_loop_core_options_page(int offset, int keys) {
static int sel = 0;
menu_entry *e_menu_core_options;
size_t i, menu_idx;
/* core_option + 2 for possible "Next page" + NULL */
e_menu_core_options = (menu_entry *)calloc(core_options.visible_len + 2, sizeof(menu_entry));
if (!e_menu_core_options) {
PA_ERROR("Error allocating core options\n");
return 0;
}
for (i = offset, menu_idx = 0; i < core_options.len && menu_idx < MENU_ITEMS_PER_PAGE; i++) {
struct core_option_entry *entry = &core_options.entries[i];
menu_entry *option;
const char *key = entry->key;
if (entry->blocked || !entry->visible)
continue;
option = &e_menu_core_options[menu_idx];
option->name = entry->desc;
option->beh = MB_OPT_ENUM;
option->var = options_get_value_ptr(key);
option->enabled = 1;
option->need_to_save = 1;
option->selectable = 1;
option->data = options_get_options(key);
option->help = entry->info;
menu_idx++;
}
for (; i < core_options.len; i++) {
struct core_option_entry *entry = &core_options.entries[i];
if (!entry->blocked && entry->visible)
break;
}
if (i < core_options.len) {
menu_entry *option;
option = &e_menu_core_options[menu_idx];
option->name = "Next page";
option->beh = MB_OPT_CUSTOM;
option->id = i;
option->enabled = 1;
option->selectable = 1;
option->handler = menu_loop_core_options_page;
}
me_loop(e_menu_core_options, &sel);
options_update_changed();
free(e_menu_core_options);
return 0;
}
static int menu_loop_core_options(int id, int keys)
{
return menu_loop_core_options_page(0, keys);
}
static const char h_rm_config_game[] = "Removes game-specific config file";
static const char h_restore_def[] = "Switches back to default settings";
static const char h_show_fps[] = "Shows frames and vsyncs per second";
static const char h_show_cpu[] = "Shows CPU usage";
#if (SCREEN_WIDTH >= 320)
static const char h_enable_drc[] = "Dynamically adjusts audio rate for smoother video";
static const char h_audio_buffer_size[] =
"The size of the audio buffer, in frames. Higher\n"
"values reduce the risk of audio crackling at the\n"
"cost of delayed sound.";
static const char h_scale_size[] =
"How much to stretch the screen when scaling. Native\n"
"does no stretching. Aspect uses the correct aspect\n"
"ratio. Full uses the whole screen.";
static const char h_scale_filter[] =
"When stretching, how missing pixels are filled.\n"
"Nearest copies the last pixel. Sharp keeps pixels\n"
"aligned where possible. Smooth adds a blur effect.";
static const char *men_scale_size[] = { "Native", "Aspect", "Full", NULL};
#else
static const char h_enable_drc[] =
"Dynamically adjusts audio rate for\n"
"smoother video.";
static const char h_audio_buffer_size[] =
"The audio buffer size, in frames.\n"
"Higher values reduce the risk of audio\n"
"crackling at the cost of delayed sound.";
static const char h_scale_size[] =
"How to fill the display. Native does\n"
"no stretching. Aspect keeps the correct\n"
"aspect ratio. Full uses the whole\n"
"screen. Crop hides pixels on the sides.";
static const char h_scale_filter[] =
"When stretching, how missing pixels\n"
"are filled. Nearest copies the last\n"
"pixel. Sharp tries to keep pixels\n"
"aligned. Smooth adds a blur effect.";
static const char *men_scale_size[] = { "Native", "Aspect", "Full", "Crop", NULL};
#endif
static const char *men_scale_filter[] = { "Nearest", "Sharp", "Smooth", NULL};
static menu_entry e_menu_video_options[] =
{
mee_onoff_h ("Show FPS", 0, show_fps, 1, h_show_fps),
mee_onoff_h ("Show CPU %%", 0, show_cpu, 1, h_show_cpu),
mee_enum_h ("Screen size", 0, scale_size, men_scale_size, h_scale_size),
mee_enum_h ("Filter", 0, scale_filter, men_scale_filter, h_scale_filter),
mee_range_h ("Audio buffer", 0, audio_buffer_size, 1, 15, h_audio_buffer_size),
mee_onoff_h ("Audio adjustment", 0, enable_drc, 1, h_enable_drc),
mee_end,
};
static int menu_loop_video_options(int id, int keys)
{
static int sel = 0;
me_loop(e_menu_video_options, &sel);
plat_reinit();
return 0;
}
static int key_config_loop_wrap(int id, int keys)
{
const struct core_override *override = get_overrides();
me_bind_action *actions = CORE_OVERRIDE(override, actions, me_ctrl_actions);
size_t action_size = CORE_OVERRIDE(override, action_size, array_size(me_ctrl_actions));
me_bind_action *emu_actions = CORE_OVERRIDE(override, emu_actions, emuctrl_actions);
size_t emu_action_size = CORE_OVERRIDE(override, emu_action_size, array_size(emuctrl_actions));
switch (id) {
case MA_CTRL_PLAYER1:
key_config_loop(actions, action_size - 1, 0);
break;
case MA_CTRL_EMU:
key_config_loop(emu_actions, emu_action_size - 1, -1);
break;
default:
break;
}
return 0;
}
const char *config_label(int id, int *offs) {
return config_override ? "Loaded: game config" : "Loaded: global config";
}
static menu_entry e_menu_config_options[] =
{
mee_cust_nosave ("Save global config", MA_OPT_SAVECFG, mh_savecfg, mgn_saveloadcfg),
mee_cust_nosave ("Save game config", MA_OPT_SAVECFG_GAME, mh_savecfg, mgn_saveloadcfg),
mee_handler_id_h ("Delete game config", MA_OPT_RMCFG_GAME, mh_rmcfg, h_rm_config_game),
mee_handler_h ("Restore defaults", mh_restore_defaults, h_restore_def),
mee_label (""),
mee_label_mk (0, config_label),
mee_end,
};
static int menu_loop_config_options(int id, int keys)
{
static int sel = 0;
me_enable(e_menu_config_options, MA_OPT_RMCFG_GAME, config_override == 1);
me_loop(e_menu_config_options, &sel);
return 0;
}
static menu_entry e_menu_options[] =
{
mee_handler ("Audio and video", menu_loop_video_options),
mee_handler_id("Emulator options", MA_OPT_CORE_OPTS, menu_loop_core_options),
mee_handler_id("Player controls", MA_CTRL_PLAYER1, key_config_loop_wrap),
mee_handler_id("Emulator controls", MA_CTRL_EMU, key_config_loop_wrap),
mee_handler ("Save config", menu_loop_config_options),
mee_end,
};
static int menu_loop_options(int id, int keys)
{
static int sel = 0;
me_loop(e_menu_options, &sel);
return 0;
}
static int main_menu_handler(int id, int keys)
{
switch (id)
{
case MA_MAIN_RESUME_GAME:
return 1;
case MA_MAIN_SAVE_STATE:
return menu_loop_savestate(0);
case MA_MAIN_LOAD_STATE:
return menu_loop_savestate(1);
case MA_MAIN_RESET_GAME:
current_core.retro_reset();
return 1;
case MA_MAIN_EXIT:
should_quit = 1;
return 1;
default:
lprintf("%s: something unknown selected\n", __FUNCTION__);
break;
}
return 0;
}
static menu_entry e_menu_main[] =
{
mee_handler_id("Resume game", MA_MAIN_RESUME_GAME, main_menu_handler),
mee_handler_id("Save state", MA_MAIN_SAVE_STATE, main_menu_handler),
mee_handler_id("Load state", MA_MAIN_LOAD_STATE, main_menu_handler),
mee_handler_id("Disc control", MA_MAIN_DISC_CTRL, menu_loop_disc),
mee_handler_id("Cheats", MA_MAIN_CHEATS, menu_loop_cheats),
mee_handler ("Options", menu_loop_options),
mee_handler_id("Reset game", MA_MAIN_RESET_GAME, main_menu_handler),
mee_handler_id("Load new game", MA_MAIN_CONTENT_SEL, menu_loop_select_content),
mee_handler_id("Exit", MA_MAIN_EXIT, main_menu_handler),
mee_end,
};
static void draw_savestate_bg(int slot)
{
char filename[MAX_PATH];
int w, h, bpp;
size_t bufsize = SCREEN_PITCH * SCREEN_HEIGHT;
void *buf = calloc(bufsize, sizeof(char));
if (!buf) {
PA_WARN("Couldn't allocate savestate background");
goto finish;
}
state_file_name(filename, MAX_PATH, slot);
if (plat_load_screen(filename, buf, bufsize, &w, &h, &bpp))
goto finish;
if (bpp == sizeof(uint16_t)) {
menu_darken_bg(g_menubg_ptr, buf, w * h, 0);
drew_alt_bg = 1;
}
finish:
if (buf)
free(buf);
}
void menu_begin(void)
{
if (!drew_alt_bg)
draw_src_bg();
}
void menu_end(void)
{
drew_alt_bg = 0;
}
void menu_loop(void)
{
static int sel = 0;
bool needs_disc_ctrl = disc_get_count() > 1;
plat_video_menu_enter(1);
me_enable(e_menu_options, MA_OPT_CORE_OPTS, core_options.visible_len > 0);
me_enable(e_menu_main, MA_MAIN_SAVE_STATE, state_allowed());
me_enable(e_menu_main, MA_MAIN_LOAD_STATE, state_allowed());
me_enable(e_menu_main, MA_MAIN_CHEATS, cheats != NULL);
me_enable(e_menu_main, MA_MAIN_DISC_CTRL, needs_disc_ctrl);
#ifdef MMENU
if (state_allowed()) {
me_enable(e_menu_main, MA_MAIN_SAVE_STATE, mmenu == NULL);
me_enable(e_menu_main, MA_MAIN_LOAD_STATE, mmenu == NULL);
}
#endif
me_loop(e_menu_main, &sel);
/* wait until menu, ok, back is released */
while (in_menu_wait_any(NULL, 50) & (PBTN_MENU|PBTN_MOK|PBTN_MBACK))
;
if (new_fname) {
load_new_content(new_fname);
new_fname = NULL;
}
/* Force the hud to clear */
plat_video_set_msg(NULL, 0, 0);
plat_video_menu_leave();
}
int menu_init(void)
{
menu_init_base();
g_menubg_src_ptr = calloc(g_menubg_src_pp * g_menubg_src_h, sizeof(uint16_t));
g_menubg_ptr = calloc(g_menuscreen_w * g_menuscreen_pp, sizeof(uint16_t));
if (g_menubg_src_ptr == NULL || g_menubg_ptr == NULL) {
fprintf(stderr, "OOM\n");
return -1;
}
return 0;
}
void menu_finish(void)
{
if (g_menubg_src_ptr) {
free(g_menubg_src_ptr);
g_menubg_src_ptr = NULL;
}
if (g_menubg_ptr) {
free(g_menubg_ptr);
g_menubg_ptr = NULL;
}
}
static void debug_menu_loop(void)
{
}
void menu_update_msg(const char *msg)
{
strncpy(menu_error_msg, msg, sizeof(menu_error_msg));
menu_error_msg[sizeof(menu_error_msg) - 1] = 0;
menu_error_time = plat_get_ticks_ms();
PA_INFO("%s\n", menu_error_msg);
}