Generated on Sun, 07 Jun 2015 20:00:50 GMT
-
'key' is needed for most methods even if not specified*
-
'version' is needed if you want to specify a lower one*
-
'language' is available on some methods even if not listed.*
version 1 {ICSGOServers_730} ####steamObj
- {int}
gameid
: The game id
version 1 {IDOTA2Fantasy_205790} ####steamObj
-
{int}
gameid
: The game id -
{uint32}
FantasyLeagueID
: The fantasy league ID -
(optional) {uint32}
StartTime
: An optional filter for minimum timestamp -
(optional) {uint32}
EndTime
: An optional filter for maximum timestamp -
(optional) {uint64}
matchid
: An optional filter for a specific match -
(optional) {uint32}
SeriesID
: An optional filter for a specific series -
(optional) {uint32}
PlayerAccountID
: An optional filter for a specific player
version 1 {IDOTA2Fantasy_205790} ####steamObj
-
{int}
gameid
: The game id -
{uint32}
accountid
: The account ID to look up
version 1 {IDOTA2Fantasy_570} ####steamObj
-
{int}
gameid
: The game id -
{uint32}
FantasyLeagueID
: The fantasy league ID -
(optional) {uint32}
StartTime
: An optional filter for minimum timestamp -
(optional) {uint32}
EndTime
: An optional filter for maximum timestamp -
(optional) {uint64}
matchid
: An optional filter for a specific match -
(optional) {uint32}
SeriesID
: An optional filter for a specific series -
(optional) {uint32}
PlayerAccountID
: An optional filter for a specific player
version 1 {IDOTA2Fantasy_570} ####steamObj
-
{int}
gameid
: The game id -
{uint32}
accountid
: The account ID to look up
version 1 {IDOTA2Match_205790} ####steamObj
- {int}
gameid
: The game id
version 1 {IDOTA2Match_205790} ####steamObj
-
{int}
gameid
: The game id -
(optional) {uint32}
league_id
: Only show matches of the specified league id -
(optional) {uint64}
match_id
: Only show matches of the specified match id
version 1 {IDOTA2Match_205790} ####steamObj
-
{int}
gameid
: The game id -
{uint64}
match_id
: Match id
version 1 {IDOTA2Match_205790} ####steamObj
-
{int}
gameid
: The game id -
(optional) {uint32}
hero_id
: The ID of the hero that must be in the matches being queried -
(optional) {uint32}
game_mode
: Which game mode to return matches for -
(optional) {uint32}
skill
: The average skill range of the match, these can be [1-3] with lower numbers being lower skill. Ignored if an account ID is specified -
(optional) {string}
min_players
: Minimum number of human players that must be in a match for it to be returned -
(optional) {string}
account_id
: An account ID to get matches from. This will fail if the user has their match history hidden -
(optional) {string}
league_id
: The league ID to return games from -
(optional) {uint64}
start_at_match_id
: The minimum match ID to start from -
(optional) {string}
matches_requested
: The number of requested matches to return -
(optional) {string}
tournament_games_only
: Whether or not tournament games should only be returned
version 1 {IDOTA2Match_205790} ####steamObj
-
{int}
gameid
: The game id -
(optional) {uint64}
start_at_match_seq_num
: -
(optional) {uint32}
matches_requested
:
version 1 {IDOTA2Match_205790} ####steamObj
-
{int}
gameid
: The game id -
(optional) {uint32}
date_min
: The starting time stamp to collect scheduled games from. If ignored, it will use the current time -
(optional) {uint32}
date_max
: The ending time stamp. If this is more than 7 days past the starting time stamp, it will be clamped to 7 days.
version 1 {IDOTA2Match_205790} ####steamObj
-
{int}
gameid
: The game id -
(optional) {uint64}
start_at_team_id
: -
(optional) {uint32}
teams_requested
:
version 1 {IDOTA2Match_205790} ####steamObj
-
{int}
gameid
: The game id -
{string}
account_id
: -
(optional) {string}
league_id
: -
(optional) {string}
hero_id
: -
(optional) {string}
time_frame
: -
(optional) {uint64}
match_id
:
version 1 {IDOTA2Match_570} ####steamObj
- {int}
gameid
: The game id
version 1 {IDOTA2Match_570} ####steamObj
-
{int}
gameid
: The game id -
(optional) {uint32}
league_id
: Only show matches of the specified league id -
(optional) {uint64}
match_id
: Only show matches of the specified match id
version 1 {IDOTA2Match_570} ####steamObj
-
{int}
gameid
: The game id -
{uint64}
match_id
: Match id
version 1 {IDOTA2Match_570} ####steamObj
-
{int}
gameid
: The game id -
(optional) {uint32}
hero_id
: The ID of the hero that must be in the matches being queried -
(optional) {uint32}
game_mode
: Which game mode to return matches for -
(optional) {uint32}
skill
: The average skill range of the match, these can be [1-3] with lower numbers being lower skill. Ignored if an account ID is specified -
(optional) {string}
min_players
: Minimum number of human players that must be in a match for it to be returned -
(optional) {string}
account_id
: An account ID to get matches from. This will fail if the user has their match history hidden -
(optional) {string}
league_id
: The league ID to return games from -
(optional) {uint64}
start_at_match_id
: The minimum match ID to start from -
(optional) {string}
matches_requested
: The number of requested matches to return -
(optional) {string}
tournament_games_only
: Whether or not tournament games should only be returned
version 1 {IDOTA2Match_570} ####steamObj
-
{int}
gameid
: The game id -
(optional) {uint64}
start_at_match_seq_num
: -
(optional) {uint32}
matches_requested
:
version 1 {IDOTA2Match_570} ####steamObj
-
{int}
gameid
: The game id -
(optional) {uint32}
date_min
: The starting time stamp to collect scheduled games from. If ignored, it will use the current time -
(optional) {uint32}
date_max
: The ending time stamp. If this is more than 7 days past the starting time stamp, it will be clamped to 7 days.
version 1 {IDOTA2Match_570} ####steamObj
-
{int}
gameid
: The game id -
(optional) {uint64}
start_at_team_id
: -
(optional) {uint32}
teams_requested
:
version 1 {IDOTA2Match_570} ####steamObj
-
{int}
gameid
: The game id -
{string}
account_id
: -
(optional) {string}
league_id
: -
(optional) {string}
hero_id
: -
(optional) {string}
time_frame
: -
(optional) {uint64}
match_id
:
version 1 {IDOTA2Ticket_570} ####steamObj
-
{int}
gameid
: The game id -
{uint32}
eventid
: Event ID -
{uint64}
steamid
: The 64-bit Steam ID
version 1 {IDOTA2Ticket_570} ####steamObj
-
{int}
gameid
: The game id -
{uint32}
eventid
: Event ID -
{uint64}
steamid
: The 64-bit Steam ID
version 1 {IEconDOTA2_205790} ####steamObj
-
{int}
gameid
: The game id -
{uint32}
eventid
: The League ID of the compendium you're looking for. -
{uint32}
accountid
: The account ID to look up. -
(optional) {string}
language
: The language to provide hero names in.
version 1 {IEconDOTA2_205790} ####steamObj
-
{int}
gameid
: The game id -
(optional) {string}
language
: The language to provide item names in.
version 1 {IEconDOTA2_205790} ####steamObj
-
{int}
gameid
: The game id -
(optional) {string}
language
: The language to provide hero names in. -
(optional) {bool}
itemizedonly
: Return a list of itemized heroes only.
version 1 {IEconDOTA2_205790} ####steamObj
-
{int}
gameid
: The game id -
{string}
iconname
: The item icon name to get the CDN path of
version 1 {IEconDOTA2_205790} ####steamObj
-
{int}
gameid
: The game id -
(optional) {string}
language
: The language to provide rarity names in.
version 1 {IEconDOTA2_205790} ####steamObj
-
{int}
gameid
: The game id -
(optional) {uint32}
leagueid
: The ID of the league to get the prize pool of
version 1 {IEconDOTA2_570} ####steamObj
-
{int}
gameid
: The game id -
{uint64}
steamid
: Steam ID of user.
version 1 {IEconDOTA2_570} ####steamObj
- {int}
gameid
: The game id
version 1 {IEconDOTA2_570} ####steamObj
-
{int}
gameid
: The game id -
{uint32}
eventid
: The League ID of the compendium you're looking for. -
{uint32}
accountid
: The account ID to look up. -
(optional) {string}
language
: The language to provide hero names in.
version 1 {IEconDOTA2_570} ####steamObj
-
{int}
gameid
: The game id -
(optional) {string}
language
: The language to provide item names in.
version 1 {IEconDOTA2_570} ####steamObj
-
{int}
gameid
: The game id -
(optional) {string}
language
: The language to provide hero names in. -
(optional) {bool}
itemizedonly
: Return a list of itemized heroes only.
version 1 {IEconDOTA2_570} ####steamObj
-
{int}
gameid
: The game id -
{string}
iconname
: The item icon name to get the CDN path of
version 1 {IEconDOTA2_570} ####steamObj
-
{int}
gameid
: The game id -
(optional) {string}
language
: The language to provide rarity names in.
version 1 {IEconDOTA2_570} ####steamObj
-
{int}
gameid
: The game id -
(optional) {uint32}
leagueid
: The ID of the league to get the prize pool of
version 1 {IEconItems_205790} ####steamObj
-
{int}
gameid
: The game id -
{uint64}
steamid
: The Steam ID to fetch items for
version 1 {IEconItems_205790} ####steamObj
-
{int}
gameid
: The game id -
(optional) {string}
language
: The language to return the names in. Defaults to returning string keys.
version 1 {IEconItems_205790} ####steamObj
- {int}
gameid
: The game id
version 1 {IEconItems_205790} ####steamObj
-
{int}
gameid
: The game id -
(optional) {string}
language
: The language to results in.
version 1 {IEconItems_218620} ####steamObj
-
{int}
gameid
: The game id -
{uint64}
steamid
: The Steam ID to fetch items for
version 1 {IEconItems_221540} ####steamObj
-
{int}
gameid
: The game id -
{uint64}
steamid
: The Steam ID to fetch items for
version 1 {IEconItems_238460} ####steamObj
-
{int}
gameid
: The game id -
{uint64}
steamid
: The Steam ID to fetch items for
version 1 {IEconItems_440} ####steamObj
-
{int}
gameid
: The game id -
{uint64}
steamid
: The Steam ID to fetch items for
version 1 {IEconItems_440} ####steamObj
-
{int}
gameid
: The game id -
(optional) {string}
language
: The language to return the names in. Defaults to returning string keys.
version 1 {IEconItems_440} ####steamObj
- {int}
gameid
: The game id
version 1 {IEconItems_440} ####steamObj
-
{int}
gameid
: The game id -
(optional) {string}
language
: The language to results in.
version 1 {IEconItems_440} ####steamObj
- {int}
gameid
: The game id
version 1 {IEconItems_570} ####steamObj
-
{int}
gameid
: The game id -
{uint64}
steamid
: The Steam ID to fetch items for
version 1 {IEconItems_570} ####steamObj
-
{int}
gameid
: The game id -
(optional) {string}
language
: The language to return the names in. Defaults to returning string keys.
version 1 {IEconItems_570} ####steamObj
- {int}
gameid
: The game id
version 1 {IEconItems_570} ####steamObj
-
{int}
gameid
: The game id -
(optional) {string}
language
: The language to results in.
version 1 {IEconItems_620} ####steamObj
-
{int}
gameid
: The game id -
{uint64}
steamid
: The Steam ID to fetch items for
version 1 {IEconItems_620} ####steamObj
-
{int}
gameid
: The game id -
(optional) {string}
language
: The language to return the names in. Defaults to returning string keys.
version 1 {IEconItems_730} ####steamObj
-
{int}
gameid
: The game id -
{uint64}
steamid
: The Steam ID to fetch items for
version 2 {IEconItems_730} ####steamObj
-
{int}
gameid
: The game id -
(optional) {string}
language
: The language to return the names in. Defaults to returning string keys.
version 2 {IEconItems_730} ####steamObj
- {int}
gameid
: The game id
version 1 {IEconItems_730} ####steamObj
-
{int}
gameid
: The game id -
(optional) {string}
language
: The language to results in.
version 1 {IEconItems_841} ####steamObj
-
{int}
gameid
: The game id -
{uint64}
steamid
: The Steam ID to fetch items for
version 1 {IEconItems_841} ####steamObj
-
{int}
gameid
: The game id -
(optional) {string}
language
: The language to return the names in. Defaults to returning string keys.
version 1 {IGCVersion_205790} ####steamObj
- {int}
gameid
: The game id
version 1 {IGCVersion_205790} ####steamObj
- {int}
gameid
: The game id
version 1 {IGCVersion_440} ####steamObj
- {int}
gameid
: The game id
version 1 {IGCVersion_440} ####steamObj
- {int}
gameid
: The game id
version 1 {IGCVersion_570} ####steamObj
- {int}
gameid
: The game id
version 1 {IGCVersion_570} ####steamObj
- {int}
gameid
: The game id
version 1 {IGCVersion_730} ####steamObj
- {int}
gameid
: The game id
version 1 {IPortal2Leaderboards_620} ####steamObj
-
{int}
gameid
: The game id -
{string}
leaderboardName
: The leaderboard name to fetch data for.
version 1 {IPortal2Leaderboards_841} ####steamObj
-
{int}
gameid
: The game id -
{string}
leaderboardName
: The leaderboard name to fetch data for.
version 1 {ISteamApps}
version 2 {ISteamApps}
version 1 {ISteamApps} ####steamObj
- {string}
addr
: IP or IP:queryport to list
version 1 {ISteamApps} ####steamObj
-
{uint32}
appid
: AppID of game -
{uint32}
version
: The installed version of the game
version 1 {ISteamCDN} ####steamObj
-
{string}
key
: access key -
{string}
cdnname
: Steam name of CDN property -
(optional) {string}
allowedipblocks
: comma-separated list of allowed IP address blocks in CIDR format - blank for not used -
(optional) {string}
allowedasns
: comma-separated list of allowed client network AS numbers - blank for not used -
(optional) {string}
allowedipcountries
: comma-separated list of allowed client IP country codes in ISO 3166-1 format - blank for not used
version 1 {ISteamDirectory} ####steamObj
-
{uint32}
cellid
: Client's Steam cell ID -
(optional) {uint32}
maxcount
: Max number of servers to return
version 1 {ISteamEconomy} ####steamObj
-
{uint32}
appid
: Must be a steam economy app. -
(optional) {string}
language
: The user's local language -
{uint32}
class_count
: Number of classes requested. Must be at least one. -
{uint64}
classid0
: Class ID of the nth class. -
(optional) {uint64}
instanceid0
: Instance ID of the nth class.
version 1 {ISteamEconomy} ####steamObj
-
{uint32}
appid
: Must be a steam economy app. -
(optional) {string}
currency
: The currency to filter for -
(optional) {string}
language
: The user's local language
version 1 {ISteamEnvoy}
version 1 {ISteamEnvoy}
version 1 {ISteamNews} ####steamObj
-
{uint32}
appid
: AppID to retrieve news for -
(optional) {uint32}
maxlength
: Maximum length for the content to return, if this is 0 the full content is returned, if it's less then a blurb is generated to fit. -
(optional) {uint32}
enddate
: Retrieve posts earlier than this date (unix epoch timestamp) -
(optional) {uint32}
count
: # of posts to retrieve (default 20)
version 2 {ISteamNews} ####steamObj
-
{uint32}
appid
: AppID to retrieve news for -
(optional) {uint32}
maxlength
: Maximum length for the content to return, if this is 0 the full content is returned, if it's less then a blurb is generated to fit. -
(optional) {uint32}
enddate
: Retrieve posts earlier than this date (unix epoch timestamp) -
(optional) {uint32}
count
: # of posts to retrieve (default 20) -
(optional) {string}
feeds
: Comma-seperated list of feed names to return news for
version 1 {ISteamPayPalPaymentsHub}
version 1 {ISteamRemoteStorage} ####steamObj
-
{uint32}
collectioncount
: Number of collections being requested -
{uint64}
publishedfileids[0]
: collection ids to get the details for
version 1 {ISteamRemoteStorage} ####steamObj
-
{uint32}
itemcount
: Number of items being requested -
{uint64}
publishedfileids[0]
: published file id to look up
version 1 {ISteamRemoteStorage} ####steamObj
-
(optional) {uint64}
steamid
: If specified, only returns details if the file is owned by the SteamID specified -
{uint64}
ugcid
: ID of UGC file to get info for -
{uint32}
appid
: appID of product
version 1 {ISteamUser} ####steamObj
-
{string}
key
: access key -
{uint64}
steamid
: SteamID of user -
(optional) {string}
relationship
: relationship type (ex: friend)
version 1 {ISteamUser} ####steamObj
-
{string}
key
: access key -
{string}
steamids
: Comma-delimited list of SteamIDs
version 1 {ISteamUser} ####steamObj
-
{string}
key
: access key -
{string}
steamids
: Comma-delimited list of SteamIDs
version 2 {ISteamUser} ####steamObj
-
{string}
key
: access key -
{string}
steamids
: Comma-delimited list of SteamIDs (max: 100)
version 1 {ISteamUser} ####steamObj
-
{string}
key
: access key -
{uint64}
steamid
: SteamID of user
version 1 {ISteamUser} ####steamObj
-
{string}
key
: access key -
{string}
vanityurl
: The vanity URL to get a SteamID for -
(optional) {int32}
url_type
: The type of vanity URL. 1 (default): Individual profile, 2: Group, 3: Official game group
version 1 {ISteamUserAuth} ####steamObj
-
{uint64}
steamid
: Should be the users steamid, unencrypted. -
{rawbinary}
sessionkey
: Should be a 32 byte random blob of data, which is then encrypted with RSA using the Steam system's public key. Randomness is important here for security. -
{rawbinary}
encrypted_loginkey
: Should be the users hashed loginkey, AES encrypted with the sessionkey.
version 1 {ISteamUserAuth} ####steamObj
-
{string}
key
: access key -
{uint32}
appid
: appid of game -
{string}
ticket
: Ticket from GetAuthSessionTicket.
version 1 {ISteamUserOAuth} ####steamObj
- {string}
access_token
: OAuth2 token for which to return details
version 1 {ISteamUserStats} ####steamObj
- {uint64}
gameid
: GameID to retrieve the achievement percentages for
version 2 {ISteamUserStats} ####steamObj
- {uint64}
gameid
: GameID to retrieve the achievement percentages for
version 1 {ISteamUserStats} ####steamObj
-
{uint32}
appid
: AppID that we're getting global stats for -
{uint32}
count
: Number of stats get data for -
{string}
name[0]
: Names of stat to get data for -
(optional) {uint32}
startdate
: Start date for daily totals (unix epoch timestamp) -
(optional) {uint32}
enddate
: End date for daily totals (unix epoch timestamp)
version 1 {ISteamUserStats} ####steamObj
- {uint32}
appid
: AppID that we're getting user count for
version 1 {ISteamUserStats} ####steamObj
-
{string}
key
: access key -
{uint64}
steamid
: SteamID of user -
{uint32}
appid
: AppID to get achievements for -
(optional) {string}
l
: Language to return strings for
version 1 {ISteamUserStats} ####steamObj
-
{string}
key
: access key -
{uint32}
appid
: appid of game -
(optional) {string}
l
: localized langauge to return (english, french, etc.)
version 2 {ISteamUserStats} ####steamObj
-
{string}
key
: access key -
{uint32}
appid
: appid of game -
(optional) {string}
l
: localized language to return (english, french, etc.)
version 1 {ISteamUserStats} ####steamObj
-
{string}
key
: access key -
{uint64}
steamid
: SteamID of user -
{uint32}
appid
: appid of game
version 2 {ISteamUserStats} ####steamObj
-
{string}
key
: access key -
{uint64}
steamid
: SteamID of user -
{uint32}
appid
: appid of game
version 1 {ISteamWebAPIUtil}
version 1 {ISteamWebAPIUtil} ####steamObj
- (optional) {string}
key
: access key
version 1 {ISteamWebUserPresenceOAuth} ####steamObj
-
{string}
steamid
: Steam ID of the user -
{uint64}
umqid
: UMQ Session ID -
{uint32}
message
: Message that was last known to the user -
(optional) {uint32}
pollid
: Caller-specific poll id -
(optional) {uint32}
sectimeout
: Long-poll timeout in seconds -
(optional) {uint32}
secidletime
: How many seconds is client considering itself idle, e.g. screen is off -
(optional) {uint32}
use_accountids
: Boolean, 0 (default): return steamid_from in output, 1: return accountid_from
version 2 {ITFItems_440} ####steamObj
- {int}
gameid
: The game id
version 1 {ITFPromos_205790} ####steamObj
-
{int}
gameid
: The game id -
{uint64}
steamid
: The Steam ID to fetch items for -
{uint32}
promoid
: The promo ID to grant an item for
version 1 {ITFPromos_205790} ####steamObj
-
{int}
gameid
: The game id -
{uint64}
steamid
: The Steam ID to fetch items for -
{uint32}
promoid
: The promo ID to grant an item for
version 1 {ITFPromos_440} ####steamObj
-
{int}
gameid
: The game id -
{uint64}
steamid
: The Steam ID to fetch items for -
{uint32}
promoid
: The promo ID to grant an item for
version 1 {ITFPromos_440} ####steamObj
-
{int}
gameid
: The game id -
{uint64}
steamid
: The Steam ID to fetch items for -
{uint32}
promoid
: The promo ID to grant an item for
version 1 {ITFPromos_570} ####steamObj
-
{int}
gameid
: The game id -
{uint64}
steamid
: The Steam ID to fetch items for -
{uint32}
promoid
: The promo ID to grant an item for
version 1 {ITFPromos_570} ####steamObj
-
{int}
gameid
: The game id -
{uint64}
steamid
: The Steam ID to fetch items for -
{uint32}
promoid
: The promo ID to grant an item for
version 1 {ITFPromos_620} ####steamObj
-
{int}
gameid
: The game id -
{uint64}
steamid
: The Steam ID to fetch items for -
{uint32}
PromoID
: The promo ID to grant an item for
version 1 {ITFPromos_620} ####steamObj
-
{int}
gameid
: The game id -
{uint64}
steamid
: The Steam ID to fetch items for -
{uint32}
PromoID
: The promo ID to grant an item for
version 1 {ITFPromos_730} ####steamObj
-
{int}
gameid
: The game id -
{uint64}
steamid
: The Steam ID to fetch items for -
{uint32}
PromoID
: The promo ID to grant an item for
version 1 {ITFPromos_730} ####steamObj
-
{int}
gameid
: The game id -
{uint64}
steamid
: The Steam ID to fetch items for -
{uint32}
PromoID
: The promo ID to grant an item for
version 1 {ITFPromos_841} ####steamObj
-
{int}
gameid
: The game id -
{uint64}
steamid
: The Steam ID to fetch items for -
{uint32}
PromoID
: The promo ID to grant an item for
version 1 {ITFPromos_841} ####steamObj
-
{int}
gameid
: The game id -
{uint64}
steamid
: The Steam ID to fetch items for -
{uint32}
PromoID
: The promo ID to grant an item for
version 1 {IGameServersService} ####steamObj
- {string}
key
: Access key
version 1 {IGameServersService} ####steamObj
-
{string}
key
: Access key -
{uint32}
appid
: The app to use the account for -
{string}
memo
: The memo to set on the new account
version 1 {IGameServersService} ####steamObj
-
{string}
key
: Access key -
{uint64}
steamid
: The SteamID of the game server to set the memo on -
{string}
memo
: The memo to set on the new account
version 1 {IGameServersService} ####steamObj
-
{string}
key
: Access key -
{uint64}
steamid
: The SteamID of the game server to reset the login token of
version 1 {IGameServersService} ####steamObj
-
{string}
key
: Access key -
{uint64}
steamid
: The SteamID of the game server to get info on
version 1 {IGameServersService} ####steamObj
-
{string}
key
: Access key -
{string}
server_ips
:
version 1 {IGameServersService} ####steamObj
-
{string}
key
: Access key -
{uint64}
server_steamids
:
version 1 {IPublishedFileService} ####steamObj
-
{string}
key
: Access key -
{uint32}
query_type
: enumeration EPublishedFileQueryType in clientenums.h -
{uint32}
page
: Current page -
(optional) {uint32}
numperpage
: (Optional) The number of results, per page to return. -
{uint32}
creator_appid
: App that created the files -
{uint32}
appid
: App that consumes the files -
{string}
requiredtags
: Tags to match on. See match_all_tags parameter below -
{string}
excludedtags
: (Optional) Tags that must NOT be present on a published file to satisfy the query. -
(optional) {bool}
match_all_tags
: If true, then items must have all the tags specified, otherwise they must have at least one of the tags. -
{string}
required_flags
: Required flags that must be set on any returned items -
{string}
omitted_flags
: Flags that must not be set on any returned items -
{string}
search_text
: Text to match in the item's title or description -
{uint32}
filetype
: EPublishedFileInfoMatchingFileType -
{uint64}
child_publishedfileid
: Find all items that reference the given item. -
{uint32}
days
: If query_type is k_PublishedFileQueryType_RankedByTrend, then this is the number of days to get votes for [1,7]. -
{bool}
include_recent_votes_only
: If query_type is k_PublishedFileQueryType_RankedByTrend, then limit result set just to items that have votes within the day range given -
(optional) {uint32}
cache_max_age_seconds
: Allow stale data to be returned for the specified number of seconds. -
{bool}
totalonly
: (Optional) If true, only return the total number of files that satisfy this query. -
{bool}
return_vote_data
: Return vote data -
{bool}
return_tags
: Return tags in the file details -
{bool}
return_kv_tags
: Return key-value tags in the file details -
{bool}
return_previews
: Return preview image and video details in the file details -
{bool}
return_children
: Return child item ids in the file details -
{bool}
return_short_description
: Populate the short_description field instead of file_description -
{bool}
return_for_sale_data
: Return pricing information, if applicable -
(optional) {bool}
return_metadata
: Populate the metadata
version 1 {IPlayerService} ####steamObj
-
{uint64}
steamid
: -
{string}
ticket
: -
{{message}}
play_sessions
:
version 1 {IPlayerService} ####steamObj
-
{string}
key
: Access key -
{uint64}
steamid
: The player we're asking about -
{uint32}
count
: The number of games to return (0/unset: all)
version 1 {IPlayerService} ####steamObj
-
{string}
key
: Access key -
{uint64}
steamid
: The player we're asking about -
{bool}
include_appinfo
: true if we want additional details (name, icon) about each game -
{bool}
include_played_free_games
: Free games are excluded by default. If this is set, free games the user has played will be returned. -
{uint32}
appids_filter
: if set, restricts result set to the passed in apps
version 1 {IPlayerService} ####steamObj
-
{string}
key
: Access key -
{uint64}
steamid
: The player we're asking about
version 1 {IPlayerService} ####steamObj
-
{string}
key
: Access key -
{uint64}
steamid
: The player we're asking about
version 1 {IPlayerService} ####steamObj
-
{string}
key
: Access key -
{uint64}
steamid
: The player we're asking about -
{int32}
badgeid
: The badge we're asking about
version 1 {IPlayerService} ####steamObj
-
{string}
key
: Access key -
{uint64}
steamid
: The player we're asking about -
{uint32}
appid_playing
: The game player is currently playing
version 1 {IEconService} ####steamObj
-
{string}
key
: Access key -
{bool}
get_sent_offers
: Request the list of sent offers. -
{bool}
get_received_offers
: Request the list of received offers. -
{bool}
get_descriptions
: If set, the item display data for the items included in the returned trade offers will also be returned. -
{string}
language
: The language to use when loading item display data. -
{bool}
active_only
: Indicates we should only return offers which are still active, or offers that have changed in state since the time_historical_cutoff -
{bool}
historical_only
: Indicates we should only return offers which are not active. -
{uint32}
time_historical_cutoff
: When active_only is set, offers updated since this time will also be returned
version 1 {IEconService} ####steamObj
-
{string}
key
: Access key -
{uint64}
tradeofferid
: -
{string}
language
:
version 1 {IEconService} ####steamObj
-
{string}
key
: Access key -
{uint32}
time_last_visit
: The time the user last visited. If not passed, will use the time the user last visited the trade offer page.
version 1 {IEconService} ####steamObj
-
{string}
key
: Access key -
{uint64}
tradeofferid
:
version 1 {IEconService} ####steamObj
-
{string}
key
: Access key -
{uint64}
tradeofferid
:
version 1 {ICheatReportingService} ####steamObj
-
{string}
key
: Access key -
{uint64}
steamid
: steamid of the user running and reporting the cheat. -
{uint32}
appid
: The appid. -
{string}
pathandfilename
: path and file name of the cheat executable. -
{string}
webcheaturl
: web url where the cheat was found and downloaded. -
{uint64}
time_now
: local system time now. -
{uint64}
time_started
: local system time when cheat process started. ( 0 if not yet run ) -
{uint64}
time_stopped
: local system time when cheat process stopped. ( 0 if still running ) -
{string}
cheatname
: descriptive name for the cheat. -
{uint32}
game_process_id
: process ID of the running game. -
{uint32}
cheat_process_id
: process ID of the cheat process that ran
version 1 {IAccountRecoveryService} ####steamObj
-
{string}
loginuser_list
: -
{string}
install_config
: -
{string}
shasentryfile
: -
{string}
machineid
:
version 1 {IAccountRecoveryService} ####steamObj
- {string}
requesthandle
: