You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
To ensure maximum accuracy, skins' convex hulls should be calculated in texture-space by going over each texel. This will also ensure fencing compatibility with Scratch 2.0.
Actual Behavior
Currently, convex hulls are generated at the "native size" of the skin. For bitmap skins, this is half their resolution, and that leads to certain inaccuracies when generating convex hulls for bitmap costumes.
Steps to Reproduce
Currently, there are enough existing issues with the way "silhouettes" work (convex hulls are generated from "silhouettes") that it's probably impossible to trace any specific issue back to this bug. Once #479 goes in, I can provide some concrete examples.
Operating System and Browser
All
The text was updated successfully, but these errors were encountered:
Expected Behavior
To ensure maximum accuracy, skins' convex hulls should be calculated in texture-space by going over each texel. This will also ensure fencing compatibility with Scratch 2.0.
Actual Behavior
Currently, convex hulls are generated at the "native size" of the skin. For bitmap skins, this is half their resolution, and that leads to certain inaccuracies when generating convex hulls for bitmap costumes.
Steps to Reproduce
Currently, there are enough existing issues with the way "silhouettes" work (convex hulls are generated from "silhouettes") that it's probably impossible to trace any specific issue back to this bug. Once #479 goes in, I can provide some concrete examples.
Operating System and Browser
All
The text was updated successfully, but these errors were encountered: