You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I have a RaycastVehicle positioned at the origin. Then I tried to create a floor.
If I do it like this it works fine:
const groundBody = new CANNON.Body();
groundBody.addShape(new CANNON.Plane());
groundBody.quaternion.setFromAxisAngle(
new CANNON.Vec3(-1, 0, 0),
Math.PI * 0.5
);
but if I do it like the below, seems like the floor does not get rotated and my car get's stuck at the origin cause there seem to be a wall that did not get rotated to be the floor.
const groundBody = new CANNON.Body({
shape: new CANNON.Plane()
});
groundBody.quaternion.setFromAxisAngle(
new CANNON.Vec3(-1, 0, 0),
Math.PI * 0.5
);
Am I doing something wrong? Docs aren't very descriptive so I don't know why there's two ways to do the same thing (if they do indeed the same thing)
The text was updated successfully, but these errors were encountered:
I have a RaycastVehicle positioned at the origin. Then I tried to create a floor.
If I do it like this it works fine:
but if I do it like the below, seems like the floor does not get rotated and my car get's stuck at the origin cause there seem to be a wall that did not get rotated to be the floor.
Am I doing something wrong? Docs aren't very descriptive so I don't know why there's two ways to do the same thing (if they do indeed the same thing)
The text was updated successfully, but these errors were encountered: