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cadscene_vk.hpp
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cadscene_vk.hpp
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/*
* Copyright (c) 2017-2022, NVIDIA CORPORATION. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* SPDX-FileCopyrightText: Copyright (c) 2017-2022 NVIDIA CORPORATION
* SPDX-License-Identifier: Apache-2.0
*/
#pragma once
#include "cadscene.hpp"
#include <nvvk/buffers_vk.hpp>
#include <nvvk/commands_vk.hpp>
#include <nvvk/stagingmemorymanager_vk.hpp>
#include <nvvk/memorymanagement_vk.hpp>
// ScopeStaging handles uploads and other staging operations.
// not efficient because it blocks/syncs operations
struct ScopeStaging
{
ScopeStaging(nvvk::MemAllocator* memAllocator, VkQueue queue_, uint32_t queueFamily, VkDeviceSize size = 128 * 1024 * 1024)
: staging(memAllocator, size)
, cmdPool(memAllocator->getDevice(), queueFamily)
, queue(queue_)
, cmd(VK_NULL_HANDLE)
{
staging.setFreeUnusedOnRelease(false);
}
VkCommandBuffer cmd;
nvvk::StagingMemoryManager staging;
nvvk::CommandPool cmdPool;
VkQueue queue;
VkCommandBuffer getCmd()
{
cmd = cmd ? cmd : cmdPool.createCommandBuffer();
return cmd;
}
void submit()
{
if(cmd)
{
cmdPool.submitAndWait(cmd, queue);
cmd = VK_NULL_HANDLE;
}
}
void upload(const VkDescriptorBufferInfo& binding, const void* data)
{
if(cmd && (data == nullptr || !staging.fitsInAllocated(binding.range)))
{
submit();
staging.releaseResources();
}
if(data && binding.range)
{
staging.cmdToBuffer(getCmd(), binding.buffer, binding.offset, binding.range, data);
}
}
};
// GeometryMemoryVK manages vbo/ibo etc. in chunks
// allows to reduce number of bindings and be more memory efficient
struct GeometryMemoryVK
{
typedef size_t Index;
struct Allocation
{
Index chunkIndex;
VkDeviceSize vboOffset;
VkDeviceSize aboOffset;
VkDeviceSize iboOffset;
VkDeviceSize meshOffset;
VkDeviceSize meshIndicesOffset;
};
struct Chunk
{
VkBuffer vbo{};
VkBuffer ibo{};
VkBuffer abo{};
VkBuffer mesh{};
VkBuffer meshIndices{};
VkDescriptorBufferInfo meshInfo{};
VkDescriptorBufferInfo meshIndicesInfo{};
VkBufferView vboView{};
VkBufferView aboView{};
VkDeviceSize vboSize{};
VkDeviceSize aboSize{};
VkDeviceSize iboSize{};
VkDeviceSize meshSize{};
VkDeviceSize meshIndicesSize{};
nvvk::AllocationID vboAID;
nvvk::AllocationID aboAID;
nvvk::AllocationID iboAID;
nvvk::AllocationID meshAID;
nvvk::AllocationID meshIndicesAID;
};
VkDevice m_device = VK_NULL_HANDLE;
nvvk::DeviceMemoryAllocator* m_memoryAllocator;
std::vector<Chunk> m_chunks;
bool m_fp16 = false;
void init(VkDevice device,
VkPhysicalDevice physicalDevice,
nvvk::DeviceMemoryAllocator* memoryAllocator,
VkDeviceSize vboStride,
VkDeviceSize aboStride,
VkDeviceSize maxChunk);
void deinit();
void alloc(VkDeviceSize vboSize, VkDeviceSize aboSize, VkDeviceSize iboSize, VkDeviceSize meshSize, VkDeviceSize meshIndicesSize, Allocation& allocation);
void finalize();
[[nodiscard]] const Chunk& getChunk(const Allocation& allocation) const { return m_chunks[allocation.chunkIndex]; }
[[nodiscard]] const Chunk& getChunk(Index index) const { return m_chunks[index]; }
[[nodiscard]] VkDeviceSize getVertexSize() const
{
VkDeviceSize size = 0;
for(const auto& m_chunk : m_chunks)
{
size += m_chunk.vboSize;
}
return size;
}
[[nodiscard]] VkDeviceSize getAttributeSize() const
{
VkDeviceSize size = 0;
for(const auto& m_chunk : m_chunks)
{
size += m_chunk.aboSize;
}
return size;
}
[[nodiscard]] VkDeviceSize getIndexSize() const
{
VkDeviceSize size = 0;
for(const auto& m_chunk : m_chunks)
{
size += m_chunk.iboSize;
}
return size;
}
[[nodiscard]] VkDeviceSize getMeshSize() const
{
VkDeviceSize size = 0;
for(const auto& m_chunk : m_chunks)
{
size += m_chunk.meshSize + m_chunk.meshIndicesSize;
}
return size;
}
[[nodiscard]] VkDeviceSize getChunkCount() const { return m_chunks.size(); }
private:
VkDeviceSize m_alignment;
VkDeviceSize m_vboAlignment;
VkDeviceSize m_aboAlignment;
VkDeviceSize m_maxVboChunk;
VkDeviceSize m_maxIboChunk;
VkDeviceSize m_maxMeshChunk;
VkDeviceSize m_maxMeshIndicesChunk;
[[nodiscard]] Index getActiveIndex() const { return (m_chunks.size() - 1); }
Chunk& getActiveChunk()
{
assert(!m_chunks.empty());
return m_chunks[getActiveIndex()];
}
};
class CadSceneVK
{
public:
struct Geometry
{
GeometryMemoryVK::Allocation allocation;
VkDescriptorBufferInfo vbo;
VkDescriptorBufferInfo abo;
VkDescriptorBufferInfo ibo;
VkDescriptorBufferInfo meshletDesc;
VkDescriptorBufferInfo meshletPrim;
};
struct Buffers
{
VkBuffer materials = VK_NULL_HANDLE;
VkBuffer matrices = VK_NULL_HANDLE;
nvvk::AllocationID materialsAID;
nvvk::AllocationID matricesAID;
};
struct Infos
{
VkDescriptorBufferInfo materialsSingle;
VkDescriptorBufferInfo materials;
VkDescriptorBufferInfo matricesSingle;
VkDescriptorBufferInfo matrices;
};
VkDevice m_device = VK_NULL_HANDLE;
nvvk::DeviceMemoryAllocator m_memAllocator;
Buffers m_buffers;
Infos m_infos;
std::vector<Geometry> m_geometry;
GeometryMemoryVK m_geometryMem;
void init(const CadScene& cadscene, VkDevice device, VkPhysicalDevice physicalDevice, VkQueue queue, uint32_t queueFamilyIndex);
void deinit();
};