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CMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.5)
get_filename_component(PROJNAME ${CMAKE_CURRENT_SOURCE_DIR} NAME)
Project(${PROJNAME})
Message(STATUS "-------------------------------")
Message(STATUS "Processing Project ${PROJNAME}:")
SET(MODEL_DOWNLOAD_${PROJNAME} ON CACHE BOOL "CHECK to download the 3d models needed for this sample" )
#####################################################################################
# look for nvpro_core 1) as a sub-folder 2) at some other locations
# this cannot be put anywhere else since we still didn't find setup.cmake yet
#
if(NOT BASE_DIRECTORY)
find_path(BASE_DIRECTORY
NAMES nvpro_core/cmake/setup.cmake
PATHS ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_CURRENT_SOURCE_DIR}/.. ${CMAKE_CURRENT_SOURCE_DIR}/../..
REQUIRED
DOC "Directory containing nvpro_core"
)
endif()
if(EXISTS ${BASE_DIRECTORY}/nvpro_core/cmake/setup.cmake)
include(${BASE_DIRECTORY}/nvpro_core/cmake/setup.cmake)
include(${BASE_DIRECTORY}/nvpro_core/cmake/utilities.cmake)
else()
message(FATAL_ERROR "could not find base directory, please set BASE_DIRECTORY to folder containing nvpro_core")
endif()
_add_project_definitions(${PROJNAME})
set( BUILD_${PROJNAME}_VULKAN_ONLY FALSE CACHE BOOL "Avoids OpenGL in samples that support dual use" )
#####################################################################################
# additions from packages needed for this sample
# add refs in LIBRARIES_OPTIMIZED
# add refs in LIBRARIES_DEBUG
# add files in PACKAGE_SOURCE_FILES
set( VK_EXENAME "vk_meshlet_cadscene" )
set( GL_EXENAME "gl_meshlet_cadscene" )
if(NOT BUILD_${PROJNAME}_VULKAN_ONLY)
_add_package_OpenGL()
endif()
_add_package_VulkanSDK()
_add_package_ShaderC()
_add_package_IMGUI()
_add_package_ZLIB()
#####################################################################################
_find_package_OpenMP()
if (OPENMP_FOUND)
set (CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${OpenMP_C_FLAGS}")
set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${OpenMP_CXX_FLAGS}")
add_definitions(-DOPENMP_FOUND)
endif()
#####################################################################################
# process the rest of some cmake code that needs to be done *after* the packages add
_add_nvpro_core_lib()
add_definitions(-DCSF_SUPPORT_ZLIB=1)
#####################################################################################
# download models
download_files(FILENAMES worldcar.csf.gz blade.csf.gz)
#####################################################################################
# Source files for this project
#
file(GLOB ALL_SOURCE_FILES *.cpp *.hpp *.inl *.h *.c)
file(GLOB GL_SOURCE_FILES *.cpp *.hpp *.inl *.h *.c)
file(GLOB VK_SOURCE_FILES *.cpp *.hpp *.inl *.h *.c)
file(GLOB GLSL_FILES *.glsl)
list(REMOVE_ITEM VK_SOURCE_FILES ${CMAKE_CURRENT_SOURCE_DIR}/cadscene_gl.cpp)
list(REMOVE_ITEM VK_SOURCE_FILES ${CMAKE_CURRENT_SOURCE_DIR}/cadscene_gl.hpp)
list(REMOVE_ITEM VK_SOURCE_FILES ${CMAKE_CURRENT_SOURCE_DIR}/resources_gl.cpp)
list(REMOVE_ITEM VK_SOURCE_FILES ${CMAKE_CURRENT_SOURCE_DIR}/resources_gl.hpp)
list(REMOVE_ITEM VK_SOURCE_FILES ${CMAKE_CURRENT_SOURCE_DIR}/renderer_gl.cpp)
list(REMOVE_ITEM VK_SOURCE_FILES ${CMAKE_CURRENT_SOURCE_DIR}/renderer_gl_mesh.cpp)
list(REMOVE_ITEM GL_SOURCE_FILES ${CMAKE_CURRENT_SOURCE_DIR}/cadscene_vk.cpp)
list(REMOVE_ITEM GL_SOURCE_FILES ${CMAKE_CURRENT_SOURCE_DIR}/cadscene_vk.hpp)
list(REMOVE_ITEM GL_SOURCE_FILES ${CMAKE_CURRENT_SOURCE_DIR}/resources_vk.cpp)
list(REMOVE_ITEM GL_SOURCE_FILES ${CMAKE_CURRENT_SOURCE_DIR}/resources_vk.hpp)
list(REMOVE_ITEM GL_SOURCE_FILES ${CMAKE_CURRENT_SOURCE_DIR}/renderer_vk.cpp)
list(REMOVE_ITEM GL_SOURCE_FILES ${CMAKE_CURRENT_SOURCE_DIR}/renderer_vk_mesh.cpp)
list(REMOVE_ITEM GL_SOURCE_FILES ${CMAKE_CURRENT_SOURCE_DIR}/vk_ext_mesh_shader.h)
list(REMOVE_ITEM GL_SOURCE_FILES ${CMAKE_CURRENT_SOURCE_DIR}/vk_ext_mesh_shader.cpp)
#####################################################################################
# common source code needed for this sample
#
source_group(common FILES
${COMMON_SOURCE_FILES}
${PACKAGE_SOURCE_FILES}
)
source_group(shaders FILES
${GLSL_FILES}
)
source_group("Source Files" FILES ${ALL_SOURCE_FILES})
if(UNIX)
set(UNIXLINKLIBS dl pthread)
else()
set(UNIXLINKLIBS)
endif()
#####################################################################################
# Executable
#
if(WIN32 AND NOT GLUT_FOUND)
add_definitions(/wd4996) #remove printf warning
add_definitions(/wd4244) #remove double to float conversion warning
add_definitions(/wd4305) #remove double to float truncation warning
else()
add_definitions(-fpermissive)
endif()
add_executable(${VK_EXENAME} ${VK_SOURCE_FILES} ${COMMON_SOURCE_FILES} ${PACKAGE_SOURCE_FILES} ${GLSL_FILES})
target_compile_definitions(${VK_EXENAME} PRIVATE -DIS_VULKAN=1)
if(NOT BUILD_${PROJNAME}_VULKAN_ONLY)
add_executable(${GL_EXENAME} ${GL_SOURCE_FILES} ${COMMON_SOURCE_FILES} ${PACKAGE_SOURCE_FILES} ${GLSL_FILES})
target_compile_definitions(${GL_EXENAME} PRIVATE -DIS_OPENGL=1)
endif()
#####################################################################################
# Linkage
#
target_link_libraries(${VK_EXENAME} ${PLATFORM_LIBRARIES} nvpro_core)
foreach(DEBUGLIB ${LIBRARIES_DEBUG})
target_link_libraries(${VK_EXENAME} debug ${DEBUGLIB})
endforeach(DEBUGLIB)
foreach(RELEASELIB ${LIBRARIES_OPTIMIZED})
target_link_libraries(${VK_EXENAME} optimized ${RELEASELIB})
endforeach(RELEASELIB)
if(NOT BUILD_${PROJNAME}_VULKAN_ONLY)
target_link_libraries(${GL_EXENAME} ${PLATFORM_LIBRARIES} nvpro_core)
foreach(DEBUGLIB ${LIBRARIES_DEBUG})
target_link_libraries(${GL_EXENAME} debug ${DEBUGLIB})
endforeach(DEBUGLIB)
foreach(RELEASELIB ${LIBRARIES_OPTIMIZED})
target_link_libraries(${GL_EXENAME} optimized ${RELEASELIB})
endforeach(RELEASELIB)
endif()
#####################################################################################
# copies binaries that need to be put next to the exe files (ZLib, etc.)
#
_finalize_target( ${VK_EXENAME} )
if(NOT BUILD_${PROJNAME}_VULKAN_ONLY)
_finalize_target( ${GL_EXENAME} )
endif()
LIST(APPEND GLSL_FILES "common.h")
LIST(APPEND GLSL_FILES "config.h")
LIST(APPEND ASSET_FILES "blade_meshlet.cfg")
LIST(APPEND ASSET_FILES "blade_meshlet_viewpoints.txt")
LIST(APPEND ASSET_FILES "worldcar_meshlet.cfg")
LIST(APPEND ASSET_FILES "worldcar_meshlet_viewpoints.txt")
install(FILES ${GLSL_FILES} CONFIGURATIONS Release DESTINATION "bin_${ARCH}/GLSL_${PROJNAME}")
install(FILES ${GLSL_FILES} CONFIGURATIONS Debug DESTINATION "bin_${ARCH}_debug/GLSL_${PROJNAME}")