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When I read the effect, I thought it meant it worked like a nova frame. I didn't think the bee would actually die off and not leave any drones/princesses behind. So far I've lost 3 pristine princesses trying to get a purebred assassin bee. So this is this a bug or intended?
ModPack: FTB Continuum 1.0.2
The text was updated successfully, but these errors were encountered:
mjevans
added a commit
to mjevans/Careerbees
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this issue
Dec 13, 2019
Fix bugs rwtema#22rwtema#25 (do not work on source hive)
Fix bugs rwtema#23rwtema#37 (use canHandleBlock guard)
(and my issue) DarkPacks/Crackpack-3#113
src/main/java/com/rwtema/careerbees/effects/EffectPower.java
Fixrwtema#17 (work on any valid side, including 'internal' / null) and refactored to de-duplicate code
Fix bugs rwtema#22rwtema#25 (do not work on source hive)
Fix bugs rwtema#23rwtema#37 (use canHandleBlock guard)
(and my issue) DarkPacks/Crackpack-3#113
src/main/java/com/rwtema/careerbees/effects/EffectPower.java
Fixrwtema#17 (work on any valid side, including 'internal' / null) and refactored to de-duplicate code
Also include the logger to annotate the 'sent too much' corner case covered by the code this replaces (in case other mods are glitchy about storing too much energy).
When I read the effect, I thought it meant it worked like a nova frame. I didn't think the bee would actually die off and not leave any drones/princesses behind. So far I've lost 3 pristine princesses trying to get a purebred assassin bee. So this is this a bug or intended?
ModPack: FTB Continuum 1.0.2
The text was updated successfully, but these errors were encountered: