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Is the Assassin Bee supposed to disappear? #22

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jjjet42 opened this issue May 25, 2018 · 0 comments
Open

Is the Assassin Bee supposed to disappear? #22

jjjet42 opened this issue May 25, 2018 · 0 comments

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@jjjet42
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jjjet42 commented May 25, 2018

When I read the effect, I thought it meant it worked like a nova frame. I didn't think the bee would actually die off and not leave any drones/princesses behind. So far I've lost 3 pristine princesses trying to get a purebred assassin bee. So this is this a bug or intended?

ModPack: FTB Continuum 1.0.2

mjevans added a commit to mjevans/Careerbees that referenced this issue Dec 13, 2019
Fix bugs rwtema#22 rwtema#25 (do not work on source hive)
Fix bugs rwtema#23 rwtema#37 (use canHandleBlock guard)
(and my issue) DarkPacks/Crackpack-3#113

src/main/java/com/rwtema/careerbees/effects/EffectPower.java
Fix rwtema#17 (work on any valid side, including 'internal' / null) and refactored to de-duplicate code
mjevans added a commit to mjevans/Careerbees that referenced this issue Dec 27, 2019
Fix bugs rwtema#22 rwtema#25 (do not work on source hive)
Fix bugs rwtema#23 rwtema#37 (use canHandleBlock guard)
(and my issue) DarkPacks/Crackpack-3#113

src/main/java/com/rwtema/careerbees/effects/EffectPower.java
Fix rwtema#17 (work on any valid side, including 'internal' / null) and refactored to de-duplicate code
Also include the logger to annotate the 'sent too much' corner case covered by the code this replaces (in case other mods are glitchy about storing too much energy).
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