This is simply a list, more organized docs to come.
tumble is default behavior when mouse movement occurs.
press x
to toggle zoom/tumble when mouse movement occurs
press z
to toggle pan/tumble when mouse movement occurs
use :
to go into command mode
adds a new object to the scene
add <light|cam|grid|cube|sphere>
sets the ambient property for the current object
ambient <R> <G> <B> <A>
begin command
begin
bezier interpolation of the current geometry
bezier <lod>
bezier interpolation of the current geometry
bezier2 <lod>
displays the bounding box for the selected geometry
bounds
bspline interpolation of the current geometry
bspline <lod>
control the camera
cam <command>
mathematically modify a channel
channel <expr(tx|ty|tz|sx|sy)>
perform operations of children of an object
children <lookat>
clears the buffer
clear
clears the polygon of the selected geo
clearall
creates a cloth object
cloth
computes normals for basic geometry and [melds vertex indices]
compute [meld]
connect to a server
connect <ip> <port>
convert geometry
convert <obj> <type>
modify geometry parameters
copy <target> <template>
deletes the current object
delete
sets the diffuse property for the current object
diffuse <R> <G> <B> <A>
display options
display <none|default>
sets draw mode
draw
modify emission attributes
emission <r> <g> <b>
end command
end
evaluate expression
eval <some expression>
extrudes the current geometry along an axis
extrude <x> <y> <z>
sets the current cameras fovy parameter
fovy <amount>
modify geometry parameters
geo <param> <value>
help documentation
help
displays history commands of an object
history
inverts normals
invertNormals
modify light parameters
light <param> <value>
lists all objects
list
loads the specified scene into the current scene
load <scene name>
set up a lookat relation
lookat <obj> <refObj>
set the the 4x4 matrix for the current object
matrix <0> <1> ... <15>
lists the matrix of the current object
minfo
name the current object
name <name>
add normal map
normalmap <filename>
commands for objects
obj
reads in an OBJ file
open <filename>
place object along path
path <target> <path> [<dx> <dy> <dz> <freqscalar> <timeShift> <start> <end>]
polygon
poly <centoid|zmin|zmax|...|texture> [<s> <t>]
set the position for the current camera
position <x> <y> <z>
lists the properties of the current object
properties
quits the program
quit
raytrace
raytrace
allows objects parameters to be controlled by others
reference <refObject> <refParam> <object> <param> [<freqScalar> <scalar> <offset> <timeShift> <start> <end>]
modify reflection attributes
reflection <r> <g> <b>
modify refractive index
refraction <index>
register an animation
register <object> <param> <channel> [<freqScalar> <scalar> <offset> <timeShift> <start> <end>]
render
render
revolves the current geometry around an arbitrary axis
revolve <degrees> <x> <y> <z>
rotates the current object around an arbitrary axis
rotate <degress> <x> <y> <z>
saves a scene file
save <scene name>
scales the current object
scale <x> <y> <z>
select an object by name
select <objname>
sends a message over a socket connection
send <msg>
start or stop a server
server <start|stop>
split the window horizontally
Sexplore
sets the shininess property for the current geometry
shininess <amount>
sets the specular property for the current object
specular <R> <G> <B> <A>
sweep transformation
sweep <crossSection> [<hallway> <onpath>]
run a test
testing
applies a texture to the current selected geometry
texture <filename>
start the timeline
timeline <play|stop|set> [<arg>]
translates the current object
translate <x> <y> <z>
set the up vector for the current camera
up <x> <y> <z>
split the window vertically
Vexplore
changes the current window view
view <model|channel>
writes an OBJ file
write <filename>
sets the current cameras zFar parameter
zfar <amount>
sets the current cameras zNear parameter
znear <amount>
Here are a list of some of the keyboard commands (not vim3d commands) to toggle various features
: enter command mode
esc exit command code
u undo
v redo
m (hold) toggles moving tool
w wireframe
o orthogrid
2 top view
i insert new curve
8 toggle orthogonal snapping for drawing
j select previous object
l select next object
a toggle lights display
t toggle textures
s smooth shading
n display lights as geometry
p points display
5 toggle display lists on/off
6 toggle terminal display on/off
9 capture current frame buffer to disk
0 toggle display mode