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basic-commands.md

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basic commands

Scenes

Load a scene file

load <sceneName>

Write out a scene file

save <sceneName>

Geometry Objects

add a cube an assign it a name

add cube
name Geo0

Basic Objects in Vim3D

add grid [<divisionsX> <divisionsZ> <step> <dx> <dz>]
add sphere
add cube
add circle

Geometry Files

Open an obj file

file <objName>

There are shortcut commands for this:

o <objName>

Write out an obj file

First select the object of interest, then type

write <objName>

Write out a hierarchical group (recursive) as a single .obj

First select the object of interest, then type geo write

Channels

Load in a channel for animation

load channel <Channelfile>

Write out an channel file

First select the channel object of interest, then type

write <chanName>

insert mode

http://www.vim3d.com/pages/13/insert_mode/

curves

http://www.vim3d.com/pages/25/curves/

While in insert mode, hit the l key to cycle through different curve interpolation previews. When finished drawing, to interpolate specify one of the following commands: Interpolations

bezier <lod>
bezier2 <lod>
bspline <lod>

textures

http://www.vim3d.com/pages/14/texturing/

Multiply texture coordinates

poly st <s> <t>

Generate texture coordinates

poly texture <s> <t>

Texture an Object

texture <filename>