load <sceneName>
save <sceneName>
add cube
name Geo0
add grid [<divisionsX> <divisionsZ> <step> <dx> <dz>]
add sphere
add cube
add circle
file <objName>
There are shortcut commands for this:
o <objName>
First select the object of interest, then type
write <objName>
First select the object of interest, then type geo write
load channel <Channelfile>
First select the channel object of interest, then type
write <chanName>
http://www.vim3d.com/pages/13/insert_mode/
http://www.vim3d.com/pages/25/curves/
While in insert mode, hit the l key to cycle through different curve interpolation previews. When finished drawing, to interpolate specify one of the following commands: Interpolations
bezier <lod>
bezier2 <lod>
bspline <lod>
http://www.vim3d.com/pages/14/texturing/
Multiply texture coordinates
poly st <s> <t>
Generate texture coordinates
poly texture <s> <t>
Texture an Object
texture <filename>