Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Rojo should have a command to 'patch' an existing Roblox file using a Rojo project #1007

Open
Dekkonot opened this issue Jan 14, 2025 · 0 comments
Labels
scope: cli Relevant to the Rojo CLI type: enhancement Feature or improvement that should potentially happen

Comments

@Dekkonot
Copy link
Member

Dekkonot commented Jan 14, 2025

It's often desirable to just apply a specific change to a Roblox file using a Rojo project; this can be done manually by just opening the file in Roblox Studio, syncing with Rojo, and then saving the file, but it's not possible to do it programmatically.

It's possible to replicate this using Lune or some other tool, but we can make it easier by just including a command in Rojo to apply a patch to a provided Roblox file. This would mean that it's possible to use Rojo specific middleware for generating patches, and I think it'd be helpful for the overall ecosystem and facilitate using Rojo as a build tool.

@Dekkonot Dekkonot added type: enhancement Feature or improvement that should potentially happen scope: cli Relevant to the Rojo CLI labels Jan 14, 2025
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
scope: cli Relevant to the Rojo CLI type: enhancement Feature or improvement that should potentially happen
Projects
None yet
Development

No branches or pull requests

1 participant