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0, NaN, and "" are falsy in TS. If intentional, disable this rule by placing `"roblox-ts/lua-truthiness": "off"` in your .eslintrc file in the "rules" object.eslint(roblox-ts/lua-truthiness)
Auto-fixing that line, results in: if (!x !== undefined) {
(which is incorrect, should be if (x === undefined) {)
But that auto-fix results in the same issue and will infinitely add more !== undefined
The following code creates the bug:
On line 3, ESLint reports:
Auto-fixing that line, results in:
if (!x !== undefined) {
(which is incorrect, should be
if (x === undefined) {
)But that auto-fix results in the same issue and will infinitely add more
!== undefined
i.e.
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