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Would have to use something along the lines of GuiObject.SelectionGained/GuiObject.SelectionLost to determine if the controller is moving a GUI object.
Movement would be done using the analogue stick. Probably more grid-based dragging than free-form like desktop though. Controllable of course through the API.
The text was updated successfully, but these errors were encountered:
Would have to use something along the lines of
GuiObject.SelectionGained
/GuiObject.SelectionLost
to determine if the controller is moving a GUI object.Movement would be done using the analogue stick. Probably more grid-based dragging than free-form like desktop though. Controllable of course through the API.
The text was updated successfully, but these errors were encountered: