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This repository has been archived by the owner on Feb 16, 2020. It is now read-only.
Primary Engine Functions should probably include: Human Interaction => AI => Quests => Extra Non Primary Stuff VFX => Rendering => Particles => Extra Non Primary Stuff Audio => Audio Runtime => Audio Events => Extra Non Primary Stuff
Of course we could go further into this:
Quests:
--Quest Runtime:
----Quest Events:
-------Kill Quests, World Quests, etc.
AI:
--Dynamic Pathfinding API:
----Point Based Faction System:
------Implementing Race/Class [or even profession] based dialog/interaction options
Anyways, so on and so forth. Y'all know the drill.
Sounds like good ideas. We'll have to figure out how these systems will work together, I'll start work on the internals of Zenerith so we can incorporate this into it and develop around it.
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We need to determine what systems in this engine would be primary to achieving what we want inside Zenerith.
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