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This repository has been archived by the owner on Aug 21, 2021. It is now read-only.
WRMHL is GREAT! Oh my god, wonderful. I'm using it with BLE to wirelessly communicate MPU9250 and potentiometer data from a toy to UNITY.
Everything has been great about your work except when I try to restart my scene. After restarting the scene with SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex); my character being controlled by WRMHL will not move. I can see that I am still receiving serial data.
I assume I need to call the wrhml.close() function. However, when I try to call an instance of wrhml from my other script it stops loading the rest of the script. Is there a problem with calling an instance of wrhml from another script?
How would you go about closing/restarting wrhml from another script?
The text was updated successfully, but these errors were encountered:
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WRMHL is GREAT! Oh my god, wonderful. I'm using it with BLE to wirelessly communicate MPU9250 and potentiometer data from a toy to UNITY.
Everything has been great about your work except when I try to restart my scene. After restarting the scene with SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex); my character being controlled by WRMHL will not move. I can see that I am still receiving serial data.
I assume I need to call the wrhml.close() function. However, when I try to call an instance of wrhml from my other script it stops loading the rest of the script. Is there a problem with calling an instance of wrhml from another script?
How would you go about closing/restarting wrhml from another script?
The text was updated successfully, but these errors were encountered: