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Assets.cs
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Assets.cs
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namespace TrelamiumTwo
{
/// <summary>
/// Contains directories for all asset paths, inspired by Starlight River's system.
/// </summary>
internal static class Assets
{
public const string Directory = "TrelamiumTwo/Assets/";
public const string PlaceholderTexture = Directory + "PlaceholderTexture";
public const string Icon = "TrelamiumTwo/icon";
public const string Dusts = Directory + "Dusts/";
internal class Items
{
public const string Directory = Assets.Directory + "Items/";
public const string Misc = Directory + "Misc/";
public const string Accessory = Directory + "Accessory/";
public const string Consumable = Directory + "Consumable/";
public const string Food = Consumable + "Food/";
public const string Materials = Directory + "Materials/";
public const string Tools = Directory + "Tools/";
public const string Fish = Directory + "Fish/";
public const string Shovels = Tools + "Shovels/";
#region Boss
public const string Boss = Directory + "Boss/";
public const string Fungore = Boss + "Fungore/";
#endregion
}
internal class Armor
{
public const string Directory = Assets.Directory + "Items/Armor/";
public const string BloomRose = Directory + "BloomRose/";
public const string Sandcrawler = Directory + "Sandcrawler/";
public const string Wildlife = Directory + "Wildlife/";
public const string Viking = Directory + "Viking/";
}
internal class Vanity
{
public const string Directory = Assets.Directory + "Items/Vanity/";
public const string Peepo = Directory + "Peepo/";
}
internal class Weapons
{
public const string Directory = Assets.Directory + "Items/Weapons/";
public const string BloomRose = Directory + "BloomRose/";
public const string Sandcrawler = Directory + "Sandcrawler/";
public const string Brass = Directory + "Brass/";
public const string Nut = Directory + "Nut/";
public const string Viking = Directory + "Viking/";
public const string Melee = Directory + "Melee/";
public const string Magic = Directory + "Magic/";
public const string Summon = Directory + "Summon/";
}
internal class Buffs
{
public const string Directory = Assets.Directory + "Buffs/";
public const string Minions = Directory + "Minions/";
public const string Potions = Directory + "Potions/";
public const string Debuffs = Directory + "Debuffs/";
}
internal class NPCs
{
public const string Directory = Assets.Directory + "NPCs/";
public const string Boss = Directory + "Boss/";
public const string Fungore = Boss + "Fungore/";
public const string FoodLegion = Boss + "FoodLegion/";
public const string Cumulor = Boss + "Cumulor/";
public const string Critters = Directory + "Critters/";
public const string Enemies = Directory + "Enemies/";
public const string Forest = Enemies + "Forest/";
public const string Desert = Enemies + "Desert/";
public const string Underground = Enemies + "Underground/";
}
internal class Projectiles
{
public const string Directory = Assets.Directory + "Projectiles/";
public const string Typeless = Directory + "Typeless/";
public const string Melee = Directory + "Melee/";
public const string Ranged = Directory + "Ranged/";
public const string Magic = Directory + "Magic/";
public const string Summon = Directory + "Summon/";
}
internal class Tiles
{
public const string Directory = Assets.Directory + "Tiles/";
public const string Ambience = Directory + "Ambience/";
public const string Bars = Directory + "Bars/";
public const string Ores = Directory + "Ores/";
public const string Forest = Directory + "Forest/";
public const string Furniture = Directory + "Furniture/";
public const string Paintings = Furniture + "Paintings/";
}
}
}