Wrappers contains all our native code and its interfaces to C#.
It has a reference to the Realm Core repository as a git submodule.
Wrappers also contains a small amount of C++ code which provides the mapping from C# to the Core logic.
If you cloned your realm-dotnet
repository, you can use a git command to get the submodule:
- Open a terminal window in the
realm-dotnet
source directory - Enter the command
git submodule update --init --recursive
If you downloaded a zip of the source, you need to go back to github to identify which version of Core is required. There is no git information in the zip file which specifies this.
- Look in the github repo wrappers and you will see the link to the submodule, eg:
realm-core @ 802aa43
. - Click the link to take you to the tree in Core
- Download a zip using the GitHub download button in that tree, eg
realm-core-fb2ed6aa0073be4cb0cd059cae407744ee883b77.zip
- Unpack its contents into
wrappers/src/realm-core
Building for iOS required cmake and zlib installed. In case you do not have them installed, you can do it with brew install cmake zlib
.
You can use build-apple-platform.ps1
to build for iOS, tvOS, and macCatalyst, specifying one or more of the available platforms, Device
, Simulator
or Catalayst
, and either Debug
or Release
configuration.
Building for Android uses CMake with a toolchain file. You can either configure CMake with an Android toolchain file manually, or build with build-android.sh
. By default it will build for armeabi-v7a, arm64-v8a, x86, and x86_64. You can specify a single ABI to build by passing --arch=$ABI
. You can also choose a build configuration by passing --configuration=$CONFIG
. The script also accepts CMake arguments like -GNinja
.
You need to have the Android NDK installed, version r10e, and set an environment variable called ANDROID_NDK_HOME
pointing to its location.
If you don't have NDK setup or don't want to set up paths, you can build the wrappers in docker. You can use the CircleCI android docker image and build in it:
docker pull cimg/android:2023.05.1-ndk
docker run --rm -it -v ${pwd}:/source cimg/android:2023.05.1-ndk /bin/bash
/source/build-android.sh -DCMAKE_TOOLCHAIN_FILE=$ANDROID_NDK_HOME/build/cmake/android.toolchain.cmake
You need Visual Studio 2017 (or later) with the C++ Universal Windows Platform tools
and Visual C++ tools for CMake
components as well as a version of the Windows SDK installed.
Valid Windows platforms (architectures) are Win32
, x64
, ARM
and ARM64
. You can specify all or a subset to save time when building.
-
To build for regular Windows run
.\build.ps1 Windows -Configuration Debug/Release -Platforms Win32, x64
-
To build for Windows Universal run
.\build.ps1 WindowsStore -Configuration Debug/Release -Platforms Win32, x64, ARM
You can find the CMake-generated Visual Studio project files in cmake\$Target\$Configuration-$Platform
and use them for debugging.
You need Xcode 13 (or later) installed.
- To build a universal (x64 and Arm64) binary, run
./build-macos.sh -c=Debug/Release
.
build-linux.sh
automates configuring and building wrappers with CMake. It accepts CMake arguments like -GNinja
.
- For Linux x64 builds you can just build and run
centos.Dockerfile
if you don't have access to a Linux environment:docker build . -f centos.Dockerfile -t realm-dotnet/wrappers
docker run --rm -v $(pwd):/source realm-dotnet/wrappers
- For Linux Arm/Arm64 builds you can build and run
debian-multiarch-arm.Dockerfile
:docker build . -f debian-multiarch-arm.Dockerfile -t realm-dotnet/wrappers-arm
docker run --rm -v $(pwd):/source realm-dotnet/wrappers-arm -a=arm64/arm
All builds steps download the required realm components (core and sync) automatically.
Note if you have changed the wrappers source and added, deleted or renamed files, you need to update src/CMakeLists.txt
for builds to work.