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FFmpeg Video Player

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FFmpeg Video Player

Setup

The provided Docker file can be used to setup a container with everything that is needed.

docker build -t ffmpeg-video-player -f Dockerfile .

Make sure to update the -v /home/rr/DevOps/:/home/ffmpeg/DevOps parameter and run the container for the first time using:

docker run --gpus 'all,"capabilities=graphics,utility,display,video,compute"' --net host --privileged --name ffmpeg-video-player -itu ffmpeg -e NVIDIA_VISIBLE_DEVICES=all -e DISPLAY=$DISPLAY -v /tmp/.X11-unix:/tmp/.X11-unix:rw -v /home/rr/DevOps:/home/ffmpeg/DevOps ffmpeg-video-player /bin/bash

Compilation

Each tutorial can be compiled manually using

$ cd DevOps/ffmpeg-video-player/tutorial01
$ gcc -o tutorial01 tutorial01.c -lavutil -lavformat -lavcodec -lswscale -lz -lm
$ ./tutorial01

You can also compile all the source files in this repo using the provided CMake files using

$ cd DevOps/ffmpeg-video-player/
$ cmake CMakeLists.txt -B build
$ cd build/
$ make

As an example:

ffmpeg@rr-workstation:~/DevOps/ffmpeg-video-player$ cmake CMakeLists.txt -B build
-- The C compiler identification is GNU 11.4.0
-- Detecting C compiler ABI info
-- Detecting C compiler ABI info - done
-- Check for working C compiler: /usr/bin/cc - skipped
-- Detecting C compile features
-- Detecting C compile features - done
-- Found PkgConfig: /usr/bin/pkg-config (found version "0.29.2") 
-- Checking for one of the modules 'sdl'
-- Checking for one of the modules 'sdl2'
-- Configuring done
-- Generating done
-- Build files have been written to: /home/ffmpeg/DevOps/ffmpeg-video-player/build
ffmpeg@rr-workstation:~/DevOps/ffmpeg-video-player$ cd build/
ffmpeg@rr-workstation:~/DevOps/ffmpeg-video-player/build$ make
[  5%] Built target tutorial01-deprecated
[ 11%] Built target tutorial01
[ 16%] Built target tutorial02-deprecated
[ 22%] Built target tutorial02
[ 27%] Built target create_window
[ 33%] Built target moving_rectangle
[ 38%] Built target render_present
[ 44%] Built target tutorial03-deprecated
[ 50%] Built target tutorial03-resampled-deprecated
[ 55%] Built target tutorial03-resampled
[ 61%] Built target tutorial04-deprecated
[ 66%] Built target tutorial04-resampled-deprecated
[ 72%] Built target tutorial04-resampled
[ 77%] Built target tutorial05
[ 83%] Built target tutorial06
[ 88%] Built target tutorial07
[ 94%] Built target player-sdl
[100%] Built target player-sdl2

Then run the desired tutorial:

ffmpeg@rr-workstation:~/DevOps/ffmpeg-video-player/build$ ./tutorial01/tutorial01
Invalid arguments.

Usage: ./tutorial01 <filename> <max-frames-to-decode>

e.g: ./tutorial01/tutorial01 ../Iron_Man-Trailer_HD.mp4 200

Major opcode of failed request: 151 (GLX)

In case you end up having this error when trying to execute one of the tutorials, then refer to the Tearing section below.

Major opcode of failed request: 152 (GLX)

In case you end up having this error when trying to execute one of the tutorials, then you are probabily have nvidia drivers installed on your system with no NVIDIA Hardware. To check if this is the case, just run

pacman -Qs nvidia

if you find, among the other packages, the nvidia-340xx-utils and no NVIDIA hardware in your machine, then you have to remove it

sudo pacman -R nvidia-340xx-utils

and reboot.

Tearing

Starting from tutorial03 and noticed some screen tearing happening when playing the media. To be precise vertical tearing.

At the time of this writing I am using Arch Linux and after making sure the problem was not my code and some troubleshooting I managed to fix the tearing.

First of all use the following command to find out your graphic card:

[rambodrahmani@rr-workstation ~]$ lspci
00:00.0 Host bridge: Intel Corporation Intel Kaby Lake Host Bridge (rev 05)
00:01.0 PCI bridge: Intel Corporation Xeon E3-1200 v5/E3-1500 v5/6th Gen Core Processor PCIe Controller (x16) (rev 05)
00:02.0 VGA compatible controller: Intel Corporation HD Graphics 630 (rev 04)
00:14.0 USB controller: Intel Corporation 200 Series PCH USB 3.0 xHCI Controller
00:16.0 Communication controller: Intel Corporation 200 Series PCH CSME HECI #1
00:17.0 SATA controller: Intel Corporation 200 Series PCH SATA controller [AHCI mode]
00:1b.0 PCI bridge: Intel Corporation 200 Series PCH PCI Express Root Port #17 (rev f0)
00:1c.0 PCI bridge: Intel Corporation 200 Series PCH PCI Express Root Port #1 (rev f0)
00:1c.2 PCI bridge: Intel Corporation 200 Series PCH PCI Express Root Port #3 (rev f0)
00:1c.6 PCI bridge: Intel Corporation 200 Series PCH PCI Express Root Port #7 (rev f0)
00:1d.0 PCI bridge: Intel Corporation 200 Series PCH PCI Express Root Port #9 (rev f0)
00:1f.0 ISA bridge: Intel Corporation 200 Series PCH LPC Controller (Z270)
00:1f.2 Memory controller: Intel Corporation 200 Series PCH PMC
00:1f.3 Audio device: Intel Corporation 200 Series PCH HD Audio
00:1f.4 SMBus: Intel Corporation 200 Series PCH SMBus Controller
00:1f.6 Ethernet controller: Intel Corporation Ethernet Connection (2) I219-LM
01:00.0 PCI bridge: PLX Technology, Inc. PEX 8747 48-Lane, 5-Port PCI Express Gen 3 (8.0 GT/s) Switch (rev ca)
02:08.0 PCI bridge: PLX Technology, Inc. PEX 8747 48-Lane, 5-Port PCI Express Gen 3 (8.0 GT/s) Switch (rev ca)
02:10.0 PCI bridge: PLX Technology, Inc. PEX 8747 48-Lane, 5-Port PCI Express Gen 3 (8.0 GT/s) Switch (rev ca)
06:00.0 USB controller: ASMedia Technology Inc. Device 2142
07:00.0 Ethernet controller: Intel Corporation I210 Gigabit Network Connection (rev 03)
08:00.0 USB controller: ASMedia Technology Inc. Device 2142

As you can see I am using the

Intel Corporation HD Graphics 630 (rev 04)

Often it is not recommended, however for the DDX driver (which provides 2D acceleration in Xorg), install the xf86-video-intel package.

The Intel kernel module should load fine automatically on system boot.

The SNA acceleration method causes tearing on some machines. To fix this, enable the "TearFree" option in the driver by adding the following line to your configuration file:

/etc/X11/xorg.conf.d/20-intel.conf
Section "Device"
 Identifier  "Intel Graphics"
 Driver      "intel"
 Option      "TearFree" "true"
EndSection

and reboot.

An FFmpeg and SDL Tutorial

This repo contains an updated and reviewed version of the original "An ffmpeg and SDL Tutorial or How to Write a Video Player in Less Than 1000 Lines".

FFmpeg is a wonderful library for creating video applications or even general purpose utilities. FFmpeg takes care of all the hard work of video processing by doing all the decoding, encoding, muxing and demuxing for you. This can make media applications much simpler to write. It's simple, written in C, fast, and can decode almost any codec you'll find in use today, as well as encode several other formats.

FFmpeg is a free software project, the product of which is a vast software suite of libraries and programs for handling video, audio, and other multimedia files and streams. At its core is the FFmpeg program itself, designed for command-line-based processing of video and audio files, widely used for format transcoding, basic editing (trimming and concatenation), video scaling, video post-production effects, and standards compliance (SMPTE, ITU). FFmpeg includes libavcodec, an audio/video codec library used by many commercial and free software products, libavformat (Lavf), an audio/video container mux and demux library, and the core ffmpeg command line program for transcoding multimedia files. FFmpeg is published under the GNU Lesser General Public License 2.1+ or GNU General Public License 2+ (depending on which options are enabled). The name of the project is inspired by the MPEG video standards group, together with "FF" for "fast forward". The logo uses a zigzag pattern that shows how MPEG video codecs handle entropy encoding. FFmpeg is part of the workflow of hundreds of other software projects, and its libraries are a core part of software media players such as VLC, and has been included in core processing for YouTube and the iTunes inventory of files. Codecs for the encoding and/or decoding of most of all known audio and video file formats is included, making it highly useful for the transcoding of common and uncommon media files into a single common format.

The only problem is that documentation is basically nonexistent. There is a single tutorial that shows the basics of FFmpeg and auto-generated doxygen documents. That's it. So, when I decided to learn about FFmpeg, and in the process about how digital video and audio applications work, I decided to document the process and present it as a tutorial.

There is a sample program that comes with ffmpeg called ffplay. It is a simple C program that implements a complete video player using FFmpeg. This tutorial will begin with an updated version of the original tutorial, written by Martin Böhme (I have stolen liberally borrowed from that work), and work from there to developing a working video player, based on Fabrice Bellard's ffplay.c. In each tutorial, I'll introduce a new idea (or two) and explain how we implement it. Each tutorial will have a C file so you can download it, compile it, and follow along at home. The source files will show you how the real program works, how we move all the pieces around, as well as showing you the technical details that are unimportant to the tutorial. By the time we are finished, we will have a working video player written in less than 1000 lines of code!

In making the player, we will be using SDL to output the audio and video of the media file. SDL is an excellent cross-platform multimedia library that's used in MPEG playback software, emulators, and many video games. You will need to download and install the SDL development libraries for your system in order to compile the programs in this tutorial.

This tutorial is meant for people with a decent programming background. At the very least you should know C and have some idea about concepts like queues, mutexes, and so on. You should know some basics about multimedia; things like waveforms and such, but you don't need to know a lot, as I explain a lot of those concepts in this tutorial.

Originally seen at: http://dranger.com/ffmpeg/
This repo contains both the original (deprecated) and updated implementations for each tutorial.
The source codes originally written by Martin Bohme are also provided for ease of access.

--

Rambod Rahmani <[email protected]>