All notable changes to this project will be documented in this file
- Update to embedded-graphics 0.8 and remove nodejs dependency [ @spookyvision ]
- instead of parsing CSS for every pixel color, draw directly into a persistent RGBA array. Also make copying to the actual canvas an explicit flush() operation. [ @spookyvision ]
- fix: differentiate between effective canvas dimension (includes scale+spacing) and simulated ("original") size [ @spookyvision ]
- fix: animation example compiles again (type mismatch) [ @spookyvision ]
- cleanup (variable names, unused imports, error messages) [ @spookyvision ]
- prettier animated example [ @spookyvision ]
- Fix readme link for simulator examples [ @jacobrosenthal ]
- Fix other links pointing to original embedded-graphics repo(https://github.com/jamwaffles/embedded-graphics)[ @rahul-thakoor ]
- improve fill/clear performance by 1000x or so [ @spookyvision ]
- add optional parent node [ @spookyvision ]
- add animated example (adapted from wasm-bindgen) [ @spookyvision ]
- update examples' dependencies [ @spookyvision ]