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pygbag #3
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I have been able to use pygbag in this scenario , in particular:
I will open ASAP couple of PR to include these changes in the main repo. OK? |
Sure anything that can help people packaging for web when they are stuck on device where capabalities have been limited is very welcome. |
Concerning running it on GitHub Codespaces, it was running like a charm before Summer, then something broke: once it tries to GET the
The question is: how can I set this header for this particular resource, since it is actually set for other resources as well as |
Not to skip anytime this branch in the IF/ELIF statemements. This issue (that is a bug) was casing not properly setting for example the CORS response headers, causing issues retrieving `*.js` resources as reported here: pygame-web/pkg-porting-wasm#3 (comment)
Try 0.8.1 for your use case. and if it works fine we will make a conditionnal + a cmd line option beetween 0.8.1 and 0.8.2 for 0.8.3 to cover all cases. PS: maybe you could document basic GitHub Codespaces usage on wiki ? |
I tried it out and unfortunately it is not working: thus, I already opened another PR pygame-web/pygbag#119 with a couple questions. Of course I will document on Codespaces usage on wiki, please could you even renew your past invitation (here below)? Unfortunately it expired, but I would like to join the https://github.com/pygame-web organization, but I wanted to! |
https://pypi.org/project/pygbag
https://github.com/pygame-web/pygbag
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pygbag should be able to package from web for people that cannot install module or python , or have too old python on their workstation or mobile/smart devices.
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