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run.lua
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run.lua
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local rate = 1/60 -- or 1/whatever rate you want
local accumulator = 0
function love.run()
if love.load then love.load(love.arg.parseGameArguments(arg), arg) end
if love.timer then love.timer.step() end
local dt = 0
return function()
if love.event then
love.event.pump()
for name, a,b,c,d,e,f in love.event.poll() do
if name == "quit" then
if not love.quit or not love.quit() then
return a or 0
end
end
love.handlers[name](a,b,c,d,e,f)
end
end
if love.timer then dt = love.timer.step() end
accumulator = accumulator + dt
if accumulator > rate then
if love.update then love.update(rate) end
if love.graphics and love.graphics.isActive() then
love.graphics.origin()
love.graphics.clear(love.graphics.getBackgroundColor())
if love.draw then love.draw() end
love.graphics.present()
end
accumulator = math.min(rate, accumulator - rate)
end
if love.timer then love.timer.sleep(0.001) end
end
end