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Add support for custom text modifier using regex #7
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I agree. And this is a flexible solution for any “regular” incorrect texts. But there still need some specs. What configuration process can be the most convenient for end-users? You know, if something is related to regex, things could become much more complicated. As far as I'm concerned, here are the things to take into account:
Then a big refactor comes... |
For the configuration, I believe an array of dictionary may be better. For example: For the error message and hot reload, I'd suggest to do the following step by step:
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OK, I think this is a feasible solution. But I have no enough time to implement it these days...You may see that there are so many plans in this repo, maybe after a month or two can I finish all my work and thus turn to implement these features. 😥 |
Add support for custom text modifier using regex, maybe with some examples. In different games, users can use different text modifiers to extract correct texts.
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