Custom HP threshold for fade playfield to red when health is low #13133
Replies: 3 comments
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Personally disagree with having this as a setting on principle of keeping setting count as low as possible. |
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It doesn't really make sense (at least to me) to have the ability to set the health threshold at which the layer should start fading in. Since the threshold is hardcoded as a constant maybe it should just be changed to something a bit more higher if it was deemed too low? |
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That constant can be changed to variable and the value is from settings. |
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Describe the new feature:
Currently the red overlay is start to fade when HP is very low. It will be nice if user can adjust the HP threshold. The minimum value is 0% (disabled) until 50% of HP.
Proposal designs of the feature:
Slider in setting from 0 to 50, value 0 for disabled it.
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