From 5d1887cab76f18d402706d0a8382866ee25a50a1 Mon Sep 17 00:00:00 2001 From: Pennek Date: Fri, 24 Apr 2020 22:25:37 +0200 Subject: [PATCH 01/15] Add A-B lettered articles from glossary --- wiki/Gameplay/Accuracy/en.md | 3 ++- wiki/Glossary/Abandoned_Wasteland/en.md | 13 ++++++++++++ wiki/Glossary/Aspire/en.md | 11 ++++++++++ wiki/Glossary/Authentic/en.md | 11 ++++++++++ wiki/Glossary/Away_From_Keyboard/en.md | 13 ++++++++++++ wiki/Glossary/Background/en.md | 14 +++++++++++++ wiki/Glossary/Bancho/en.md | 15 ++++++++++++++ wiki/Glossary/Beat/en.md | 12 +++++++++++ wiki/Glossary/BeatmapID/en.md | 19 ++++++++++++++++++ wiki/Glossary/BeatmapSetID/en.md | 20 +++++++++++++++++++ wiki/Glossary/Bit_Rate/en.md | 15 ++++++++++++++ wiki/Glossary/Blanket/en.md | 13 ++++++++++++ wiki/Glossary/Break/en.md | 15 ++++++++++++++ wiki/Glossary/Time-distance_Equality/en.md | 15 ++++++++++++++ wiki/People/The_Team/Beatmap_Nominators/en.md | 2 +- 15 files changed, 189 insertions(+), 2 deletions(-) create mode 100644 wiki/Glossary/Abandoned_Wasteland/en.md create mode 100644 wiki/Glossary/Aspire/en.md create mode 100644 wiki/Glossary/Authentic/en.md create mode 100644 wiki/Glossary/Away_From_Keyboard/en.md create mode 100644 wiki/Glossary/Background/en.md create mode 100644 wiki/Glossary/Bancho/en.md create mode 100644 wiki/Glossary/Beat/en.md create mode 100644 wiki/Glossary/BeatmapID/en.md create mode 100644 wiki/Glossary/BeatmapSetID/en.md create mode 100644 wiki/Glossary/Bit_Rate/en.md create mode 100644 wiki/Glossary/Blanket/en.md create mode 100644 wiki/Glossary/Break/en.md create mode 100644 wiki/Glossary/Time-distance_Equality/en.md diff --git a/wiki/Gameplay/Accuracy/en.md b/wiki/Gameplay/Accuracy/en.md index ddf16f1c1dc7..faf3d4909817 100644 --- a/wiki/Gameplay/Accuracy/en.md +++ b/wiki/Gameplay/Accuracy/en.md @@ -2,6 +2,7 @@ -**Accuracy** defines how accurately a player is hitting [hit objects](/wiki/Hit_Objects) on a [beatmap](/wiki/Beatmaps). This value varies from 0 to 100%. Accuracy can be seen in the top-right corner while watching a replay or playing a beatmap. +**Accuracy** or **acc**, defines how accurately a player is hitting [hit objects](/wiki/Hit_Objects) on a [beatmap](/wiki/Beatmaps). This value varies from 0 to 100%. Accuracy can be seen in the top-right corner while watching a replay or playing a beatmap. + \ No newline at end of file diff --git a/wiki/Glossary/Abandoned_Wasteland/en.md b/wiki/Glossary/Abandoned_Wasteland/en.md new file mode 100644 index 000000000000..b9a0eac92d17 --- /dev/null +++ b/wiki/Glossary/Abandoned_Wasteland/en.md @@ -0,0 +1,13 @@ +--- +tags: + - waste land + - forum + - wastelanded +--- + +# Abandoned Wasteland + +The *Abandoned Wasteland* is a hidden sub-forum where old and abandoned forums are laid to rest. This sub-forum is only accessible to moderators who have the power to modify the forums. The instructions to moderators concerning it is: "Put stuff we do not really need in here." When a forumthread is said to be "wastelanded", it means that is moved here. + + + \ No newline at end of file diff --git a/wiki/Glossary/Aspire/en.md b/wiki/Glossary/Aspire/en.md new file mode 100644 index 000000000000..68da8c373d62 --- /dev/null +++ b/wiki/Glossary/Aspire/en.md @@ -0,0 +1,11 @@ +--- +tags: + - unrankable +--- + +# Aspire + +*Aspire* is a semi-yearly [beatmapping](/wiki/Beatmapping) [contest](/wiki/Contests) where the creators are encouraged to fully ignore the [Ranking Criteria](/wiki/Ranking_Criteria). The resulting beatmaps tend to be cosmetically appealing displays of absolute madness, but are often nearly impossible to play for average players. + + + \ No newline at end of file diff --git a/wiki/Glossary/Authentic/en.md b/wiki/Glossary/Authentic/en.md new file mode 100644 index 000000000000..d8ca3be06917 --- /dev/null +++ b/wiki/Glossary/Authentic/en.md @@ -0,0 +1,11 @@ +--- +tags: + - DS games +--- + +# Authentic + +*Authentic* is old slang for a beatmap that emulates a stage from the DS games in every aspect (song, settings, object placement, etc.). This term originates from a time where mapping was heavily inspired by the DS games. Nowadays, the term "authentic" has little meaning to mappers, as generations upon generations of mappers have been inspired by each other instead of the DS games. + + + \ No newline at end of file diff --git a/wiki/Glossary/Away_From_Keyboard/en.md b/wiki/Glossary/Away_From_Keyboard/en.md new file mode 100644 index 000000000000..bfaa65ee7b6b --- /dev/null +++ b/wiki/Glossary/Away_From_Keyboard/en.md @@ -0,0 +1,13 @@ +--- +tags: + - AFK + - idle + - inactive +--- + +# Away from keyboard + +*Away from keyboard* or **AFK**, is a term used when an active user walks off to do something else while they are still signed in. Bancho will mark users as "Idle" if they have been inactive for some time. Users may set custom AFK-messages with the IRC-client which automatically responds to any messages the user may receive. + + + \ No newline at end of file diff --git a/wiki/Glossary/Background/en.md b/wiki/Glossary/Background/en.md new file mode 100644 index 000000000000..2812747a2b31 --- /dev/null +++ b/wiki/Glossary/Background/en.md @@ -0,0 +1,14 @@ +--- +tags: + - bg + - back ground +--- + +# Background + +*For regulations surrounding backgrounds, see: [Ranking Criteria](/wiki/Ranking_Criteria)* + +*Backgrounds*, commonly abbreviated as **bg**, refers to the background image and/or video of a [beatmap](/wiki/beatmaps). Inside a beatmap folder `bg` or `background` is usually the name for the background image. + + + \ No newline at end of file diff --git a/wiki/Glossary/Bancho/en.md b/wiki/Glossary/Bancho/en.md new file mode 100644 index 000000000000..7a857cff8997 --- /dev/null +++ b/wiki/Glossary/Bancho/en.md @@ -0,0 +1,15 @@ +--- +tags: + - IRC + - internet relay chat + - chat +--- + +# Bancho (chat) + +*Related: [BanchoBot](/wiki/BanchoBot)* + +Bancho is a custom [Internet Relay Chat](/wiki/Internet_Relay_Chat) (IRC) server designed for osu!. Bancho replaces the need for any third-party IRC server in the managament of online content in osu!. Signing in with an osu! account in-game will automatically attempt to connect to Bancho until done succesfully. + + + \ No newline at end of file diff --git a/wiki/Glossary/Beat/en.md b/wiki/Glossary/Beat/en.md new file mode 100644 index 000000000000..c7f89b131c31 --- /dev/null +++ b/wiki/Glossary/Beat/en.md @@ -0,0 +1,12 @@ +--- +tags: + - white tick + - white lines +--- + +# Beat + +A *beat* is a period of time that songs can be divided into based on their [BPM](/wiki/Beatmapping/Beats_per_minute). A correctly timed [beatmap](/wiki/Beatmaps) will have each beat correspond to the song's rhythm, and a whole beat should fall between two white lines on the [timeline](/wiki/Beatmap_Editor/Timelines). + + + \ No newline at end of file diff --git a/wiki/Glossary/BeatmapID/en.md b/wiki/Glossary/BeatmapID/en.md new file mode 100644 index 000000000000..0c26c70e02c9 --- /dev/null +++ b/wiki/Glossary/BeatmapID/en.md @@ -0,0 +1,19 @@ +--- +tags: + - ID + - b links + - beatmap id +--- + +# BeatmapID + +*See also: [BeatmapSetID](/wiki/Glossary/BeatmapSetID)* + +A *beatmapID* is a unique, incrementing number given to all uploaded difficulties of a [beatmapset](/wiki/Beatmaps/Beatmapsets). This number is shown on a beatmapset's beatmap listing page on the website. The beatmapSetID can be found in the url of a beatmapset on osu! web as the second set of numbers, or in the `.osu` difficulty file. Beatmaps will only be assigned a beatmapID once they've been submitted with the Beatmap Submission System. + +All unsubmitted beatmaps will have a beatmapID of `0`. + +You can use the beatmapID to find a specific difficulty of a beatmap by using the url: `osu.ppy.sh/beatmaps/{BeatmapID}` or alternatively `osu.ppy.sh/b/{BeatmapID}`. + + + \ No newline at end of file diff --git a/wiki/Glossary/BeatmapSetID/en.md b/wiki/Glossary/BeatmapSetID/en.md new file mode 100644 index 000000000000..2675bcec8285 --- /dev/null +++ b/wiki/Glossary/BeatmapSetID/en.md @@ -0,0 +1,20 @@ +--- +tags: + - ID + - links + - beatmapset id + - beatmap set id +--- + +# BeatmapSetID + +*See also: [BeatmapID](/wiki/Glossary/BeatmapID)* + +A *beatmapSetID* is an ID shared between all difficulties of a [beatmapset](/wiki/Beatmaps/Beatmapsets). This number is a unique, whole number which can never be changed. This allows for permanent navigation to and from a beatmapset. The beatmapSetID can be found in the url of a beatmapset on osu! web as the first set of numbers, or in the `.osu` difficulty file. + +All unsubmitted beatmaps will have a BeatmapSetID of `-1`. + +You can use the beatmapSetID to find a beatmapset using this url: `osu.ppy.sh/beatmapsets/{BeatmapSetID}` or alternatively `osu.ppy.sh/s/{BeatmapSetID}`. + + + \ No newline at end of file diff --git a/wiki/Glossary/Bit_Rate/en.md b/wiki/Glossary/Bit_Rate/en.md new file mode 100644 index 000000000000..c0bb444a262d --- /dev/null +++ b/wiki/Glossary/Bit_Rate/en.md @@ -0,0 +1,15 @@ +--- +tags: + - bitrate +--- + +# Bit Rate + +*For regulations surrounding bit rate, see: [Ranking Criteria](/wiki/Ranking_Criteria)* + +*Bit rate* describes the number of bits per second that can be transmitted along a digital network. Almost every music file contains something called a "bit rate". This means that a *higher bit rate* will generally mean *higher quality* (but bigger file size). Whereas, a *lower bit rate* will generally mean *lower quality* (but smaller file size). + +Bit rates typically range from 96 KBps (kilobytes per second) to 320 KBps. You can usually check to see the audio file's bit rate by checking the file properties of that file. Another way to check is whether or not [AiMod](/wiki/Beatmap_Editor/AiMod) says that the audio file's bit rate is too big. If either appears to be true, this means that you will have to lower the bit rate. A few methods on re-encoding audio can be found at [Audio Editing](/wiki/Guides/Audio_Editing). + + + \ No newline at end of file diff --git a/wiki/Glossary/Blanket/en.md b/wiki/Glossary/Blanket/en.md new file mode 100644 index 000000000000..8aa33703487c --- /dev/null +++ b/wiki/Glossary/Blanket/en.md @@ -0,0 +1,13 @@ +--- +tags: + - wrap + - wrapping + - blanketing +--- + +# Blanket + +*Blanket*, is a term to describe when a sliderbody wraps around the shape of another object. Blanketing can be done in many ways to fit the visual style of a map. A guide to making them can be found [here](/wiki/Mapping_Techniques/Making_Good_Sliders#beat-blankets). + + + \ No newline at end of file diff --git a/wiki/Glossary/Break/en.md b/wiki/Glossary/Break/en.md new file mode 100644 index 000000000000..428c84d1ff5a --- /dev/null +++ b/wiki/Glossary/Break/en.md @@ -0,0 +1,15 @@ +--- +tags: + - pause +--- + +# Break + +*Break*, is a term used when a section of a [beatmap](/wiki/beatmaps) has no [hit objects](/wiki/Hit_Objects). During this time, the drain in the health bar is temporarily halted. Breaks usually allow the player to rest their arm for a short while and reposition their input device. + +Depending on the settings, when a break is initiated, letterboxes (the black horizontal bars on the top and bottom off the screen) may appear. In addition to this, a passing or failing graphic and sound will appear and play to indicate if the player is doing well or not, if there is enough time. + +The use of break times in [osu!mania](/wiki/Game_Modes/osu!mania) maps is heavily discouraged. + + + \ No newline at end of file diff --git a/wiki/Glossary/Time-distance_Equality/en.md b/wiki/Glossary/Time-distance_Equality/en.md new file mode 100644 index 000000000000..b8766d3fdb3a --- /dev/null +++ b/wiki/Glossary/Time-distance_Equality/en.md @@ -0,0 +1,15 @@ +--- +tags: + - beat spacing + - time distance + - constant distance spacing +--- + +# Time-distance equality + +*Time-distance equality* is the idea that spacing between [hit objects](/wiki/Hit_Objects) is proportional to the duration of time between them. Also known as using a **constant distance spacing**. This idea is especially useful for lower difficulties like Easy and Normals where variable spacing may throw off players. + +To ensure time-distance equality on a [beatmap](/wiki/Beatmaps) the `Distance Snap` button on the right-hand side of the [editor](/wiki/Beatmap_Editor) can be turned on. You can change distance snapping values by holding down `Alt` and sliding the selector at the top-right or by scrolling the mousewheel. Note that higher values will have the player move their mouse farther. + + + \ No newline at end of file diff --git a/wiki/People/The_Team/Beatmap_Nominators/en.md b/wiki/People/The_Team/Beatmap_Nominators/en.md index 243698dc3dc2..53f603afb999 100644 --- a/wiki/People/The_Team/Beatmap_Nominators/en.md +++ b/wiki/People/The_Team/Beatmap_Nominators/en.md @@ -8,7 +8,7 @@ tags: *See also: [Beatmap Nominator Rules](/wiki/People/Beatmap_Nominators/Rules), [General Information for Beatmap Nominators](/wiki/People/Beatmap_Nominators/General_Information), and [Becoming a Beatmap Nominator](/wiki/People/Beatmap_Nominators/Becoming_a_Beatmap_Nominator)* -The Beatmap Nominators, commonly abbreviated as *BN*, is a group in charge of [beatmap nomination](/wiki/Beatmap_ranking_procedure). As of 2014-08-22, they are no longer a part of the staff, revoking their chat moderation in-game, red name in-game, and on the forums. As of 2015-02-01, the team was changed from the *Beatmap Appreciation Team* to the *Beatmap Nominators*. Currently, they have a purple name on the forums and in beatmap discussions. +The *Beatmap Nominators*, commonly abbreviated as **BN**, is a group in charge of [beatmap nomination](/wiki/Beatmap_ranking_procedure). As of 2014-08-22, they are no longer a part of the staff, revoking their chat moderation in-game, red name in-game, and on the forums. As of 2015-02-01, the team was changed from the *Beatmap Appreciation Team* to the *Beatmap Nominators*. Currently, they have a purple name on the forums and in beatmap discussions. ## Roles and responsibilities From d73e2f2e388374a7e01849b3f7ed164a970ca159 Mon Sep 17 00:00:00 2001 From: Pennek Date: Fri, 24 Apr 2020 22:33:29 +0200 Subject: [PATCH 02/15] add break time --- wiki/Glossary/Break/en.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/wiki/Glossary/Break/en.md b/wiki/Glossary/Break/en.md index 428c84d1ff5a..1125e044e2cc 100644 --- a/wiki/Glossary/Break/en.md +++ b/wiki/Glossary/Break/en.md @@ -1,11 +1,12 @@ --- tags: - pause + - Break Time --- # Break -*Break*, is a term used when a section of a [beatmap](/wiki/beatmaps) has no [hit objects](/wiki/Hit_Objects). During this time, the drain in the health bar is temporarily halted. Breaks usually allow the player to rest their arm for a short while and reposition their input device. +*Break* or **Break Time**, is a term used when a section of a [beatmap](/wiki/beatmaps) has no [hit objects](/wiki/Hit_Objects). During this time, the drain in the health bar is temporarily halted. Breaks usually allow the player to rest their arm for a short while and reposition their input device. Depending on the settings, when a break is initiated, letterboxes (the black horizontal bars on the top and bottom off the screen) may appear. In addition to this, a passing or failing graphic and sound will appear and play to indicate if the player is doing well or not, if there is enough time. From f2c8ccccf92280447dbca54e0297fb3457cbd2c7 Mon Sep 17 00:00:00 2001 From: Pennek Date: Tue, 28 Apr 2020 19:33:15 +0200 Subject: [PATCH 03/15] cl8n review --- wiki/Glossary/Abandoned_Wasteland/en.md | 4 ++-- wiki/Glossary/Aspire/en.md | 5 +++-- wiki/Glossary/Authentic/en.md | 3 ++- wiki/Glossary/Away_From_Keyboard/en.md | 3 ++- wiki/Glossary/Background/en.md | 4 ++-- wiki/Glossary/Bancho/en.md | 3 ++- wiki/Glossary/Beat/en.md | 3 ++- wiki/Glossary/BeatmapID/en.md | 10 +++++----- wiki/Glossary/BeatmapSetID/en.md | 15 +++++++-------- wiki/Glossary/Bit_Rate/en.md | 8 ++------ wiki/Glossary/Blanket/en.md | 4 ++-- wiki/Glossary/Break/en.md | 9 +++++---- wiki/Glossary/Time-distance_Equality/en.md | 1 - 13 files changed, 36 insertions(+), 36 deletions(-) diff --git a/wiki/Glossary/Abandoned_Wasteland/en.md b/wiki/Glossary/Abandoned_Wasteland/en.md index b9a0eac92d17..0421a48f5a9f 100644 --- a/wiki/Glossary/Abandoned_Wasteland/en.md +++ b/wiki/Glossary/Abandoned_Wasteland/en.md @@ -1,6 +1,5 @@ --- tags: - - waste land - forum - wastelanded --- @@ -10,4 +9,5 @@ tags: The *Abandoned Wasteland* is a hidden sub-forum where old and abandoned forums are laid to rest. This sub-forum is only accessible to moderators who have the power to modify the forums. The instructions to moderators concerning it is: "Put stuff we do not really need in here." When a forumthread is said to be "wastelanded", it means that is moved here. - \ No newline at end of file + + diff --git a/wiki/Glossary/Aspire/en.md b/wiki/Glossary/Aspire/en.md index 68da8c373d62..7ed96f2edd3a 100644 --- a/wiki/Glossary/Aspire/en.md +++ b/wiki/Glossary/Aspire/en.md @@ -5,7 +5,8 @@ tags: # Aspire -*Aspire* is a semi-yearly [beatmapping](/wiki/Beatmapping) [contest](/wiki/Contests) where the creators are encouraged to fully ignore the [Ranking Criteria](/wiki/Ranking_Criteria). The resulting beatmaps tend to be cosmetically appealing displays of absolute madness, but are often nearly impossible to play for average players. +*Aspire* is a [beatmapping](/wiki/Beatmapping) [contest](/wiki/Contests) where the creators are encouraged to fully ignore the [Ranking Criteria](/wiki/Ranking_Criteria) and explore gameplay-mechanics that aren't typically used. The resulting beatmaps tend to be cosmetically appealing displays of absolute madness, but are often nearly impossible to play for average players. - \ No newline at end of file + + diff --git a/wiki/Glossary/Authentic/en.md b/wiki/Glossary/Authentic/en.md index d8ca3be06917..27f8c6df4ba3 100644 --- a/wiki/Glossary/Authentic/en.md +++ b/wiki/Glossary/Authentic/en.md @@ -8,4 +8,5 @@ tags: *Authentic* is old slang for a beatmap that emulates a stage from the DS games in every aspect (song, settings, object placement, etc.). This term originates from a time where mapping was heavily inspired by the DS games. Nowadays, the term "authentic" has little meaning to mappers, as generations upon generations of mappers have been inspired by each other instead of the DS games. - \ No newline at end of file + + diff --git a/wiki/Glossary/Away_From_Keyboard/en.md b/wiki/Glossary/Away_From_Keyboard/en.md index bfaa65ee7b6b..ec85dc6c7d8b 100644 --- a/wiki/Glossary/Away_From_Keyboard/en.md +++ b/wiki/Glossary/Away_From_Keyboard/en.md @@ -10,4 +10,5 @@ tags: *Away from keyboard* or **AFK**, is a term used when an active user walks off to do something else while they are still signed in. Bancho will mark users as "Idle" if they have been inactive for some time. Users may set custom AFK-messages with the IRC-client which automatically responds to any messages the user may receive. - \ No newline at end of file + + diff --git a/wiki/Glossary/Background/en.md b/wiki/Glossary/Background/en.md index 2812747a2b31..9fcc8959eeb2 100644 --- a/wiki/Glossary/Background/en.md +++ b/wiki/Glossary/Background/en.md @@ -1,7 +1,6 @@ --- tags: - bg - - back ground --- # Background @@ -11,4 +10,5 @@ tags: *Backgrounds*, commonly abbreviated as **bg**, refers to the background image and/or video of a [beatmap](/wiki/beatmaps). Inside a beatmap folder `bg` or `background` is usually the name for the background image. - \ No newline at end of file + + diff --git a/wiki/Glossary/Bancho/en.md b/wiki/Glossary/Bancho/en.md index 7a857cff8997..2c199c042289 100644 --- a/wiki/Glossary/Bancho/en.md +++ b/wiki/Glossary/Bancho/en.md @@ -12,4 +12,5 @@ tags: Bancho is a custom [Internet Relay Chat](/wiki/Internet_Relay_Chat) (IRC) server designed for osu!. Bancho replaces the need for any third-party IRC server in the managament of online content in osu!. Signing in with an osu! account in-game will automatically attempt to connect to Bancho until done succesfully. - \ No newline at end of file + + diff --git a/wiki/Glossary/Beat/en.md b/wiki/Glossary/Beat/en.md index c7f89b131c31..c6181d0154d1 100644 --- a/wiki/Glossary/Beat/en.md +++ b/wiki/Glossary/Beat/en.md @@ -9,4 +9,5 @@ tags: A *beat* is a period of time that songs can be divided into based on their [BPM](/wiki/Beatmapping/Beats_per_minute). A correctly timed [beatmap](/wiki/Beatmaps) will have each beat correspond to the song's rhythm, and a whole beat should fall between two white lines on the [timeline](/wiki/Beatmap_Editor/Timelines). - \ No newline at end of file + + diff --git a/wiki/Glossary/BeatmapID/en.md b/wiki/Glossary/BeatmapID/en.md index 0c26c70e02c9..460d5dc80738 100644 --- a/wiki/Glossary/BeatmapID/en.md +++ b/wiki/Glossary/BeatmapID/en.md @@ -1,11 +1,10 @@ --- tags: - - ID - - b links - - beatmap id + - links + - id --- -# BeatmapID +# Beatmap ID *See also: [BeatmapSetID](/wiki/Glossary/BeatmapSetID)* @@ -16,4 +15,5 @@ All unsubmitted beatmaps will have a beatmapID of `0`. You can use the beatmapID to find a specific difficulty of a beatmap by using the url: `osu.ppy.sh/beatmaps/{BeatmapID}` or alternatively `osu.ppy.sh/b/{BeatmapID}`. - \ No newline at end of file + + diff --git a/wiki/Glossary/BeatmapSetID/en.md b/wiki/Glossary/BeatmapSetID/en.md index 2675bcec8285..efd76ae99a14 100644 --- a/wiki/Glossary/BeatmapSetID/en.md +++ b/wiki/Glossary/BeatmapSetID/en.md @@ -1,20 +1,19 @@ --- tags: - - ID - links - - beatmapset id - - beatmap set id + - id --- -# BeatmapSetID +# Beatmapset ID *See also: [BeatmapID](/wiki/Glossary/BeatmapID)* -A *beatmapSetID* is an ID shared between all difficulties of a [beatmapset](/wiki/Beatmaps/Beatmapsets). This number is a unique, whole number which can never be changed. This allows for permanent navigation to and from a beatmapset. The beatmapSetID can be found in the url of a beatmapset on osu! web as the first set of numbers, or in the `.osu` difficulty file. +A *beatmapsetID* is an ID shared between all difficulties of a [beatmapset](/wiki/Beatmaps/Beatmapsets). This number is a unique, whole number which can never be changed. This allows for permanent navigation to and from a beatmapset. The beatmapsetID can be found in the url of a beatmapset on osu! web as the first set of numbers, or in the `.osu` difficulty file. -All unsubmitted beatmaps will have a BeatmapSetID of `-1`. +All unsubmitted beatmaps will have a BeatmapsetID of `-1`. -You can use the beatmapSetID to find a beatmapset using this url: `osu.ppy.sh/beatmapsets/{BeatmapSetID}` or alternatively `osu.ppy.sh/s/{BeatmapSetID}`. +You can use the beatmapsetID to find a beatmapset using this url: `osu.ppy.sh/beatmapsets/{BeatmapsetID}` or alternatively `osu.ppy.sh/s/{BeatmapsetID}`. - \ No newline at end of file + + diff --git a/wiki/Glossary/Bit_Rate/en.md b/wiki/Glossary/Bit_Rate/en.md index c0bb444a262d..9f4a0083a79b 100644 --- a/wiki/Glossary/Bit_Rate/en.md +++ b/wiki/Glossary/Bit_Rate/en.md @@ -1,8 +1,3 @@ ---- -tags: - - bitrate ---- - # Bit Rate *For regulations surrounding bit rate, see: [Ranking Criteria](/wiki/Ranking_Criteria)* @@ -12,4 +7,5 @@ tags: Bit rates typically range from 96 KBps (kilobytes per second) to 320 KBps. You can usually check to see the audio file's bit rate by checking the file properties of that file. Another way to check is whether or not [AiMod](/wiki/Beatmap_Editor/AiMod) says that the audio file's bit rate is too big. If either appears to be true, this means that you will have to lower the bit rate. A few methods on re-encoding audio can be found at [Audio Editing](/wiki/Guides/Audio_Editing). - \ No newline at end of file + + diff --git a/wiki/Glossary/Blanket/en.md b/wiki/Glossary/Blanket/en.md index 8aa33703487c..f12525b3d5a6 100644 --- a/wiki/Glossary/Blanket/en.md +++ b/wiki/Glossary/Blanket/en.md @@ -1,6 +1,5 @@ --- tags: - - wrap - wrapping - blanketing --- @@ -10,4 +9,5 @@ tags: *Blanket*, is a term to describe when a sliderbody wraps around the shape of another object. Blanketing can be done in many ways to fit the visual style of a map. A guide to making them can be found [here](/wiki/Mapping_Techniques/Making_Good_Sliders#beat-blankets). - \ No newline at end of file + + diff --git a/wiki/Glossary/Break/en.md b/wiki/Glossary/Break/en.md index 1125e044e2cc..8a421210de4b 100644 --- a/wiki/Glossary/Break/en.md +++ b/wiki/Glossary/Break/en.md @@ -1,16 +1,17 @@ --- tags: - pause - - Break Time + - break Time --- # Break -*Break* or **Break Time**, is a term used when a section of a [beatmap](/wiki/beatmaps) has no [hit objects](/wiki/Hit_Objects). During this time, the drain in the health bar is temporarily halted. Breaks usually allow the player to rest their arm for a short while and reposition their input device. +*Breaks* are sections of a [beatmap](/wiki/beatmaps) which have no [hit objects](/wiki/Hit_Objects). During this time, the drain of the health bar is temporarily halted. Breaks usually allow the player to rest their arm for a short while and reposition their input device. -Depending on the settings, when a break is initiated, letterboxes (the black horizontal bars on the top and bottom off the screen) may appear. In addition to this, a passing or failing graphic and sound will appear and play to indicate if the player is doing well or not, if there is enough time. +Depending on settings, letterboxes may appear when a break is initiated. In addition to this, a passing or failing graphic and sound will appear and play to indicate if the player is doing well or not. This will only appear if there is enough time for the graphic to show. The use of break times in [osu!mania](/wiki/Game_Modes/osu!mania) maps is heavily discouraged. - \ No newline at end of file + + diff --git a/wiki/Glossary/Time-distance_Equality/en.md b/wiki/Glossary/Time-distance_Equality/en.md index b8766d3fdb3a..7f8b5d244be3 100644 --- a/wiki/Glossary/Time-distance_Equality/en.md +++ b/wiki/Glossary/Time-distance_Equality/en.md @@ -1,7 +1,6 @@ --- tags: - beat spacing - - time distance - constant distance spacing --- From 0807edc2aa14c1af93414d00bc20ba3f6a3ff728 Mon Sep 17 00:00:00 2001 From: Pennek Date: Tue, 28 Apr 2020 19:40:22 +0200 Subject: [PATCH 04/15] whoops forgot some --- wiki/Glossary/Beat/en.md | 1 + wiki/Glossary/BeatmapID/en.md | 1 - wiki/Glossary/BeatmapSetID/en.md | 1 - 3 files changed, 1 insertion(+), 2 deletions(-) diff --git a/wiki/Glossary/Beat/en.md b/wiki/Glossary/Beat/en.md index c6181d0154d1..1cbcae38b2e2 100644 --- a/wiki/Glossary/Beat/en.md +++ b/wiki/Glossary/Beat/en.md @@ -1,5 +1,6 @@ --- tags: + - whole beat - white tick - white lines --- diff --git a/wiki/Glossary/BeatmapID/en.md b/wiki/Glossary/BeatmapID/en.md index 460d5dc80738..61edf07b2fd4 100644 --- a/wiki/Glossary/BeatmapID/en.md +++ b/wiki/Glossary/BeatmapID/en.md @@ -1,7 +1,6 @@ --- tags: - links - - id --- # Beatmap ID diff --git a/wiki/Glossary/BeatmapSetID/en.md b/wiki/Glossary/BeatmapSetID/en.md index efd76ae99a14..9dadc2b3fe85 100644 --- a/wiki/Glossary/BeatmapSetID/en.md +++ b/wiki/Glossary/BeatmapSetID/en.md @@ -1,7 +1,6 @@ --- tags: - links - - id --- # Beatmapset ID From d6a49a88d795b81ce129db0ee7ec0d2527fbf1f5 Mon Sep 17 00:00:00 2001 From: Pennek Date: Sun, 5 Jul 2020 18:33:42 +0200 Subject: [PATCH 05/15] remove afk --- wiki/Glossary/Away_From_Keyboard/en.md | 14 -------------- 1 file changed, 14 deletions(-) delete mode 100644 wiki/Glossary/Away_From_Keyboard/en.md diff --git a/wiki/Glossary/Away_From_Keyboard/en.md b/wiki/Glossary/Away_From_Keyboard/en.md deleted file mode 100644 index ec85dc6c7d8b..000000000000 --- a/wiki/Glossary/Away_From_Keyboard/en.md +++ /dev/null @@ -1,14 +0,0 @@ ---- -tags: - - AFK - - idle - - inactive ---- - -# Away from keyboard - -*Away from keyboard* or **AFK**, is a term used when an active user walks off to do something else while they are still signed in. Bancho will mark users as "Idle" if they have been inactive for some time. Users may set custom AFK-messages with the IRC-client which automatically responds to any messages the user may receive. - - - - From eae5652f1e8be7a827d7b0a4a80047471517f54a Mon Sep 17 00:00:00 2001 From: Pennek Date: Sun, 5 Jul 2020 18:35:39 +0200 Subject: [PATCH 06/15] satisfy remark --- wiki/Gameplay/Accuracy/en.md | 3 ++- wiki/Glossary/Time-distance_Equality/en.md | 3 ++- 2 files changed, 4 insertions(+), 2 deletions(-) diff --git a/wiki/Gameplay/Accuracy/en.md b/wiki/Gameplay/Accuracy/en.md index faf3d4909817..9a29e1a9857b 100644 --- a/wiki/Gameplay/Accuracy/en.md +++ b/wiki/Gameplay/Accuracy/en.md @@ -5,4 +5,5 @@ **Accuracy** or **acc**, defines how accurately a player is hitting [hit objects](/wiki/Hit_Objects) on a [beatmap](/wiki/Beatmaps). This value varies from 0 to 100%. Accuracy can be seen in the top-right corner while watching a replay or playing a beatmap. - \ No newline at end of file + + diff --git a/wiki/Glossary/Time-distance_Equality/en.md b/wiki/Glossary/Time-distance_Equality/en.md index 7f8b5d244be3..217a160c122b 100644 --- a/wiki/Glossary/Time-distance_Equality/en.md +++ b/wiki/Glossary/Time-distance_Equality/en.md @@ -11,4 +11,5 @@ tags: To ensure time-distance equality on a [beatmap](/wiki/Beatmaps) the `Distance Snap` button on the right-hand side of the [editor](/wiki/Beatmap_Editor) can be turned on. You can change distance snapping values by holding down `Alt` and sliding the selector at the top-right or by scrolling the mousewheel. Note that higher values will have the player move their mouse farther. - \ No newline at end of file + + From da6bf0976692f0256b2cea0cb792b290438173e5 Mon Sep 17 00:00:00 2001 From: Pennek Date: Mon, 6 Jul 2020 19:10:59 +0200 Subject: [PATCH 07/15] apply review --- wiki/Gameplay/Accuracy/en.md | 2 +- wiki/Glossary/Abandoned_Wasteland/en.md | 4 ++-- wiki/Glossary/Aspire/en.md | 2 +- wiki/Glossary/Authentic/en.md | 2 +- wiki/Glossary/Background/en.md | 2 +- wiki/Glossary/Bancho/en.md | 2 +- wiki/Glossary/Beat/en.md | 2 +- wiki/Glossary/BeatmapID/en.md | 6 +++--- wiki/Glossary/BeatmapSetID/en.md | 6 +++--- wiki/Glossary/Bit_Rate/en.md | 6 +++--- wiki/Glossary/Blanket/en.md | 2 +- wiki/Glossary/Break/en.md | 6 ++---- wiki/Glossary/Time-distance_Equality/en.md | 4 ++-- 13 files changed, 22 insertions(+), 24 deletions(-) diff --git a/wiki/Gameplay/Accuracy/en.md b/wiki/Gameplay/Accuracy/en.md index 9a29e1a9857b..c6bdae4c5f24 100644 --- a/wiki/Gameplay/Accuracy/en.md +++ b/wiki/Gameplay/Accuracy/en.md @@ -2,7 +2,7 @@ -**Accuracy** or **acc**, defines how accurately a player is hitting [hit objects](/wiki/Hit_Objects) on a [beatmap](/wiki/Beatmaps). This value varies from 0 to 100%. Accuracy can be seen in the top-right corner while watching a replay or playing a beatmap. +**Accuracy** (or *acc* for short) defines how accurately a player is hitting [hit objects](/wiki/Hit_Objects) on a [beatmap](/wiki/Beatmaps). This value varies from 0 to 100%. Accuracy can be seen in the top-right corner of the screen while watching a replay or playing a beatmap. diff --git a/wiki/Glossary/Abandoned_Wasteland/en.md b/wiki/Glossary/Abandoned_Wasteland/en.md index 0421a48f5a9f..0409be2e1b82 100644 --- a/wiki/Glossary/Abandoned_Wasteland/en.md +++ b/wiki/Glossary/Abandoned_Wasteland/en.md @@ -4,9 +4,9 @@ tags: - wastelanded --- -# Abandoned Wasteland +# Abandoned wasteland -The *Abandoned Wasteland* is a hidden sub-forum where old and abandoned forums are laid to rest. This sub-forum is only accessible to moderators who have the power to modify the forums. The instructions to moderators concerning it is: "Put stuff we do not really need in here." When a forumthread is said to be "wastelanded", it means that is moved here. +The **abandoned wasteland** is a hidden [sub-forum](https://osu.ppy.sh/community/forums) where old and abandoned forums are laid to rest. This sub-forum is only accessible to moderators who have the power to modify the forums. The instructions to moderators concerning it is: "Put stuff we do not really need in here." When a forumthread is said to be "wastelanded", it means that is moved here. diff --git a/wiki/Glossary/Aspire/en.md b/wiki/Glossary/Aspire/en.md index 7ed96f2edd3a..cff5e6a0c972 100644 --- a/wiki/Glossary/Aspire/en.md +++ b/wiki/Glossary/Aspire/en.md @@ -5,7 +5,7 @@ tags: # Aspire -*Aspire* is a [beatmapping](/wiki/Beatmapping) [contest](/wiki/Contests) where the creators are encouraged to fully ignore the [Ranking Criteria](/wiki/Ranking_Criteria) and explore gameplay-mechanics that aren't typically used. The resulting beatmaps tend to be cosmetically appealing displays of absolute madness, but are often nearly impossible to play for average players. +**Aspire** is a [beatmapping](/wiki/Beatmapping) [contest](/wiki/Contests) where the mappers are encouraged to fully ignore the [Ranking Criteria](/wiki/Ranking_Criteria) and explore gameplay-mechanics that aren't typically used in beatmapping. The resulting beatmaps tend to be nearly impossible to play for average players. diff --git a/wiki/Glossary/Authentic/en.md b/wiki/Glossary/Authentic/en.md index 27f8c6df4ba3..31e544db7091 100644 --- a/wiki/Glossary/Authentic/en.md +++ b/wiki/Glossary/Authentic/en.md @@ -5,7 +5,7 @@ tags: # Authentic -*Authentic* is old slang for a beatmap that emulates a stage from the DS games in every aspect (song, settings, object placement, etc.). This term originates from a time where mapping was heavily inspired by the DS games. Nowadays, the term "authentic" has little meaning to mappers, as generations upon generations of mappers have been inspired by each other instead of the DS games. +**Authentic** is old slang for a [beatmap](/wiki/Beatmaps) that emulates a stage from the DS games in every aspect (song, difficulty settings, object placement, etc). The term originates from a time where [mapping](/wiki/Beatmapping) was heavily inspired by the DS games. Nowadays, the term "authentic" has little meaning to mappers, as generations upon generations of mappers have been inspired by each other instead of the DS games. diff --git a/wiki/Glossary/Background/en.md b/wiki/Glossary/Background/en.md index 9fcc8959eeb2..80f1167a0630 100644 --- a/wiki/Glossary/Background/en.md +++ b/wiki/Glossary/Background/en.md @@ -7,7 +7,7 @@ tags: *For regulations surrounding backgrounds, see: [Ranking Criteria](/wiki/Ranking_Criteria)* -*Backgrounds*, commonly abbreviated as **bg**, refers to the background image and/or video of a [beatmap](/wiki/beatmaps). Inside a beatmap folder `bg` or `background` is usually the name for the background image. +**Backgrounds**, commonly abbreviated as *bg*, refers to the background image and/or video of a [beatmap](/wiki/beatmaps). Inside a beatmap folder, `bg` or `background` is usually the name for the background image. diff --git a/wiki/Glossary/Bancho/en.md b/wiki/Glossary/Bancho/en.md index 2c199c042289..713b8b739ff8 100644 --- a/wiki/Glossary/Bancho/en.md +++ b/wiki/Glossary/Bancho/en.md @@ -7,7 +7,7 @@ tags: # Bancho (chat) -*Related: [BanchoBot](/wiki/BanchoBot)* +*Not to be confused with [BanchoBot](/wiki/BanchoBot)* Bancho is a custom [Internet Relay Chat](/wiki/Internet_Relay_Chat) (IRC) server designed for osu!. Bancho replaces the need for any third-party IRC server in the managament of online content in osu!. Signing in with an osu! account in-game will automatically attempt to connect to Bancho until done succesfully. diff --git a/wiki/Glossary/Beat/en.md b/wiki/Glossary/Beat/en.md index 1cbcae38b2e2..e45a66214795 100644 --- a/wiki/Glossary/Beat/en.md +++ b/wiki/Glossary/Beat/en.md @@ -7,7 +7,7 @@ tags: # Beat -A *beat* is a period of time that songs can be divided into based on their [BPM](/wiki/Beatmapping/Beats_per_minute). A correctly timed [beatmap](/wiki/Beatmaps) will have each beat correspond to the song's rhythm, and a whole beat should fall between two white lines on the [timeline](/wiki/Beatmap_Editor/Timelines). +A **beat** is a period of time that songs can be divided into based on their [BPM](/wiki/Beatmapping/Beats_per_minute). A correctly timed [beatmap](/wiki/Beatmaps) will have each beat correspond to the song's rhythm, and a whole beat should fall between two white lines on the [timeline](/wiki/Beatmap_Editor/Timelines). diff --git a/wiki/Glossary/BeatmapID/en.md b/wiki/Glossary/BeatmapID/en.md index 61edf07b2fd4..ae966154308c 100644 --- a/wiki/Glossary/BeatmapID/en.md +++ b/wiki/Glossary/BeatmapID/en.md @@ -7,12 +7,12 @@ tags: *See also: [BeatmapSetID](/wiki/Glossary/BeatmapSetID)* -A *beatmapID* is a unique, incrementing number given to all uploaded difficulties of a [beatmapset](/wiki/Beatmaps/Beatmapsets). This number is shown on a beatmapset's beatmap listing page on the website. The beatmapSetID can be found in the url of a beatmapset on osu! web as the second set of numbers, or in the `.osu` difficulty file. Beatmaps will only be assigned a beatmapID once they've been submitted with the Beatmap Submission System. - -All unsubmitted beatmaps will have a beatmapID of `0`. +A **beatmapID** is a unique, incrementing number given to all uploaded difficulties of a [beatmapset](/wiki/Beatmaps/Beatmapsets). This number is shown on a beatmapset's [beatmap listing page](https://osu.ppy.sh/beatmapsets) on the website. The beatmapSetID can be found in the url of a beatmapset on the osu! website as the second set of numbers, or in the `.osu` difficulty file. Beatmaps will only be assigned a beatmapID once they've been submitted with the Beatmap Submission System. You can use the beatmapID to find a specific difficulty of a beatmap by using the url: `osu.ppy.sh/beatmaps/{BeatmapID}` or alternatively `osu.ppy.sh/b/{BeatmapID}`. +*Note: All unsubmitted beatmaps will have a beatmapID of `0`.* + diff --git a/wiki/Glossary/BeatmapSetID/en.md b/wiki/Glossary/BeatmapSetID/en.md index 9dadc2b3fe85..8e2d09c699a7 100644 --- a/wiki/Glossary/BeatmapSetID/en.md +++ b/wiki/Glossary/BeatmapSetID/en.md @@ -7,12 +7,12 @@ tags: *See also: [BeatmapID](/wiki/Glossary/BeatmapID)* -A *beatmapsetID* is an ID shared between all difficulties of a [beatmapset](/wiki/Beatmaps/Beatmapsets). This number is a unique, whole number which can never be changed. This allows for permanent navigation to and from a beatmapset. The beatmapsetID can be found in the url of a beatmapset on osu! web as the first set of numbers, or in the `.osu` difficulty file. - -All unsubmitted beatmaps will have a BeatmapsetID of `-1`. +A **beatmapsetID** is an ID shared between all difficulties of a [beatmapset](/wiki/Beatmaps/Beatmapsets). This number is a unique, whole number which can never be changed. This allows for permanent navigation to and from a beatmapset. The beatmapsetID can be found in the url of a beatmapset on the osu! website as the first set of numbers, or in the `.osu` difficulty file. You can use the beatmapsetID to find a beatmapset using this url: `osu.ppy.sh/beatmapsets/{BeatmapsetID}` or alternatively `osu.ppy.sh/s/{BeatmapsetID}`. +*Note: All unsubmitted beatmaps will have a BeatmapsetID of `-1`.* + diff --git a/wiki/Glossary/Bit_Rate/en.md b/wiki/Glossary/Bit_Rate/en.md index 9f4a0083a79b..7c2beedf531e 100644 --- a/wiki/Glossary/Bit_Rate/en.md +++ b/wiki/Glossary/Bit_Rate/en.md @@ -1,10 +1,10 @@ -# Bit Rate +# Bit rate *For regulations surrounding bit rate, see: [Ranking Criteria](/wiki/Ranking_Criteria)* -*Bit rate* describes the number of bits per second that can be transmitted along a digital network. Almost every music file contains something called a "bit rate". This means that a *higher bit rate* will generally mean *higher quality* (but bigger file size). Whereas, a *lower bit rate* will generally mean *lower quality* (but smaller file size). +**Bit rate** describes the number of bits per second that can be transmitted along a digital network. Almost every music file contains something called a "bit rate". This means that a *higher bit rate* will generally mean *higher quality* (but bigger file size). Whereas, a *lower bit rate* will generally mean *lower quality* (but smaller file size). -Bit rates typically range from 96 KBps (kilobytes per second) to 320 KBps. You can usually check to see the audio file's bit rate by checking the file properties of that file. Another way to check is whether or not [AiMod](/wiki/Beatmap_Editor/AiMod) says that the audio file's bit rate is too big. If either appears to be true, this means that you will have to lower the bit rate. A few methods on re-encoding audio can be found at [Audio Editing](/wiki/Guides/Audio_Editing). +Bit rates typically range from 96 KBps (kilobytes per second) to 320 KBps. Users can usually check to see the audio file's bit rate by checking the file properties of that file. Another way to check is whether or not [AiMod](/wiki/Beatmap_Editor/AiMod) says that the audio file's bit rate is too big. If either appears to be true, users will have to lower the bit rate. A few methods of re-encoding audio can be found at [Audio Editing](/wiki/Guides/Audio_Editing). diff --git a/wiki/Glossary/Blanket/en.md b/wiki/Glossary/Blanket/en.md index f12525b3d5a6..8239010b43db 100644 --- a/wiki/Glossary/Blanket/en.md +++ b/wiki/Glossary/Blanket/en.md @@ -6,7 +6,7 @@ tags: # Blanket -*Blanket*, is a term to describe when a sliderbody wraps around the shape of another object. Blanketing can be done in many ways to fit the visual style of a map. A guide to making them can be found [here](/wiki/Mapping_Techniques/Making_Good_Sliders#beat-blankets). +**Blanket**, is a term to describe when a [sliderbody](/wiki/Hit_object/Sliderbody) wraps around the shape of another [hit object](/wiki/Hit_Objects/). Blanketing can be done in many ways to fit the visual style of a [beatmap](/wiki/Beatmaps/). A guide to making them can be found in the [mapping techniques article](/wiki/Mapping_Techniques/Making_Good_Sliders#beat-blankets). diff --git a/wiki/Glossary/Break/en.md b/wiki/Glossary/Break/en.md index 8a421210de4b..8d0c59cde1c1 100644 --- a/wiki/Glossary/Break/en.md +++ b/wiki/Glossary/Break/en.md @@ -6,11 +6,9 @@ tags: # Break -*Breaks* are sections of a [beatmap](/wiki/beatmaps) which have no [hit objects](/wiki/Hit_Objects). During this time, the drain of the health bar is temporarily halted. Breaks usually allow the player to rest their arm for a short while and reposition their input device. +**Breaks** are sections of a [beatmap](/wiki/beatmaps) which have no [hit objects](/wiki/Hit_Objects). During this time, the drain of the health bar is temporarily halted. Breaks usually allow the player to rest their arm for a short while and reposition their input device. The use of breaks in [osu!mania](/wiki/Game_Modes/osu!mania) beatmaps is heavily discouraged. -Depending on settings, letterboxes may appear when a break is initiated. In addition to this, a passing or failing graphic and sound will appear and play to indicate if the player is doing well or not. This will only appear if there is enough time for the graphic to show. - -The use of break times in [osu!mania](/wiki/Game_Modes/osu!mania) maps is heavily discouraged. +Depending on the enabled settings, letterboxes may appear when a break is initiated. In addition to this, a passing or failing graphic and sound may appear to indicate if a player is doing well or not. This will only appear if there is enough time for the graphic to show. diff --git a/wiki/Glossary/Time-distance_Equality/en.md b/wiki/Glossary/Time-distance_Equality/en.md index 217a160c122b..be6976cf9c29 100644 --- a/wiki/Glossary/Time-distance_Equality/en.md +++ b/wiki/Glossary/Time-distance_Equality/en.md @@ -6,9 +6,9 @@ tags: # Time-distance equality -*Time-distance equality* is the idea that spacing between [hit objects](/wiki/Hit_Objects) is proportional to the duration of time between them. Also known as using a **constant distance spacing**. This idea is especially useful for lower difficulties like Easy and Normals where variable spacing may throw off players. +**Time-distance equality** is the [beatmapping](/wiki/Beatmapping/) idea that spacing between [hit objects](/wiki/Hit_Objects) should be proportional to the duration of time between them. Beatmaps that use this idea are said to use **constant distance spacing**. It is especially useful for lower difficulties such as 'Easy' and 'Normal' where variable spacing may throw players off. -To ensure time-distance equality on a [beatmap](/wiki/Beatmaps) the `Distance Snap` button on the right-hand side of the [editor](/wiki/Beatmap_Editor) can be turned on. You can change distance snapping values by holding down `Alt` and sliding the selector at the top-right or by scrolling the mousewheel. Note that higher values will have the player move their mouse farther. +To ensure time-distance equality on a [beatmap](/wiki/Beatmaps) the `Distance Snap` button on the right-hand side of the [editor](/wiki/Beatmap_Editor) can be turned on. To change distance snapping values, hold down `Alt` and slide the selector at the top-right of the screen or scroll the mouse wheel. Note that higher values will have players move their mouse farther increasing the beatmap's difficulty. From 3dbc46b7f9d8f1dae137d2c6d37589e34b9740c4 Mon Sep 17 00:00:00 2001 From: MegaApple_Pi Date: Sun, 12 Jul 2020 09:22:22 -0500 Subject: [PATCH 08/15] Fix folder names, add stub mark, other cleanup --- .../{Abandoned_Wasteland => Abandoned_wasteland}/en.md | 3 +-- wiki/Glossary/Aspire/en.md | 3 +-- wiki/Glossary/Authentic/en.md | 3 +-- wiki/Glossary/Background/en.md | 3 +-- wiki/Glossary/Bancho/en.md | 3 +-- wiki/Glossary/Beat/en.md | 3 +-- wiki/Glossary/BeatmapID/en.md | 3 +-- wiki/Glossary/BeatmapSetID/en.md | 3 +-- wiki/Glossary/{Bit_Rate => Bit_rate}/en.md | 6 ++++-- wiki/Glossary/Blanket/en.md | 5 ++--- wiki/Glossary/Break/en.md | 3 +-- .../en.md | 5 ++--- 12 files changed, 17 insertions(+), 26 deletions(-) rename wiki/Glossary/{Abandoned_Wasteland => Abandoned_wasteland}/en.md (95%) rename wiki/Glossary/{Bit_Rate => Bit_rate}/en.md (97%) rename wiki/Glossary/{Time-distance_Equality => Time-distance_equality}/en.md (63%) diff --git a/wiki/Glossary/Abandoned_Wasteland/en.md b/wiki/Glossary/Abandoned_wasteland/en.md similarity index 95% rename from wiki/Glossary/Abandoned_Wasteland/en.md rename to wiki/Glossary/Abandoned_wasteland/en.md index 0409be2e1b82..3489565552ea 100644 --- a/wiki/Glossary/Abandoned_Wasteland/en.md +++ b/wiki/Glossary/Abandoned_wasteland/en.md @@ -1,4 +1,5 @@ --- +stub: true tags: - forum - wastelanded @@ -8,6 +9,4 @@ tags: The **abandoned wasteland** is a hidden [sub-forum](https://osu.ppy.sh/community/forums) where old and abandoned forums are laid to rest. This sub-forum is only accessible to moderators who have the power to modify the forums. The instructions to moderators concerning it is: "Put stuff we do not really need in here." When a forumthread is said to be "wastelanded", it means that is moved here. - - diff --git a/wiki/Glossary/Aspire/en.md b/wiki/Glossary/Aspire/en.md index cff5e6a0c972..d89cf62a224e 100644 --- a/wiki/Glossary/Aspire/en.md +++ b/wiki/Glossary/Aspire/en.md @@ -1,4 +1,5 @@ --- +stub: true tags: - unrankable --- @@ -7,6 +8,4 @@ tags: **Aspire** is a [beatmapping](/wiki/Beatmapping) [contest](/wiki/Contests) where the mappers are encouraged to fully ignore the [Ranking Criteria](/wiki/Ranking_Criteria) and explore gameplay-mechanics that aren't typically used in beatmapping. The resulting beatmaps tend to be nearly impossible to play for average players. - - diff --git a/wiki/Glossary/Authentic/en.md b/wiki/Glossary/Authentic/en.md index 31e544db7091..02e25d165ad6 100644 --- a/wiki/Glossary/Authentic/en.md +++ b/wiki/Glossary/Authentic/en.md @@ -1,4 +1,5 @@ --- +stub: true tags: - DS games --- @@ -7,6 +8,4 @@ tags: **Authentic** is old slang for a [beatmap](/wiki/Beatmaps) that emulates a stage from the DS games in every aspect (song, difficulty settings, object placement, etc). The term originates from a time where [mapping](/wiki/Beatmapping) was heavily inspired by the DS games. Nowadays, the term "authentic" has little meaning to mappers, as generations upon generations of mappers have been inspired by each other instead of the DS games. - - diff --git a/wiki/Glossary/Background/en.md b/wiki/Glossary/Background/en.md index 80f1167a0630..2a71b043913e 100644 --- a/wiki/Glossary/Background/en.md +++ b/wiki/Glossary/Background/en.md @@ -1,4 +1,5 @@ --- +stub: true tags: - bg --- @@ -9,6 +10,4 @@ tags: **Backgrounds**, commonly abbreviated as *bg*, refers to the background image and/or video of a [beatmap](/wiki/beatmaps). Inside a beatmap folder, `bg` or `background` is usually the name for the background image. - - diff --git a/wiki/Glossary/Bancho/en.md b/wiki/Glossary/Bancho/en.md index 713b8b739ff8..d138a024ae6b 100644 --- a/wiki/Glossary/Bancho/en.md +++ b/wiki/Glossary/Bancho/en.md @@ -1,4 +1,5 @@ --- +stub: true tags: - IRC - internet relay chat @@ -11,6 +12,4 @@ tags: Bancho is a custom [Internet Relay Chat](/wiki/Internet_Relay_Chat) (IRC) server designed for osu!. Bancho replaces the need for any third-party IRC server in the managament of online content in osu!. Signing in with an osu! account in-game will automatically attempt to connect to Bancho until done succesfully. - - diff --git a/wiki/Glossary/Beat/en.md b/wiki/Glossary/Beat/en.md index e45a66214795..ab942dc89443 100644 --- a/wiki/Glossary/Beat/en.md +++ b/wiki/Glossary/Beat/en.md @@ -1,4 +1,5 @@ --- +stub: true tags: - whole beat - white tick @@ -9,6 +10,4 @@ tags: A **beat** is a period of time that songs can be divided into based on their [BPM](/wiki/Beatmapping/Beats_per_minute). A correctly timed [beatmap](/wiki/Beatmaps) will have each beat correspond to the song's rhythm, and a whole beat should fall between two white lines on the [timeline](/wiki/Beatmap_Editor/Timelines). - - diff --git a/wiki/Glossary/BeatmapID/en.md b/wiki/Glossary/BeatmapID/en.md index ae966154308c..4d9c718260ef 100644 --- a/wiki/Glossary/BeatmapID/en.md +++ b/wiki/Glossary/BeatmapID/en.md @@ -1,4 +1,5 @@ --- +stub: true tags: - links --- @@ -13,6 +14,4 @@ You can use the beatmapID to find a specific difficulty of a beatmap by using th *Note: All unsubmitted beatmaps will have a beatmapID of `0`.* - - diff --git a/wiki/Glossary/BeatmapSetID/en.md b/wiki/Glossary/BeatmapSetID/en.md index 8e2d09c699a7..b8a4700fd5db 100644 --- a/wiki/Glossary/BeatmapSetID/en.md +++ b/wiki/Glossary/BeatmapSetID/en.md @@ -1,4 +1,5 @@ --- +stub: true tags: - links --- @@ -13,6 +14,4 @@ You can use the beatmapsetID to find a beatmapset using this url: `osu.ppy.sh/be *Note: All unsubmitted beatmaps will have a BeatmapsetID of `-1`.* - - diff --git a/wiki/Glossary/Bit_Rate/en.md b/wiki/Glossary/Bit_rate/en.md similarity index 97% rename from wiki/Glossary/Bit_Rate/en.md rename to wiki/Glossary/Bit_rate/en.md index 7c2beedf531e..c38fbf916a49 100644 --- a/wiki/Glossary/Bit_Rate/en.md +++ b/wiki/Glossary/Bit_rate/en.md @@ -1,3 +1,7 @@ +--- +stub: true +--- + # Bit rate *For regulations surrounding bit rate, see: [Ranking Criteria](/wiki/Ranking_Criteria)* @@ -6,6 +10,4 @@ Bit rates typically range from 96 KBps (kilobytes per second) to 320 KBps. Users can usually check to see the audio file's bit rate by checking the file properties of that file. Another way to check is whether or not [AiMod](/wiki/Beatmap_Editor/AiMod) says that the audio file's bit rate is too big. If either appears to be true, users will have to lower the bit rate. A few methods of re-encoding audio can be found at [Audio Editing](/wiki/Guides/Audio_Editing). - - diff --git a/wiki/Glossary/Blanket/en.md b/wiki/Glossary/Blanket/en.md index 8239010b43db..22a6d7fa3d19 100644 --- a/wiki/Glossary/Blanket/en.md +++ b/wiki/Glossary/Blanket/en.md @@ -1,4 +1,5 @@ --- +stub: true tags: - wrapping - blanketing @@ -6,8 +7,6 @@ tags: # Blanket -**Blanket**, is a term to describe when a [sliderbody](/wiki/Hit_object/Sliderbody) wraps around the shape of another [hit object](/wiki/Hit_Objects/). Blanketing can be done in many ways to fit the visual style of a [beatmap](/wiki/Beatmaps/). A guide to making them can be found in the [mapping techniques article](/wiki/Mapping_Techniques/Making_Good_Sliders#beat-blankets). - - +**Blanket**, is a term to describe when a [sliderbody](/wiki/Hit_object/Sliderbody) wraps around the shape of another [hit object](/wiki/Hit_Objects). Blanketing can be done in many ways to fit the visual style of a [beatmap](/wiki/Beatmaps). A guide to making them can be found in the [mapping techniques article](/wiki/Mapping_Techniques/Making_Good_Sliders#beat-blankets). diff --git a/wiki/Glossary/Break/en.md b/wiki/Glossary/Break/en.md index 8d0c59cde1c1..194dc71c8b24 100644 --- a/wiki/Glossary/Break/en.md +++ b/wiki/Glossary/Break/en.md @@ -1,4 +1,5 @@ --- +stub: true tags: - pause - break Time @@ -10,6 +11,4 @@ tags: Depending on the enabled settings, letterboxes may appear when a break is initiated. In addition to this, a passing or failing graphic and sound may appear to indicate if a player is doing well or not. This will only appear if there is enough time for the graphic to show. - - diff --git a/wiki/Glossary/Time-distance_Equality/en.md b/wiki/Glossary/Time-distance_equality/en.md similarity index 63% rename from wiki/Glossary/Time-distance_Equality/en.md rename to wiki/Glossary/Time-distance_equality/en.md index be6976cf9c29..ac561f1e4d79 100644 --- a/wiki/Glossary/Time-distance_Equality/en.md +++ b/wiki/Glossary/Time-distance_equality/en.md @@ -1,4 +1,5 @@ --- +stub: true tags: - beat spacing - constant distance spacing @@ -6,10 +7,8 @@ tags: # Time-distance equality -**Time-distance equality** is the [beatmapping](/wiki/Beatmapping/) idea that spacing between [hit objects](/wiki/Hit_Objects) should be proportional to the duration of time between them. Beatmaps that use this idea are said to use **constant distance spacing**. It is especially useful for lower difficulties such as 'Easy' and 'Normal' where variable spacing may throw players off. +**Time-distance equality** is the [beatmapping](/wiki/Beatmapping) idea that spacing between [hit objects](/wiki/Hit_Objects) should be proportional to the duration of time between them. Beatmaps that use this idea are said to use **constant distance spacing**. It is especially useful for lower difficulties such as 'Easy' and 'Normal' where variable spacing may throw players off. To ensure time-distance equality on a [beatmap](/wiki/Beatmaps) the `Distance Snap` button on the right-hand side of the [editor](/wiki/Beatmap_Editor) can be turned on. To change distance snapping values, hold down `Alt` and slide the selector at the top-right of the screen or scroll the mouse wheel. Note that higher values will have players move their mouse farther increasing the beatmap's difficulty. - - From b63a26008652a8f07c55d7948705c821b7c01e27 Mon Sep 17 00:00:00 2001 From: clayton Date: Sun, 19 Jul 2020 17:24:37 -0700 Subject: [PATCH 09/15] Remove implied comments --- wiki/Glossary/Abandoned_wasteland/en.md | 2 -- wiki/Glossary/Aspire/en.md | 2 -- wiki/Glossary/Authentic/en.md | 2 -- wiki/Glossary/Background/en.md | 2 -- wiki/Glossary/Bancho/en.md | 2 -- wiki/Glossary/Beat/en.md | 2 -- wiki/Glossary/BeatmapID/en.md | 2 -- wiki/Glossary/BeatmapSetID/en.md | 2 -- wiki/Glossary/Bit_rate/en.md | 2 -- wiki/Glossary/Blanket/en.md | 2 -- wiki/Glossary/Break/en.md | 2 -- wiki/Glossary/Time-distance_equality/en.md | 2 -- 12 files changed, 24 deletions(-) diff --git a/wiki/Glossary/Abandoned_wasteland/en.md b/wiki/Glossary/Abandoned_wasteland/en.md index 3489565552ea..3fc0f5393ef1 100644 --- a/wiki/Glossary/Abandoned_wasteland/en.md +++ b/wiki/Glossary/Abandoned_wasteland/en.md @@ -8,5 +8,3 @@ tags: # Abandoned wasteland The **abandoned wasteland** is a hidden [sub-forum](https://osu.ppy.sh/community/forums) where old and abandoned forums are laid to rest. This sub-forum is only accessible to moderators who have the power to modify the forums. The instructions to moderators concerning it is: "Put stuff we do not really need in here." When a forumthread is said to be "wastelanded", it means that is moved here. - - diff --git a/wiki/Glossary/Aspire/en.md b/wiki/Glossary/Aspire/en.md index d89cf62a224e..3dbe5743bfd1 100644 --- a/wiki/Glossary/Aspire/en.md +++ b/wiki/Glossary/Aspire/en.md @@ -7,5 +7,3 @@ tags: # Aspire **Aspire** is a [beatmapping](/wiki/Beatmapping) [contest](/wiki/Contests) where the mappers are encouraged to fully ignore the [Ranking Criteria](/wiki/Ranking_Criteria) and explore gameplay-mechanics that aren't typically used in beatmapping. The resulting beatmaps tend to be nearly impossible to play for average players. - - diff --git a/wiki/Glossary/Authentic/en.md b/wiki/Glossary/Authentic/en.md index 02e25d165ad6..e20c28af0ef6 100644 --- a/wiki/Glossary/Authentic/en.md +++ b/wiki/Glossary/Authentic/en.md @@ -7,5 +7,3 @@ tags: # Authentic **Authentic** is old slang for a [beatmap](/wiki/Beatmaps) that emulates a stage from the DS games in every aspect (song, difficulty settings, object placement, etc). The term originates from a time where [mapping](/wiki/Beatmapping) was heavily inspired by the DS games. Nowadays, the term "authentic" has little meaning to mappers, as generations upon generations of mappers have been inspired by each other instead of the DS games. - - diff --git a/wiki/Glossary/Background/en.md b/wiki/Glossary/Background/en.md index 2a71b043913e..ee41994ff00b 100644 --- a/wiki/Glossary/Background/en.md +++ b/wiki/Glossary/Background/en.md @@ -9,5 +9,3 @@ tags: *For regulations surrounding backgrounds, see: [Ranking Criteria](/wiki/Ranking_Criteria)* **Backgrounds**, commonly abbreviated as *bg*, refers to the background image and/or video of a [beatmap](/wiki/beatmaps). Inside a beatmap folder, `bg` or `background` is usually the name for the background image. - - diff --git a/wiki/Glossary/Bancho/en.md b/wiki/Glossary/Bancho/en.md index d138a024ae6b..af0cdbfd9f8b 100644 --- a/wiki/Glossary/Bancho/en.md +++ b/wiki/Glossary/Bancho/en.md @@ -11,5 +11,3 @@ tags: *Not to be confused with [BanchoBot](/wiki/BanchoBot)* Bancho is a custom [Internet Relay Chat](/wiki/Internet_Relay_Chat) (IRC) server designed for osu!. Bancho replaces the need for any third-party IRC server in the managament of online content in osu!. Signing in with an osu! account in-game will automatically attempt to connect to Bancho until done succesfully. - - diff --git a/wiki/Glossary/Beat/en.md b/wiki/Glossary/Beat/en.md index ab942dc89443..0d47f6726fcb 100644 --- a/wiki/Glossary/Beat/en.md +++ b/wiki/Glossary/Beat/en.md @@ -9,5 +9,3 @@ tags: # Beat A **beat** is a period of time that songs can be divided into based on their [BPM](/wiki/Beatmapping/Beats_per_minute). A correctly timed [beatmap](/wiki/Beatmaps) will have each beat correspond to the song's rhythm, and a whole beat should fall between two white lines on the [timeline](/wiki/Beatmap_Editor/Timelines). - - diff --git a/wiki/Glossary/BeatmapID/en.md b/wiki/Glossary/BeatmapID/en.md index 4d9c718260ef..a198c5e0b68a 100644 --- a/wiki/Glossary/BeatmapID/en.md +++ b/wiki/Glossary/BeatmapID/en.md @@ -13,5 +13,3 @@ A **beatmapID** is a unique, incrementing number given to all uploaded difficult You can use the beatmapID to find a specific difficulty of a beatmap by using the url: `osu.ppy.sh/beatmaps/{BeatmapID}` or alternatively `osu.ppy.sh/b/{BeatmapID}`. *Note: All unsubmitted beatmaps will have a beatmapID of `0`.* - - diff --git a/wiki/Glossary/BeatmapSetID/en.md b/wiki/Glossary/BeatmapSetID/en.md index b8a4700fd5db..f195d64d88dd 100644 --- a/wiki/Glossary/BeatmapSetID/en.md +++ b/wiki/Glossary/BeatmapSetID/en.md @@ -13,5 +13,3 @@ A **beatmapsetID** is an ID shared between all difficulties of a [beatmapset](/w You can use the beatmapsetID to find a beatmapset using this url: `osu.ppy.sh/beatmapsets/{BeatmapsetID}` or alternatively `osu.ppy.sh/s/{BeatmapsetID}`. *Note: All unsubmitted beatmaps will have a BeatmapsetID of `-1`.* - - diff --git a/wiki/Glossary/Bit_rate/en.md b/wiki/Glossary/Bit_rate/en.md index c38fbf916a49..59fc37743671 100644 --- a/wiki/Glossary/Bit_rate/en.md +++ b/wiki/Glossary/Bit_rate/en.md @@ -9,5 +9,3 @@ stub: true **Bit rate** describes the number of bits per second that can be transmitted along a digital network. Almost every music file contains something called a "bit rate". This means that a *higher bit rate* will generally mean *higher quality* (but bigger file size). Whereas, a *lower bit rate* will generally mean *lower quality* (but smaller file size). Bit rates typically range from 96 KBps (kilobytes per second) to 320 KBps. Users can usually check to see the audio file's bit rate by checking the file properties of that file. Another way to check is whether or not [AiMod](/wiki/Beatmap_Editor/AiMod) says that the audio file's bit rate is too big. If either appears to be true, users will have to lower the bit rate. A few methods of re-encoding audio can be found at [Audio Editing](/wiki/Guides/Audio_Editing). - - diff --git a/wiki/Glossary/Blanket/en.md b/wiki/Glossary/Blanket/en.md index 22a6d7fa3d19..7b08633d3e52 100644 --- a/wiki/Glossary/Blanket/en.md +++ b/wiki/Glossary/Blanket/en.md @@ -8,5 +8,3 @@ tags: # Blanket **Blanket**, is a term to describe when a [sliderbody](/wiki/Hit_object/Sliderbody) wraps around the shape of another [hit object](/wiki/Hit_Objects). Blanketing can be done in many ways to fit the visual style of a [beatmap](/wiki/Beatmaps). A guide to making them can be found in the [mapping techniques article](/wiki/Mapping_Techniques/Making_Good_Sliders#beat-blankets). - - diff --git a/wiki/Glossary/Break/en.md b/wiki/Glossary/Break/en.md index 194dc71c8b24..8c48437a2ad2 100644 --- a/wiki/Glossary/Break/en.md +++ b/wiki/Glossary/Break/en.md @@ -10,5 +10,3 @@ tags: **Breaks** are sections of a [beatmap](/wiki/beatmaps) which have no [hit objects](/wiki/Hit_Objects). During this time, the drain of the health bar is temporarily halted. Breaks usually allow the player to rest their arm for a short while and reposition their input device. The use of breaks in [osu!mania](/wiki/Game_Modes/osu!mania) beatmaps is heavily discouraged. Depending on the enabled settings, letterboxes may appear when a break is initiated. In addition to this, a passing or failing graphic and sound may appear to indicate if a player is doing well or not. This will only appear if there is enough time for the graphic to show. - - diff --git a/wiki/Glossary/Time-distance_equality/en.md b/wiki/Glossary/Time-distance_equality/en.md index ac561f1e4d79..5fb1d4c98e69 100644 --- a/wiki/Glossary/Time-distance_equality/en.md +++ b/wiki/Glossary/Time-distance_equality/en.md @@ -10,5 +10,3 @@ tags: **Time-distance equality** is the [beatmapping](/wiki/Beatmapping) idea that spacing between [hit objects](/wiki/Hit_Objects) should be proportional to the duration of time between them. Beatmaps that use this idea are said to use **constant distance spacing**. It is especially useful for lower difficulties such as 'Easy' and 'Normal' where variable spacing may throw players off. To ensure time-distance equality on a [beatmap](/wiki/Beatmaps) the `Distance Snap` button on the right-hand side of the [editor](/wiki/Beatmap_Editor) can be turned on. To change distance snapping values, hold down `Alt` and slide the selector at the top-right of the screen or scroll the mouse wheel. Note that higher values will have players move their mouse farther increasing the beatmap's difficulty. - - From 2e80498e20d6d5a1781acb2d91b199ab3eb8af63 Mon Sep 17 00:00:00 2001 From: clayton Date: Sun, 19 Jul 2020 17:48:13 -0700 Subject: [PATCH 10/15] Clean up some A-B Glossary articles --- wiki/Abandoned_wasteland/en.md | 12 ++++++++++++ wiki/Bancho/en.md | 12 ++++++++++++ wiki/Beatmaps/Background/en.md | 13 +++++++++++++ wiki/Glossary/Abandoned_wasteland/en.md | 10 ---------- wiki/Glossary/Background/en.md | 11 ----------- wiki/Glossary/Bancho/en.md | 13 ------------- 6 files changed, 37 insertions(+), 34 deletions(-) create mode 100644 wiki/Abandoned_wasteland/en.md create mode 100644 wiki/Bancho/en.md create mode 100644 wiki/Beatmaps/Background/en.md delete mode 100644 wiki/Glossary/Abandoned_wasteland/en.md delete mode 100644 wiki/Glossary/Background/en.md delete mode 100644 wiki/Glossary/Bancho/en.md diff --git a/wiki/Abandoned_wasteland/en.md b/wiki/Abandoned_wasteland/en.md new file mode 100644 index 000000000000..46f91d40f4e8 --- /dev/null +++ b/wiki/Abandoned_wasteland/en.md @@ -0,0 +1,12 @@ +--- +stub: true +tags: + - forum + - wastelanded +--- + +# Abandoned wasteland + +The **abandoned wasteland** is a private [subforum](https://osu.ppy.sh/community/forums) used to hide forums and forum topics from public view. This subforum is only accessible to moderators who have the ability to modify the forums. The instructions to moderators concerning it is: `Put stuff we do not really need in here.`. + +Forums and topics are said to be "wastelanded" when they are moved to this forum. diff --git a/wiki/Bancho/en.md b/wiki/Bancho/en.md new file mode 100644 index 000000000000..a8a8dc2adf15 --- /dev/null +++ b/wiki/Bancho/en.md @@ -0,0 +1,12 @@ +--- +stub: true +tags: + - internet relay chat + - IRC +--- + +# Bancho (chat server) + +*Not to be confused with [BanchoBot](/wiki/BanchoBot).* + +**Bancho** is a custom [Internet Relay Chat](/wiki/Internet_Relay_Chat) (*IRC*) server designed for osu!. Signing in with an osu! account in-game will automatically connect to Bancho. diff --git a/wiki/Beatmaps/Background/en.md b/wiki/Beatmaps/Background/en.md new file mode 100644 index 000000000000..c11020d9c70b --- /dev/null +++ b/wiki/Beatmaps/Background/en.md @@ -0,0 +1,13 @@ +--- +stub: true +tags: + - bg +--- + +# Background + +*For regulations surrounding backgrounds, see: [Ranking Criteria](/wiki/Ranking_Criteria)* + +**Background** (***BG***) images and videos can be added to [beatmaps](/wiki/Beatmaps). When written only as "background" or "bg", it usually refers to the background image. + +Backgrounds are displayed on beatmap cards, on the [song selection screen](/wiki/Interface#song-selection-screen), and during gameplay. diff --git a/wiki/Glossary/Abandoned_wasteland/en.md b/wiki/Glossary/Abandoned_wasteland/en.md deleted file mode 100644 index 3fc0f5393ef1..000000000000 --- a/wiki/Glossary/Abandoned_wasteland/en.md +++ /dev/null @@ -1,10 +0,0 @@ ---- -stub: true -tags: - - forum - - wastelanded ---- - -# Abandoned wasteland - -The **abandoned wasteland** is a hidden [sub-forum](https://osu.ppy.sh/community/forums) where old and abandoned forums are laid to rest. This sub-forum is only accessible to moderators who have the power to modify the forums. The instructions to moderators concerning it is: "Put stuff we do not really need in here." When a forumthread is said to be "wastelanded", it means that is moved here. diff --git a/wiki/Glossary/Background/en.md b/wiki/Glossary/Background/en.md deleted file mode 100644 index ee41994ff00b..000000000000 --- a/wiki/Glossary/Background/en.md +++ /dev/null @@ -1,11 +0,0 @@ ---- -stub: true -tags: - - bg ---- - -# Background - -*For regulations surrounding backgrounds, see: [Ranking Criteria](/wiki/Ranking_Criteria)* - -**Backgrounds**, commonly abbreviated as *bg*, refers to the background image and/or video of a [beatmap](/wiki/beatmaps). Inside a beatmap folder, `bg` or `background` is usually the name for the background image. diff --git a/wiki/Glossary/Bancho/en.md b/wiki/Glossary/Bancho/en.md deleted file mode 100644 index af0cdbfd9f8b..000000000000 --- a/wiki/Glossary/Bancho/en.md +++ /dev/null @@ -1,13 +0,0 @@ ---- -stub: true -tags: - - IRC - - internet relay chat - - chat ---- - -# Bancho (chat) - -*Not to be confused with [BanchoBot](/wiki/BanchoBot)* - -Bancho is a custom [Internet Relay Chat](/wiki/Internet_Relay_Chat) (IRC) server designed for osu!. Bancho replaces the need for any third-party IRC server in the managament of online content in osu!. Signing in with an osu! account in-game will automatically attempt to connect to Bancho until done succesfully. From ff3a50d44c98146b987217af50d63660db424c0d Mon Sep 17 00:00:00 2001 From: clayton Date: Sun, 19 Jul 2020 23:38:27 -0700 Subject: [PATCH 11/15] More cleanups to A-B Glossary --- wiki/{Glossary => }/Beat/en.md | 8 +++++-- wiki/Beatmaps/Authentic/en.md | 23 +++++++++++++++++++ wiki/Beatmaps/Beatmap_ID/en.md | 22 ++++++++++++++++++ wiki/Beatmaps/Beatmapset_ID/en.md | 22 ++++++++++++++++++ wiki/{Glossary => Beatmaps}/Break/en.md | 7 +++--- wiki/Contests/Aspire/en.md | 12 ++++++++++ wiki/Disambiguation/Bancho/en.md | 2 ++ wiki/Glossary/Aspire/en.md | 9 -------- wiki/Glossary/Authentic/en.md | 9 -------- wiki/Glossary/BeatmapID/en.md | 15 ------------ wiki/Glossary/BeatmapSetID/en.md | 15 ------------ wiki/Glossary/Time-distance_equality/en.md | 12 ---------- .../Blanket/en.md | 2 +- .../Time-distance_equality/en.md | 2 +- wiki/People/The_Team/Beatmap_Nominators/en.md | 4 +++- wiki/redirect.yaml | 2 -- 16 files changed, 96 insertions(+), 70 deletions(-) rename wiki/{Glossary => }/Beat/en.md (87%) create mode 100644 wiki/Beatmaps/Authentic/en.md create mode 100644 wiki/Beatmaps/Beatmap_ID/en.md create mode 100644 wiki/Beatmaps/Beatmapset_ID/en.md rename wiki/{Glossary => Beatmaps}/Break/en.md (80%) create mode 100644 wiki/Contests/Aspire/en.md delete mode 100644 wiki/Glossary/Aspire/en.md delete mode 100644 wiki/Glossary/Authentic/en.md delete mode 100644 wiki/Glossary/BeatmapID/en.md delete mode 100644 wiki/Glossary/BeatmapSetID/en.md delete mode 100644 wiki/Glossary/Time-distance_equality/en.md rename wiki/{Glossary => Mapping_Techniques}/Blanket/en.md (56%) diff --git a/wiki/Glossary/Beat/en.md b/wiki/Beat/en.md similarity index 87% rename from wiki/Glossary/Beat/en.md rename to wiki/Beat/en.md index 0d47f6726fcb..54af5ee9b784 100644 --- a/wiki/Glossary/Beat/en.md +++ b/wiki/Beat/en.md @@ -1,9 +1,13 @@ --- stub: true tags: - - whole beat - - white tick + - beats + - white line - white lines + - white tick + - white ticks + - whole beat + - whole beats --- # Beat diff --git a/wiki/Beatmaps/Authentic/en.md b/wiki/Beatmaps/Authentic/en.md new file mode 100644 index 000000000000..4a6ba326c46b --- /dev/null +++ b/wiki/Beatmaps/Authentic/en.md @@ -0,0 +1,23 @@ +--- +stub: true +tags: + - authentic beatmaps + - DS game + - DS games + - EBA + - Elite Beat Agents + - iNiS + - iNiS beatmaps + - iNiS beatmapping + - iNiS mapping + - iNiS maps + - original game + - original games + - Osu! Tatakae! Ouendan! + - Osu Tatakae Ouendan + - Ouendan +--- + +# Authentic beatmap + +An **authentic [beatmap](/wiki/Beatmaps)** is one that emulates a stage from the [iNiS games](/wiki/iNiS_games). The term originates from a time where [mapping](/wiki/Beatmapping) was heavily inspired by iNiS. Today, the term "authentic" has little meaning, as generations of mappers have been inspired by each other instead of the original games. diff --git a/wiki/Beatmaps/Beatmap_ID/en.md b/wiki/Beatmaps/Beatmap_ID/en.md new file mode 100644 index 000000000000..bfbc35dfd672 --- /dev/null +++ b/wiki/Beatmaps/Beatmap_ID/en.md @@ -0,0 +1,22 @@ +--- +stub: true +tags: + - BeatmapID + - beatmap URL + - map ID + = map URL +--- + +# Beatmap ID + +*See also: [Beatmapset ID](/wiki/Beatmaps/Beatmapset_ID)* + +A **beatmap ID** is a unique incrementing number given to all [submitted](/wiki/Submission) [beatmaps](/wiki/Beatmaps). They are used to identify beatmaps in the game client, website, and [API](/wiki/osu!api). + +The common spelling of "BeatmapID" for this value comes from the key in the [`.osu` file](/wiki/osu!_File_Formats/Osu_(file_format)) that describes a beatmap. Unsubmitted beatmaps have a value of `0` for that key. + +Beatmap IDs refer to beatmaps in various URLs: + +- `https://osu.ppy.sh/b/{BeatmapID}` +- `https://osu.ppy.sh/beatmaps/{BeatmapID}` +- `https://osu.ppy.sh/beatmapsets/{BeatmapSetID}#{GameMode}/{BeatmapID}` diff --git a/wiki/Beatmaps/Beatmapset_ID/en.md b/wiki/Beatmaps/Beatmapset_ID/en.md new file mode 100644 index 000000000000..54d2bb9fd32b --- /dev/null +++ b/wiki/Beatmaps/Beatmapset_ID/en.md @@ -0,0 +1,22 @@ +--- +stub: true +tags: + - BeatmapSetID + - beatmapset URL + - mapset ID + = mapset URL +--- + +# Beatmapset ID + +*See also: [Beatmap ID](/wiki/Beatmaps/Beatmap_ID)* + +A **beatmapset ID** is a unique incrementing number given to all [submitted](/wiki/Submission) [beatmapsets](/wiki/Beatmaps/Beatmapsets). They are used to identify beatmapsets in the game client, website, and [API](/wiki/osu!api). A single beatmapset ID is shared between all of the [beatmaps](/wiki/Beatmaps) in a set. + +The common spelling of "BeatmapSetID" for this value comes from the key in the [`.osu` file](/wiki/osu!_File_Formats/Osu_(file_format)) that describes a beatmap. Unsubmitted beatmapsets have a value of `-1` for that key. + +Beatmapset IDs refer to beatmapsets in various URLs: + +- `https://osu.ppy.sh/beatmapsets/{BeatmapSetID}` +- `https://osu.ppy.sh/d/{BeatmapSetID}` +- `https://osu.ppy.sh/s/{BeatmapSetID}` diff --git a/wiki/Glossary/Break/en.md b/wiki/Beatmaps/Break/en.md similarity index 80% rename from wiki/Glossary/Break/en.md rename to wiki/Beatmaps/Break/en.md index 8c48437a2ad2..56ca1982c20e 100644 --- a/wiki/Glossary/Break/en.md +++ b/wiki/Beatmaps/Break/en.md @@ -1,12 +1,13 @@ --- stub: true tags: - - pause - - break Time + - break time + - rest + - rest time --- # Break -**Breaks** are sections of a [beatmap](/wiki/beatmaps) which have no [hit objects](/wiki/Hit_Objects). During this time, the drain of the health bar is temporarily halted. Breaks usually allow the player to rest their arm for a short while and reposition their input device. The use of breaks in [osu!mania](/wiki/Game_Modes/osu!mania) beatmaps is heavily discouraged. +**Breaks** are sections of a [beatmap](/wiki/beatmaps) which have no [hit objects](/wiki/Hit_Objects). During this time, the drain of the health bar is temporarily halted. Breaks usually allow the player to rest their arm for a short while and reposition their input device. Depending on the enabled settings, letterboxes may appear when a break is initiated. In addition to this, a passing or failing graphic and sound may appear to indicate if a player is doing well or not. This will only appear if there is enough time for the graphic to show. diff --git a/wiki/Contests/Aspire/en.md b/wiki/Contests/Aspire/en.md new file mode 100644 index 000000000000..3ddcdb5ca304 --- /dev/null +++ b/wiki/Contests/Aspire/en.md @@ -0,0 +1,12 @@ +--- +stub: true +tags: + - MBC + - MBC 6 + - Monthly Beatmapping Contest + - Monthly Beatmapping Contest 6 +--- + +# Aspire + +**Aspire** is a [beatmapping](/wiki/Beatmapping) [contest](/wiki/Contests) where the mappers are encouraged to fully ignore the [ranking criteria](/wiki/Ranking_Criteria) and explore gameplay mechanics that aren't typically used. diff --git a/wiki/Disambiguation/Bancho/en.md b/wiki/Disambiguation/Bancho/en.md index 2e736dd8d329..b8ce3502f37b 100644 --- a/wiki/Disambiguation/Bancho/en.md +++ b/wiki/Disambiguation/Bancho/en.md @@ -1,5 +1,7 @@ # Bancho + + **Bancho** may also refer to: - [Bancho](/wiki/Glossary#bancho), the server coded by peppy to handle incoming and outgoing osu! connections. diff --git a/wiki/Glossary/Aspire/en.md b/wiki/Glossary/Aspire/en.md deleted file mode 100644 index 3dbe5743bfd1..000000000000 --- a/wiki/Glossary/Aspire/en.md +++ /dev/null @@ -1,9 +0,0 @@ ---- -stub: true -tags: - - unrankable ---- - -# Aspire - -**Aspire** is a [beatmapping](/wiki/Beatmapping) [contest](/wiki/Contests) where the mappers are encouraged to fully ignore the [Ranking Criteria](/wiki/Ranking_Criteria) and explore gameplay-mechanics that aren't typically used in beatmapping. The resulting beatmaps tend to be nearly impossible to play for average players. diff --git a/wiki/Glossary/Authentic/en.md b/wiki/Glossary/Authentic/en.md deleted file mode 100644 index e20c28af0ef6..000000000000 --- a/wiki/Glossary/Authentic/en.md +++ /dev/null @@ -1,9 +0,0 @@ ---- -stub: true -tags: - - DS games ---- - -# Authentic - -**Authentic** is old slang for a [beatmap](/wiki/Beatmaps) that emulates a stage from the DS games in every aspect (song, difficulty settings, object placement, etc). The term originates from a time where [mapping](/wiki/Beatmapping) was heavily inspired by the DS games. Nowadays, the term "authentic" has little meaning to mappers, as generations upon generations of mappers have been inspired by each other instead of the DS games. diff --git a/wiki/Glossary/BeatmapID/en.md b/wiki/Glossary/BeatmapID/en.md deleted file mode 100644 index a198c5e0b68a..000000000000 --- a/wiki/Glossary/BeatmapID/en.md +++ /dev/null @@ -1,15 +0,0 @@ ---- -stub: true -tags: - - links ---- - -# Beatmap ID - -*See also: [BeatmapSetID](/wiki/Glossary/BeatmapSetID)* - -A **beatmapID** is a unique, incrementing number given to all uploaded difficulties of a [beatmapset](/wiki/Beatmaps/Beatmapsets). This number is shown on a beatmapset's [beatmap listing page](https://osu.ppy.sh/beatmapsets) on the website. The beatmapSetID can be found in the url of a beatmapset on the osu! website as the second set of numbers, or in the `.osu` difficulty file. Beatmaps will only be assigned a beatmapID once they've been submitted with the Beatmap Submission System. - -You can use the beatmapID to find a specific difficulty of a beatmap by using the url: `osu.ppy.sh/beatmaps/{BeatmapID}` or alternatively `osu.ppy.sh/b/{BeatmapID}`. - -*Note: All unsubmitted beatmaps will have a beatmapID of `0`.* diff --git a/wiki/Glossary/BeatmapSetID/en.md b/wiki/Glossary/BeatmapSetID/en.md deleted file mode 100644 index f195d64d88dd..000000000000 --- a/wiki/Glossary/BeatmapSetID/en.md +++ /dev/null @@ -1,15 +0,0 @@ ---- -stub: true -tags: - - links ---- - -# Beatmapset ID - -*See also: [BeatmapID](/wiki/Glossary/BeatmapID)* - -A **beatmapsetID** is an ID shared between all difficulties of a [beatmapset](/wiki/Beatmaps/Beatmapsets). This number is a unique, whole number which can never be changed. This allows for permanent navigation to and from a beatmapset. The beatmapsetID can be found in the url of a beatmapset on the osu! website as the first set of numbers, or in the `.osu` difficulty file. - -You can use the beatmapsetID to find a beatmapset using this url: `osu.ppy.sh/beatmapsets/{BeatmapsetID}` or alternatively `osu.ppy.sh/s/{BeatmapsetID}`. - -*Note: All unsubmitted beatmaps will have a BeatmapsetID of `-1`.* diff --git a/wiki/Glossary/Time-distance_equality/en.md b/wiki/Glossary/Time-distance_equality/en.md deleted file mode 100644 index 5fb1d4c98e69..000000000000 --- a/wiki/Glossary/Time-distance_equality/en.md +++ /dev/null @@ -1,12 +0,0 @@ ---- -stub: true -tags: - - beat spacing - - constant distance spacing ---- - -# Time-distance equality - -**Time-distance equality** is the [beatmapping](/wiki/Beatmapping) idea that spacing between [hit objects](/wiki/Hit_Objects) should be proportional to the duration of time between them. Beatmaps that use this idea are said to use **constant distance spacing**. It is especially useful for lower difficulties such as 'Easy' and 'Normal' where variable spacing may throw players off. - -To ensure time-distance equality on a [beatmap](/wiki/Beatmaps) the `Distance Snap` button on the right-hand side of the [editor](/wiki/Beatmap_Editor) can be turned on. To change distance snapping values, hold down `Alt` and slide the selector at the top-right of the screen or scroll the mouse wheel. Note that higher values will have players move their mouse farther increasing the beatmap's difficulty. diff --git a/wiki/Glossary/Blanket/en.md b/wiki/Mapping_Techniques/Blanket/en.md similarity index 56% rename from wiki/Glossary/Blanket/en.md rename to wiki/Mapping_Techniques/Blanket/en.md index 7b08633d3e52..4e09283666e6 100644 --- a/wiki/Glossary/Blanket/en.md +++ b/wiki/Mapping_Techniques/Blanket/en.md @@ -7,4 +7,4 @@ tags: # Blanket -**Blanket**, is a term to describe when a [sliderbody](/wiki/Hit_object/Sliderbody) wraps around the shape of another [hit object](/wiki/Hit_Objects). Blanketing can be done in many ways to fit the visual style of a [beatmap](/wiki/Beatmaps). A guide to making them can be found in the [mapping techniques article](/wiki/Mapping_Techniques/Making_Good_Sliders#beat-blankets). +A **blanket** is the effect created when a [sliderbody](/wiki/Hit_object/Sliderbody) wraps around the shape of another [hit object](/wiki/Hit_object). Blanketing can be done in many ways to fit the visual style of a [beatmap](/wiki/Beatmaps). A guide to making them can be found in the [mapping techniques article](/wiki/Mapping_Techniques/Making_Good_Sliders#beat-blankets). diff --git a/wiki/Mapping_Techniques/Time-distance_equality/en.md b/wiki/Mapping_Techniques/Time-distance_equality/en.md index d57d97e7fadf..f233f4d1047c 100644 --- a/wiki/Mapping_Techniques/Time-distance_equality/en.md +++ b/wiki/Mapping_Techniques/Time-distance_equality/en.md @@ -7,6 +7,6 @@ tags: # Time-distance equality -**Time-distance equality** is an [osu!standard](/wiki/Game_Modes/osu!) mapping technique where spacing between [hit objects](/wiki/Hit_Objects) on the playfield is proportional to the duration of time between them. This is automatically calculated by the [distance snap](/wiki/Beatmap_Editor/Distance_Snap) feature of the [beatmap editor](/wiki/Beatmap_Editor). +**Time-distance equality** is an [osu!standard](/wiki/Game_Modes/osu!) [mapping technique](/wiki/Mapping_Techniques) where spacing between [hit objects](/wiki/Hit_object) on the playfield is proportional to the time between them. This is automatically calculated by the [distance snap](/wiki/Beatmap_Editor/Distance_Snap) feature of the [beatmap editor](/wiki/Beatmap_Editor). In lower [difficulties](/wiki/Difficulties), time-distance equality is used to make gameplay more intuitive for new players. diff --git a/wiki/People/The_Team/Beatmap_Nominators/en.md b/wiki/People/The_Team/Beatmap_Nominators/en.md index 9212dfd704da..48ca3977b79a 100644 --- a/wiki/People/The_Team/Beatmap_Nominators/en.md +++ b/wiki/People/The_Team/Beatmap_Nominators/en.md @@ -8,7 +8,9 @@ tags: *See also: [Beatmap Nominator Rules](/wiki/People/Beatmap_Nominators/Rules), [General Information for Beatmap Nominators](/wiki/People/Beatmap_Nominators/General_Information), and [Becoming a Beatmap Nominator](/wiki/People/Beatmap_Nominators/Becoming_a_Beatmap_Nominator)* -The *Beatmap Nominators*, commonly abbreviated as **BN**, is a group in charge of [beatmap nomination](/wiki/Beatmap_ranking_procedure). As of 2014-08-22, they are no longer a part of the staff, revoking their chat moderation in-game, red name in-game, and on the forums. As of 2015-02-01, the team was changed from the *Beatmap Appreciation Team* to the *Beatmap Nominators*. Currently, they have a purple name on the forums and in beatmap discussions. + + +The **Beatmap Nominators** (***BN***) is a group in charge of [beatmap nomination](/wiki/Beatmap_ranking_procedure). As of 2014-08-22, they are no longer a part of the staff, revoking their chat moderation in-game, red name in-game, and on the forums. As of 2015-02-01, the team was changed from the *Beatmap Appreciation Team* to the *Beatmap Nominators*. Currently, they have a purple name on the forums and in beatmap discussions. ## Roles and responsibilities diff --git a/wiki/redirect.yaml b/wiki/redirect.yaml index 936a02cb7cb6..98786f2bafcd 100644 --- a/wiki/redirect.yaml +++ b/wiki/redirect.yaml @@ -181,7 +181,6 @@ "9k": "Game_Modifiers#xk" "xk": "Game_Modifiers#xk" -"abandoned_wasteland": "Glossary#abandoned-wasteland" "acc": "Glossary#accuracy" "accuracy_glossary": "Glossary#accuracy" "afk": "Glossary#afk" @@ -189,7 +188,6 @@ "approach_circle": "Glossary#approach-circle" "aspire": "Glossary#aspire" "authentic": "Glossary#authentic" -"beat": "Glossary#beat" "beat_spacing": "Glossary#beat-spacing" "beatmapid": "Glossary#beatmapid" "beatmap_id": "Glossary#beatmapid" From 7e6ab5c6037bc398f46c2a44f511661a13fae4af Mon Sep 17 00:00:00 2001 From: clayton Date: Sun, 19 Jul 2020 23:41:10 -0700 Subject: [PATCH 12/15] Fix links in Break --- wiki/Beatmaps/Break/en.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/wiki/Beatmaps/Break/en.md b/wiki/Beatmaps/Break/en.md index 56ca1982c20e..8f26d9efe840 100644 --- a/wiki/Beatmaps/Break/en.md +++ b/wiki/Beatmaps/Break/en.md @@ -8,6 +8,6 @@ tags: # Break -**Breaks** are sections of a [beatmap](/wiki/beatmaps) which have no [hit objects](/wiki/Hit_Objects). During this time, the drain of the health bar is temporarily halted. Breaks usually allow the player to rest their arm for a short while and reposition their input device. +**Breaks** are sections of a [beatmap](/wiki/Beatmaps) which have no [hit objects](/wiki/Hit_object). During this time, the drain of the health bar is temporarily halted. Breaks usually allow the player to rest their arm for a short while and reposition their input device. Depending on the enabled settings, letterboxes may appear when a break is initiated. In addition to this, a passing or failing graphic and sound may appear to indicate if a player is doing well or not. This will only appear if there is enough time for the graphic to show. From b0805d5a93cbdf6b30688ed732af63930c13775f Mon Sep 17 00:00:00 2001 From: clayton Date: Wed, 22 Jul 2020 01:46:02 -0700 Subject: [PATCH 13/15] Move Bit rate to top-level --- wiki/{Glossary => }/Bit_rate/en.md | 0 1 file changed, 0 insertions(+), 0 deletions(-) rename wiki/{Glossary => }/Bit_rate/en.md (100%) diff --git a/wiki/Glossary/Bit_rate/en.md b/wiki/Bit_rate/en.md similarity index 100% rename from wiki/Glossary/Bit_rate/en.md rename to wiki/Bit_rate/en.md From 4f5fe8b31968223d6ce0396178f7b17ec1743749 Mon Sep 17 00:00:00 2001 From: clayton Date: Wed, 22 Jul 2020 02:08:37 -0700 Subject: [PATCH 14/15] Clean up Bit rate article --- wiki/Bit_rate/en.md | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/wiki/Bit_rate/en.md b/wiki/Bit_rate/en.md index 59fc37743671..8e091ce207b9 100644 --- a/wiki/Bit_rate/en.md +++ b/wiki/Bit_rate/en.md @@ -4,8 +4,9 @@ stub: true # Bit rate -*For regulations surrounding bit rate, see: [Ranking Criteria](/wiki/Ranking_Criteria)* +*For regulations surrounding bit rate, see: [Ranking criteria](/wiki/Ranking_Criteria)*\ +*For help re-encoding audio to a different bit rate, see: [Audio editing guide](/wiki/Guides/Audio_Editing).* -**Bit rate** describes the number of bits per second that can be transmitted along a digital network. Almost every music file contains something called a "bit rate". This means that a *higher bit rate* will generally mean *higher quality* (but bigger file size). Whereas, a *lower bit rate* will generally mean *lower quality* (but smaller file size). +**Bit rate** is a measurement of data throughput for a media file in units of bits over time. In osu!, this is relevant when talking about the quality of audio files: higher quality audio typically requires a higher bit rate, while lower quality audio can use a lower bit rate. -Bit rates typically range from 96 KBps (kilobytes per second) to 320 KBps. Users can usually check to see the audio file's bit rate by checking the file properties of that file. Another way to check is whether or not [AiMod](/wiki/Beatmap_Editor/AiMod) says that the audio file's bit rate is too big. If either appears to be true, users will have to lower the bit rate. A few methods of re-encoding audio can be found at [Audio Editing](/wiki/Guides/Audio_Editing). +Bit rates of audio files typically range from 96kbps (kilobits per second) to 320kbps. The [ranking criteria](/wiki/Ranking_Criteria) require that song audio is in the 128–192kbps range, and [AiMod](/wiki/Beatmap_Editor/AiMod) will warn if this is not the case. From a61e459b0b615f12a249dcd3f4011d9b7bc7305a Mon Sep 17 00:00:00 2001 From: clayton Date: Wed, 22 Jul 2020 02:11:33 -0700 Subject: [PATCH 15/15] Fix redirects for new articles --- wiki/redirect.yaml | 5 ----- 1 file changed, 5 deletions(-) diff --git a/wiki/redirect.yaml b/wiki/redirect.yaml index 6055aac9a474..08292a2007e0 100644 --- a/wiki/redirect.yaml +++ b/wiki/redirect.yaml @@ -81,7 +81,6 @@ "difficulty": "Difficulties" -"bancho": "Disambiguation/Bancho" "easy": "Disambiguation/Easy" "ez": "Disambiguation/EZ" "mods": "Disambiguation/Mod" @@ -197,7 +196,6 @@ "beatmapset_id": "Glossary#beatmapsetid" "mapset_id": "Glossary#beatmapsetid" "mapsetid": "Glossary#beatmapsetid" -"bit_rate": "Glossary#bit-rate" "bg": "Glossary#bg" "background": "Glossary#bg" "blanket": "Glossary#blanket" @@ -238,7 +236,6 @@ "creator": "Glossary#creator" "beatmapper": "Glossary#creator" "mapper": "Glossary#creator" -"downbeat": "Glossary#downbeat" "drain_time": "Glossary#drain-time" "ds": "Glossary#ds" "ds_games": "Glossary#ds-games" @@ -1023,8 +1020,6 @@ "sign_up": "Registration" "signing_up": "Registration" -"replay": "Replay" - "reporting_bad_behavior": "Reporting_Bad_Behaviour" "bad_behaviour": "Reporting_Bad_Behaviour" "report": "Reporting_Bad_Behaviour"