diff --git a/wiki/Gameplay/Judgement/osu!mania/en.md b/wiki/Gameplay/Judgement/osu!mania/en.md index 1f2f963a872b..3a5d616a5066 100644 --- a/wiki/Gameplay/Judgement/osu!mania/en.md +++ b/wiki/Gameplay/Judgement/osu!mania/en.md @@ -30,7 +30,7 @@ Beatmaps converted from the osu! mode (a.k.a. *converts*) use different hit wind | MEH | 121 | | MISS | 158 | -Rate-changing mods ([Double Time](/wiki/Gameplay/Game_modifier/Double_Time), [Half Time](/wiki/Gameplay/Game_modifier/Half_Time) and [Nightcore](/wiki/Gameplay/Game_modifier/Nightcore)) do not affect hit window durations in osu!mania. +Rate-changing mods ([Double Time](/wiki/Gameplay/Game_modifier/Double_Time), [Half Time](/wiki/Gameplay/Game_modifier/Half_Time), and [Nightcore](/wiki/Gameplay/Game_modifier/Nightcore)) do not affect hit window durations in osu!mania. ## Judgement mechanics @@ -44,10 +44,10 @@ Hold notes are given one judgement depending on the timing of both the keypress | Judgement | Requirement | | :-: | :-- | -| PERFECT | head hit error <= max error for PERFECT \* 1.2 **AND** combined hit error <= max error for PERFECT \* 2.4 | -| GREAT | head hit error <= max error for GREAT \* 1.1 **AND** combined hit error <= max error for GREAT \* 2.2 | -| GOOD | head hit error <= max error for GOOD **AND** combined hit error <= max error for GOOD \* 2 | -| OK | head hit error <= max error for OK **AND** combined hit error <= max error for OK \* 2 | +| PERFECT | Head hit error <= max error for PERFECT \* 1.2 **AND** combined hit error <= max error for PERFECT \* 2.4 | +| GREAT | Head hit error <= max error for GREAT \* 1.1 **AND** combined hit error <= max error for GREAT \* 2.2 | +| GOOD | Head hit error <= max error for GOOD **AND** combined hit error <= max error for GOOD \* 2 | +| OK | Head hit error <= max error for OK **AND** combined hit error <= max error for OK \* 2 | | MEH | Anything else that is not a miss | | MISS | Not having the key pressed from the tail's early MEH window start to late OK window end | @@ -62,5 +62,5 @@ The [ScoreV2](/wiki/Gameplay/Game_modifier/ScoreV2) mod changes a few things abo - The PERFECT hit window is changed to `22.4 - 0.6 * OD` if OD <= 5, and `24.9 - 1.1 * OD` if OD >=5. - Hold notes receive two seperate judgements at the head and tail, as if they were regular notes. - Hold note tail release windows become 1.5x longer. - - Releasing the key during the hold note body prevent tail judgements higher than MEH. + - Releasing the key during the hold note body prevents tail judgements higher than MEH. - Again, late MEH hits or releases result in misses instead.