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Currently when a gameplay session finishes, all (non-expired) playlist order values are updated, causing one PlaylistItemChanged even to be fired for each queued item. This could be avoided if order values were not updated unless required.
The text was updated successfully, but these errors were encountered:
Currently when a gameplay session finishes, all (non-expired) playlist order values are updated, causing one
PlaylistItemChanged
even to be fired for each queued item. This could be avoided if order values were not updated unless required.The text was updated successfully, but these errors were encountered: