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I seem to have stumbled upon a bug.
Would you be so kind to take a look?
On an avatar which has an outline that glows (emission), I enabled the Hue Shift and set the Shift Speed to 5.
I would expect both the base colour and the emission colour to shift, yet only the base colour does.
As a result the emission's colour is the only one visible.
The text was updated successfully, but these errors were encountered:
It looks like there are still some issues in the current shader with outline hue shift's order of operations (though I think they're a little different than this specific issue), so we'll try to correct them. Thank you for the report.
Hi there,
I seem to have stumbled upon a bug.
Would you be so kind to take a look?
On an avatar which has an outline that glows (emission), I enabled the
Hue Shift
and set theShift Speed
to 5.I would expect both the base colour and the emission colour to shift, yet only the base colour does.
As a result the emission's colour is the only one visible.
The text was updated successfully, but these errors were encountered: