From f3c4fbf82889723b29a196fbc4bb08f05dca3ebe Mon Sep 17 00:00:00 2001 From: Tom <138986664+DevTomUK@users.noreply.github.com> Date: Mon, 23 Sep 2024 15:44:24 +0100 Subject: [PATCH] Update your-first-scene.mdx Corrects geometry names to camelCase in AR tutorial tip --- docs/getting-started/your-first-scene.mdx | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/getting-started/your-first-scene.mdx b/docs/getting-started/your-first-scene.mdx index c574b20d46..44b981aaae 100644 --- a/docs/getting-started/your-first-scene.mdx +++ b/docs/getting-started/your-first-scene.mdx @@ -175,6 +175,6 @@ export default function App() { > [!TIP] > You can live-edit the code above: > - try different materials, like [`MeshNormalMaterial`](https://threejs.org/docs/#api/en/materials/MeshNormalMaterial) or [`MeshBasicMaterial`](https://threejs.org/docs/#api/en/materials/MeshBasicMaterial), give them a color -> - try different geometries, like [`SphereGeometry`](https://threejs.org/docs/#api/en/geometries/SphereGeometry) or [`OctahedronGeometry`](https://threejs.org/docs/#api/en/geometries/OctahedronGeometry) +> - try different geometries, like [`sphereGeometry`](https://threejs.org/docs/#api/en/geometries/SphereGeometry) or [`octahedronGeometry`](https://threejs.org/docs/#api/en/geometries/OctahedronGeometry) > - try changing the `position` on our `mesh` component, by setting the prop with the same name > - try extracting our mesh to a new component