Skip to content

Latest commit

 

History

History
30 lines (25 loc) · 2.72 KB

CHANGELOG-v3.2.1.md

File metadata and controls

30 lines (25 loc) · 2.72 KB

Phaser 3 Change Log

Version 3.2.1 - Kaori - 12th March 2018

Bug Fixes

  • Fixed issue with Render Texture tinting. Fix #3336 (thanks @rexrainbow)
  • Fixed Utils.String.Format (thanks @samme)
  • The Matter Debug Layer wouldn't clear itself in canvas mode. Fix #3345 (thanks @samid737)
  • TimerEvent.remove would dispatch the Timer event immediately based on the opposite of the method argument, making it behave the opposite of what was expected. It now only fires when requested (thanks @migiyubi)
  • The TileSprite Canvas Renderer did not support rotation, scaling or flipping. Fix #3231 (thanks @TCatshoek)
  • Fixed Group doesn't remove children from Scene when cleared with the removeFromScene argument set (thanks @iamchristopher)
  • Fixed an error in the lights pipeline when no Light Manager has been defined (thanks @samme)
  • The ForwardDiffuseLightPipeline now uses sys.lights instead of the Scene variable to avoid errors due to injection removal.
  • Phaser.Display.Color.Interpolate would return NaN values because it was loading the wrong Linear function. Fix #3372 (thanks @samid737)
  • RenderTexture.draw was only drawing the base frame of a Texture. Fix #3374 (thanks @samid737)
  • TileSprite scaling differed between WebGL and Canvas. Fix #3338 (thanks @TCatshoek)
  • Text.setFixedSize was incorrectly setting the text property instead of the parent property. Fix #3375 (thanks @rexrainbow)
  • RenderTexture.clear on canvas was using the last transform state, instead of clearing the whole texture.

Updates

  • The SceneManager.render will now render a Scene as long as it's in a LOADING state or higher. Before it would only render RUNNING scenes, but this precluded those that were loading assets.
  • A Scene can now be restarted by calling scene.start() and providing no arguments (thanks @migiyubi)
  • The class GameObject has now been exposed, available via Phaser.GameObjects.GameObject (thanks @rexrainbow)
  • A Camera following a Game Object will now take the zoom factor of the camera into consideration when scrolling. Fix #3353 (thanks @brandonvdongen)
  • Calling setText on a BitmapText object will now recalculate its display origin values. Fix #3350 (thanks @migiyubi)
  • You can now pass an object to Loader.atlas, like you you can with images. Fix #3268 (thanks @TCatshoek)
  • The onContextRestored callback won't be defined any more unless the WebGL Renderer is in use in the following objects: BitmapMask, Static Tilemap, TileSprite and Text. This should allow those objects to now work in HEADLESS mode. Fix #3368 (thanks @16patsle)
  • The SetFrame method now has two optional arguments: updateSize and updateOrigin (both true by default) which will update the size and origin of the Game Object respectively. Fix #3339 (thanks @Jerenaux)