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with e.g. monitor 3 being the primary, it means the fullScreen.Left bound is negative
The calc for the horizontal center thus needs to include the left bound as a starting point:
var centerOfAllScreensX = fullScreen.Left + fullScreen.Width/2.0;
Line 25 of Dragger.cs just has var centerOfAllScreensX = fullScreen.Width/2.0; which I believe only works as intended if the fullscreen bound starts from a Left of 0.
The text was updated successfully, but these errors were encountered:
If one has a screen arrangement such as:
with e.g. monitor 3 being the primary, it means the
fullScreen.Left
bound is negativeThe calc for the horizontal center thus needs to include the left bound as a starting point:
Line 25 of Dragger.cs just has
var centerOfAllScreensX = fullScreen.Width/2.0;
which I believe only works as intended if the fullscreen bound starts from a Left of 0.The text was updated successfully, but these errors were encountered: