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development_node_Layer2D.html
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<!DOCTYPE html
PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>Mobile Widgets</title>
<link rel="stylesheet" href="style/style.css" />
<link rel="shortcut icon" href="images/favicon.ico" type="image/x-icon" />
<script type="text/javascript" src="js/StructureElts.js"></script>
<script type="text/javascript" src="js/Structure.js"></script>
<script type="text/javascript" src="js/DocElements.js"></script>
</head>
<body>
<script type="text/javascript">
<!--
idCurrentPage = "development_node_Layer2D";
beginPage();
//-->
</script>
<h1 class="title">Layer2D node</h1>
<script type="text/javascript">
<!--
addIndex();
//-->
</script>
<script type="text/javascript">addTitle("Interface", 1);</script>
<textarea wrap="off" readonly="readonly" rows="4" cols="80">
Layer2D {
MFNode children NULL
SFVec2f size -1 -1
}
</textarea>
<br/>
<script type="text/javascript">addTitle("Description", 1);</script>
<p>
Open a 2D drawing area specified by the <b>size</b> field. Children nodes out of this
area will not be visible (they will be <i>clipped</i>).<br/>
The position origin of the area is the result of above transformations.
</p>
<p class="note check">
<b>Note:</b><br/>Only use <a href="development_node_Layer2D.html">Layer2D</a>
if you need to clip the children nodes. Otherwise, just use a
<a href="development_node_Group.html">Group</a> or a
<a href="development_node_Transform2D.html">Transform2D</a>.
</p>
<br/>
<script type="text/javascript">addTitle("Fields", 1);</script>
<p>
<b>MFNode children NULL</b>:<br/>
List of nodes to render in the area.
</p>
<p>
<b>SFVec2f size -1 -1</b>:<br/>
Size of the drawing area.<br/>
A value of -1 in size represents the screen width (or height).
</p>
<br/>
<script type="text/javascript">addTitle("Example", 1);</script>
<textarea wrap="off" readonly="readonly" rows="15" cols="80">
#VRML V2.0 utf8
#Here is the code for ONE CELL of a taquin puzzle game
#Use Layer2D node to show only one 24*24 pixel cell from an image (it automatically hides what is not included into the Layer2D square)
Transform2D {
children [
Layer2D {#The drawn part of the image (a 24*24 square)
size 24 24
children [
DEF TRS_PART Transform2D {
children [
Shape { #The entire image
appearance Appearance {
texture ImageTexture { url "fish.png" }
}
geometry Rectangle { size 96 96 }
}
]
}
]
}
]
}
</textarea>
<p>
<img alt="Taqin" src="images/nodes/taquin.PNG" />
</p>
<script type="text/javascript">
<!--
addBackPageNavigator('widgets_development_nodes_ref', '');
//-->
</script>
<script type="text/javascript">
<!--
endPage();
//-->
</script>
</body>
</html>