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Hi all, I am currently having some issues with running games stored on the retroNAS (running on raspberry pi) with the PS2 SMB share over ethernet. Basically the game will always freeze and force me to hard restart my PS2 if I leave the game on idle for around 30-45 mins. This issue has been actively discussed in ps2homebrew/Open-PS2-Loader#1246. Based on the network report from the PS2, it appears what happened is that during idle time in game, the SMB share is automatically closed after a period of time because the there is transfering happening between the ps2 and the smb server. When I resume the game, and usually by moving to another level where the ps2 initiate reads over smb, it detects that the connection has been closed and thus freeze. Due to some hardware limitations of the ps2, it is nearly impossible to make the ps2 automatically re-establish connection when such thing happens. And one potential solution is to set the SMB connection never timeout on the server end. However, there is no option in the retroNAS at this point to manually toggle timeout time for the PS2 SMB. (Or there is a way but I failed to locate it) Could anyone perhaps suggest something I could do? |
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You may try increasing https://www.samba.org/samba/docs/current/man-html/smb.conf.5.html |
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You may try increasing
deadtime = 20
to something higher in the/etc/samba/smb.conf
, reload samba and see if that helps with your issue, the project selected 20m at some point in the original release, the default deadtime for samba is 10080 looking at the man page.https://www.samba.org/samba/docs/current/man-html/smb.conf.5.html